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237 lines
4.9 KiB
C
Executable file
237 lines
4.9 KiB
C
Executable file
/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _RLOTTIE_COMMON_H_
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#define _RLOTTIE_COMMON_H_
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#ifdef _WIN32
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#ifdef LOT_BUILD
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#ifdef DLL_EXPORT
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#define LOT_EXPORT __declspec(dllexport)
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT __declspec(dllimport)
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#endif
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#else
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#ifdef __GNUC__
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#if __GNUC__ >= 4
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#define LOT_EXPORT __attribute__((visibility("default")))
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT
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#endif
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#endif
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/**
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* @defgroup Lottie_Animation Lottie_Animation
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*
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* Lottie Animation is a modern style vector based animation design. Its animation
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* resource(within json format) could be generated by Adobe After Effect using
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* bodymovin plugin. You can find a good examples in Lottie Community which
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* shares many free resources(see: www.lottiefiles.com).
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*
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* This Lottie_Animation is a common engine to manipulate, control Lottie
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* Animation from the Lottie resource - json file. It provides a scene-graph
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* node tree per frames by user demand as well as rasterized frame images.
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*
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*/
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/**
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* @ingroup Lottie_Animation
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*/
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/**
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* @brief Enumeration for Lottie Player error code.
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*/
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typedef enum
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{
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//TODO: Coding convention??
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LOT_ANIMATION_ERROR_NONE = 0,
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