mirror of
https://github.com/DrKLO/Telegram.git
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561 lines
21 KiB
C++
561 lines
21 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_THREAD_H_
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#define RTC_BASE_THREAD_H_
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#include <stdint.h>
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#include <list>
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#include <map>
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#include <memory>
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#include <queue>
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#include <set>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "absl/strings/string_view.h"
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#if defined(WEBRTC_POSIX)
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#include <pthread.h>
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#endif
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#include "absl/base/attributes.h"
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#include "absl/functional/any_invocable.h"
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#include "api/function_view.h"
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#include "api/task_queue/task_queue_base.h"
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#include "api/units/time_delta.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/deprecated/recursive_critical_section.h"
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#include "rtc_base/platform_thread_types.h"
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#include "rtc_base/socket_server.h"
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#include "rtc_base/synchronization/mutex.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/thread_annotations.h"
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#if defined(WEBRTC_WIN)
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#include "rtc_base/win32.h"
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#endif
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#if RTC_DCHECK_IS_ON
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// Counts how many `Thread::BlockingCall` are made from within a scope and logs
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// the number of blocking calls at the end of the scope.
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#define RTC_LOG_THREAD_BLOCK_COUNT() \
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rtc::Thread::ScopedCountBlockingCalls blocked_call_count_printer( \
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[func = __func__](uint32_t actual_block, uint32_t could_block) { \
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auto total = actual_block + could_block; \
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if (total) { \
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RTC_LOG(LS_WARNING) << "Blocking " << func << ": total=" << total \
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<< " (actual=" << actual_block \
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<< ", could=" << could_block << ")"; \
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} \
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})
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// Adds an RTC_DCHECK_LE that checks that the number of blocking calls are
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// less than or equal to a specific value. Use to avoid regressing in the
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// number of blocking thread calls.
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// Note: Use of this macro, requires RTC_LOG_THREAD_BLOCK_COUNT() to be called
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// first.
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#define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x) \
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do { \
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blocked_call_count_printer.set_minimum_call_count_for_callback(x + 1); \
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RTC_DCHECK_LE(blocked_call_count_printer.GetTotalBlockedCallCount(), x); \
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} while (0)
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#else
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#define RTC_LOG_THREAD_BLOCK_COUNT()
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#define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x)
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#endif
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namespace rtc {
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class Thread;
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class RTC_EXPORT ThreadManager {
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public:
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static const int kForever = -1;
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// Singleton, constructor and destructor are private.
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static ThreadManager* Instance();
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static void Add(Thread* message_queue);
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static void Remove(Thread* message_queue);
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// For testing purposes, for use with a simulated clock.
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// Ensures that all message queues have processed delayed messages
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// up until the current point in time.
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static void ProcessAllMessageQueuesForTesting();
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Thread* CurrentThread();
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void SetCurrentThread(Thread* thread);
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// Allows changing the current thread, this is intended for tests where we
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// want to simulate multiple threads running on a single physical thread.
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void ChangeCurrentThreadForTest(Thread* thread);
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// Returns a thread object with its thread_ ivar set
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// to whatever the OS uses to represent the thread.
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// If there already *is* a Thread object corresponding to this thread,
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// this method will return that. Otherwise it creates a new Thread
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// object whose wrapped() method will return true, and whose
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// handle will, on Win32, be opened with only synchronization privileges -
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// if you need more privilegs, rather than changing this method, please
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// write additional code to adjust the privileges, or call a different
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// factory method of your own devising, because this one gets used in
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// unexpected contexts (like inside browser plugins) and it would be a
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// shame to break it. It is also conceivable on Win32 that we won't even
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// be able to get synchronization privileges, in which case the result
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// will have a null handle.
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Thread* WrapCurrentThread();
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void UnwrapCurrentThread();
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#if RTC_DCHECK_IS_ON
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// Registers that a Send operation is to be performed between `source` and
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// `target`, while checking that this does not cause a send cycle that could
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// potentially cause a deadlock.
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void RegisterSendAndCheckForCycles(Thread* source, Thread* target);
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#endif
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private:
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ThreadManager();
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~ThreadManager();
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ThreadManager(const ThreadManager&) = delete;
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ThreadManager& operator=(const ThreadManager&) = delete;
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void SetCurrentThreadInternal(Thread* thread);
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void AddInternal(Thread* message_queue);
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void RemoveInternal(Thread* message_queue);
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void ProcessAllMessageQueuesInternal();
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#if RTC_DCHECK_IS_ON
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void RemoveFromSendGraph(Thread* thread) RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_);
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#endif
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// This list contains all live Threads.
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std::vector<Thread*> message_queues_ RTC_GUARDED_BY(crit_);
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// Methods that don't modify the list of message queues may be called in a
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// re-entrant fashion. "processing_" keeps track of the depth of re-entrant
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// calls.
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RecursiveCriticalSection crit_;
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size_t processing_ RTC_GUARDED_BY(crit_) = 0;
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#if RTC_DCHECK_IS_ON
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// Represents all thread seand actions by storing all send targets per thread.
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// This is used by RegisterSendAndCheckForCycles. This graph has no cycles
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// since we will trigger a CHECK failure if a cycle is introduced.
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std::map<Thread*, std::set<Thread*>> send_graph_ RTC_GUARDED_BY(crit_);
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#endif
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#if defined(WEBRTC_POSIX)
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pthread_key_t key_;
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#endif
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#if defined(WEBRTC_WIN)
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const DWORD key_;
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#endif
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};
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// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
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class RTC_LOCKABLE RTC_EXPORT Thread : public webrtc::TaskQueueBase {
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public:
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static const int kForever = -1;
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// Create a new Thread and optionally assign it to the passed
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// SocketServer. Subclasses that override Clear should pass false for
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// init_queue and call DoInit() from their constructor to prevent races
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// with the ThreadManager using the object while the vtable is still
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// being created.
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explicit Thread(SocketServer* ss);
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explicit Thread(std::unique_ptr<SocketServer> ss);
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// Constructors meant for subclasses; they should call DoInit themselves and
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// pass false for `do_init`, so that DoInit is called only on the fully
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// instantiated class, which avoids a vptr data race.
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Thread(SocketServer* ss, bool do_init);
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Thread(std::unique_ptr<SocketServer> ss, bool do_init);
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// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
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// guarantee Stop() is explicitly called before the subclass is destroyed).
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// This is required to avoid a data race between the destructor modifying the
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// vtable, and the Thread::PreRun calling the virtual method Run().
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// NOTE: SUBCLASSES OF Thread THAT OVERRIDE Clear MUST CALL
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// DoDestroy() IN THEIR DESTRUCTORS! This is required to avoid a data race
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// between the destructor modifying the vtable, and the ThreadManager
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// calling Clear on the object from a different thread.
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~Thread() override;
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Thread(const Thread&) = delete;
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Thread& operator=(const Thread&) = delete;
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static std::unique_ptr<Thread> CreateWithSocketServer();
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static std::unique_ptr<Thread> Create();
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static Thread* Current();
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// Used to catch performance regressions. Use this to disallow BlockingCall
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// for a given scope. If a synchronous call is made while this is in
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// effect, an assert will be triggered.
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// Note that this is a single threaded class.
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class ScopedDisallowBlockingCalls {
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public:
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ScopedDisallowBlockingCalls();
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ScopedDisallowBlockingCalls(const ScopedDisallowBlockingCalls&) = delete;
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ScopedDisallowBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) =
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delete;
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~ScopedDisallowBlockingCalls();
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private:
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Thread* const thread_;
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const bool previous_state_;
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};
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#if RTC_DCHECK_IS_ON
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class ScopedCountBlockingCalls {
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public:
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ScopedCountBlockingCalls(std::function<void(uint32_t, uint32_t)> callback);
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ScopedCountBlockingCalls(const ScopedDisallowBlockingCalls&) = delete;
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ScopedCountBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) =
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delete;
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~ScopedCountBlockingCalls();
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uint32_t GetBlockingCallCount() const;
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uint32_t GetCouldBeBlockingCallCount() const;
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uint32_t GetTotalBlockedCallCount() const;
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void set_minimum_call_count_for_callback(uint32_t minimum) {
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min_blocking_calls_for_callback_ = minimum;
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}
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private:
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Thread* const thread_;
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const uint32_t base_blocking_call_count_;
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const uint32_t base_could_be_blocking_call_count_;
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// The minimum number of blocking calls required in order to issue the
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// result_callback_. This is used by RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN to
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// tame log spam.
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// By default we always issue the callback, regardless of callback count.
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uint32_t min_blocking_calls_for_callback_ = 0;
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std::function<void(uint32_t, uint32_t)> result_callback_;
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};
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uint32_t GetBlockingCallCount() const;
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uint32_t GetCouldBeBlockingCallCount() const;
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#endif
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SocketServer* socketserver();
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// Note: The behavior of Thread has changed. When a thread is stopped,
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// futher Posts and Sends will fail. However, any pending Sends and *ready*
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// Posts (as opposed to unexpired delayed Posts) will be delivered before
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// Get (or Peek) returns false. By guaranteeing delivery of those messages,
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// we eliminate the race condition when an MessageHandler and Thread
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// may be destroyed independently of each other.
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virtual void Quit();
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virtual bool IsQuitting();
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virtual void Restart();
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// Not all message queues actually process messages (such as SignalThread).
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// In those cases, it's important to know, before posting, that it won't be
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// Processed. Normally, this would be true until IsQuitting() is true.
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virtual bool IsProcessingMessagesForTesting();
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// Amount of time until the next message can be retrieved
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virtual int GetDelay();
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bool empty() const { return size() == 0u; }
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size_t size() const {
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webrtc::MutexLock lock(&mutex_);
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return messages_.size() + delayed_messages_.size();
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}
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bool IsCurrent() const;
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// Sleeps the calling thread for the specified number of milliseconds, during
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// which time no processing is performed. Returns false if sleeping was
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// interrupted by a signal (POSIX only).
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static bool SleepMs(int millis);
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// Sets the thread's name, for debugging. Must be called before Start().
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// If `obj` is non-null, its value is appended to `name`.
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const std::string& name() const { return name_; }
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bool SetName(absl::string_view name, const void* obj);
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// Sets the expected processing time in ms. The thread will write
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// log messages when Dispatch() takes more time than this.
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// Default is 50 ms.
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void SetDispatchWarningMs(int deadline);
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// Starts the execution of the thread.
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bool Start();
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// Tells the thread to stop and waits until it is joined.
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// Never call Stop on the current thread. Instead use the inherited Quit
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// function which will exit the base Thread without terminating the
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// underlying OS thread.
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virtual void Stop();
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// By default, Thread::Run() calls ProcessMessages(kForever). To do other
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// work, override Run(). To receive and dispatch messages, call
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// ProcessMessages occasionally.
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virtual void Run();
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// Convenience method to invoke a functor on another thread.
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// Blocks the current thread until execution is complete.
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// Ex: thread.BlockingCall([&] { result = MyFunctionReturningBool(); });
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// NOTE: This function can only be called when synchronous calls are allowed.
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// See ScopedDisallowBlockingCalls for details.
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// NOTE: Blocking calls are DISCOURAGED, consider if what you're doing can
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// be achieved with PostTask() and callbacks instead.
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virtual void BlockingCall(FunctionView<void()> functor);
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template <typename Functor,
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typename ReturnT = std::invoke_result_t<Functor>,
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typename = typename std::enable_if_t<!std::is_void_v<ReturnT>>>
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ReturnT BlockingCall(Functor&& functor) {
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ReturnT result;
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BlockingCall([&] { result = std::forward<Functor>(functor)(); });
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return result;
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}
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// Allows BlockingCall to specified `thread`. Thread never will be
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// dereferenced and will be used only for reference-based comparison, so
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// instance can be safely deleted. If NDEBUG is defined and RTC_DCHECK_IS_ON
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// is undefined do nothing.
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void AllowInvokesToThread(Thread* thread);
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// If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined do nothing.
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void DisallowAllInvokes();
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// Returns true if `target` was allowed by AllowInvokesToThread() or if no
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// calls were made to AllowInvokesToThread and DisallowAllInvokes. Otherwise
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// returns false.
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// If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined always returns
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// true.
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bool IsInvokeToThreadAllowed(rtc::Thread* target);
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// From TaskQueueBase
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void Delete() override;
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void PostTask(absl::AnyInvocable<void() &&> task) override;
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void PostDelayedTask(absl::AnyInvocable<void() &&> task,
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webrtc::TimeDelta delay) override;
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void PostDelayedHighPrecisionTask(absl::AnyInvocable<void() &&> task,
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webrtc::TimeDelta delay) override;
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// ProcessMessages will process I/O and dispatch messages until:
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// 1) cms milliseconds have elapsed (returns true)
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// 2) Stop() is called (returns false)
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bool ProcessMessages(int cms);
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// Returns true if this is a thread that we created using the standard
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// constructor, false if it was created by a call to
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// ThreadManager::WrapCurrentThread(). The main thread of an application
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// is generally not owned, since the OS representation of the thread
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// obviously exists before we can get to it.
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// You cannot call Start on non-owned threads.
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bool IsOwned();
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// Expose private method IsRunning() for tests.
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//
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// DANGER: this is a terrible public API. Most callers that might want to
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// call this likely do not have enough control/knowledge of the Thread in
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// question to guarantee that the returned value remains true for the duration
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// of whatever code is conditionally executing because of the return value!
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bool RunningForTest() { return IsRunning(); }
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// These functions are public to avoid injecting test hooks. Don't call them
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// outside of tests.
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// This method should be called when thread is created using non standard
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// method, like derived implementation of rtc::Thread and it can not be
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// started by calling Start(). This will set started flag to true and
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// owned to false. This must be called from the current thread.
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bool WrapCurrent();
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void UnwrapCurrent();
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// Sets the per-thread allow-blocking-calls flag to false; this is
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// irrevocable. Must be called on this thread.
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void DisallowBlockingCalls() { SetAllowBlockingCalls(false); }
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protected:
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class CurrentThreadSetter : CurrentTaskQueueSetter {
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public:
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explicit CurrentThreadSetter(Thread* thread)
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: CurrentTaskQueueSetter(thread),
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manager_(rtc::ThreadManager::Instance()),
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previous_(manager_->CurrentThread()) {
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manager_->ChangeCurrentThreadForTest(thread);
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}
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~CurrentThreadSetter() { manager_->ChangeCurrentThreadForTest(previous_); }
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private:
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rtc::ThreadManager* const manager_;
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rtc::Thread* const previous_;
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};
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// DelayedMessage goes into a priority queue, sorted by trigger time. Messages
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// with the same trigger time are processed in num_ (FIFO) order.
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struct DelayedMessage {
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bool operator<(const DelayedMessage& dmsg) const {
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return (dmsg.run_time_ms < run_time_ms) ||
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((dmsg.run_time_ms == run_time_ms) &&
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(dmsg.message_number < message_number));
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}
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int64_t delay_ms; // for debugging
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int64_t run_time_ms;
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// Monotonicaly incrementing number used for ordering of messages
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// targeted to execute at the same time.
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uint32_t message_number;
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// std::priority_queue doesn't allow to extract elements, but functor
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// is move-only and thus need to be changed when pulled out of the
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// priority queue. That is ok because `functor` doesn't affect operator<
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mutable absl::AnyInvocable<void() &&> functor;
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};
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// Perform initialization, subclasses must call this from their constructor
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// if false was passed as init_queue to the Thread constructor.
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void DoInit();
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// Perform cleanup; subclasses must call this from the destructor,
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// and are not expected to actually hold the lock.
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void DoDestroy() RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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void WakeUpSocketServer();
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// Same as WrapCurrent except that it never fails as it does not try to
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// acquire the synchronization access of the thread. The caller should never
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// call Stop() or Join() on this thread.
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void SafeWrapCurrent();
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// Blocks the calling thread until this thread has terminated.
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void Join();
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static void AssertBlockingIsAllowedOnCurrentThread();
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friend class ScopedDisallowBlockingCalls;
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private:
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static const int kSlowDispatchLoggingThreshold = 50; // 50 ms
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// Get() will process I/O until:
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// 1) A task is available (returns it)
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// 2) cmsWait seconds have elapsed (returns empty task)
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// 3) Stop() is called (returns empty task)
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absl::AnyInvocable<void() &&> Get(int cmsWait);
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void Dispatch(absl::AnyInvocable<void() &&> task);
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// Sets the per-thread allow-blocking-calls flag and returns the previous
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// value. Must be called on this thread.
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bool SetAllowBlockingCalls(bool allow);
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#if defined(WEBRTC_WIN)
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static DWORD WINAPI PreRun(LPVOID context);
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#else
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static void* PreRun(void* pv);
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#endif
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// ThreadManager calls this instead WrapCurrent() because
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// ThreadManager::Instance() cannot be used while ThreadManager is
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// being created.
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// The method tries to get synchronization rights of the thread on Windows if
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// `need_synchronize_access` is true.
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bool WrapCurrentWithThreadManager(ThreadManager* thread_manager,
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bool need_synchronize_access);
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// Return true if the thread is currently running.
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bool IsRunning();
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// Called by the ThreadManager when being set as the current thread.
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void EnsureIsCurrentTaskQueue();
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// Called by the ThreadManager when being unset as the current thread.
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void ClearCurrentTaskQueue();
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std::queue<absl::AnyInvocable<void() &&>> messages_ RTC_GUARDED_BY(mutex_);
|
|
std::priority_queue<DelayedMessage> delayed_messages_ RTC_GUARDED_BY(mutex_);
|
|
uint32_t delayed_next_num_ RTC_GUARDED_BY(mutex_);
|
|
#if RTC_DCHECK_IS_ON
|
|
uint32_t blocking_call_count_ RTC_GUARDED_BY(this) = 0;
|
|
uint32_t could_be_blocking_call_count_ RTC_GUARDED_BY(this) = 0;
|
|
std::vector<Thread*> allowed_threads_ RTC_GUARDED_BY(this);
|
|
bool invoke_policy_enabled_ RTC_GUARDED_BY(this) = false;
|
|
#endif
|
|
mutable webrtc::Mutex mutex_;
|
|
bool fInitialized_;
|
|
bool fDestroyed_;
|
|
|
|
std::atomic<int> stop_;
|
|
|
|
// The SocketServer might not be owned by Thread.
|
|
SocketServer* const ss_;
|
|
// Used if SocketServer ownership lies with `this`.
|
|
std::unique_ptr<SocketServer> own_ss_;
|
|
|
|
std::string name_;
|
|
|
|
// TODO(tommi): Add thread checks for proper use of control methods.
|
|
// Ideally we should be able to just use PlatformThread.
|
|
|
|
#if defined(WEBRTC_POSIX)
|
|
pthread_t thread_ = 0;
|
|
#endif
|
|
|
|
#if defined(WEBRTC_WIN)
|
|
HANDLE thread_ = nullptr;
|
|
DWORD thread_id_ = 0;
|
|
#endif
|
|
|
|
// Indicates whether or not ownership of the worker thread lies with
|
|
// this instance or not. (i.e. owned_ == !wrapped).
|
|
// Must only be modified when the worker thread is not running.
|
|
bool owned_ = true;
|
|
|
|
// Only touched from the worker thread itself.
|
|
bool blocking_calls_allowed_ = true;
|
|
|
|
std::unique_ptr<TaskQueueBase::CurrentTaskQueueSetter>
|
|
task_queue_registration_;
|
|
|
|
friend class ThreadManager;
|
|
|
|
int dispatch_warning_ms_ RTC_GUARDED_BY(this) = kSlowDispatchLoggingThreshold;
|
|
};
|
|
|
|
// AutoThread automatically installs itself at construction
|
|
// uninstalls at destruction, if a Thread object is
|
|
// _not already_ associated with the current OS thread.
|
|
//
|
|
// NOTE: *** This class should only be used by tests ***
|
|
//
|
|
class AutoThread : public Thread {
|
|
public:
|
|
AutoThread();
|
|
~AutoThread() override;
|
|
|
|
AutoThread(const AutoThread&) = delete;
|
|
AutoThread& operator=(const AutoThread&) = delete;
|
|
};
|
|
|
|
// AutoSocketServerThread automatically installs itself at
|
|
// construction and uninstalls at destruction. If a Thread object is
|
|
// already associated with the current OS thread, it is temporarily
|
|
// disassociated and restored by the destructor.
|
|
|
|
class AutoSocketServerThread : public Thread {
|
|
public:
|
|
explicit AutoSocketServerThread(SocketServer* ss);
|
|
~AutoSocketServerThread() override;
|
|
|
|
AutoSocketServerThread(const AutoSocketServerThread&) = delete;
|
|
AutoSocketServerThread& operator=(const AutoSocketServerThread&) = delete;
|
|
|
|
private:
|
|
rtc::Thread* old_thread_;
|
|
};
|
|
} // namespace rtc
|
|
|
|
#endif // RTC_BASE_THREAD_H_
|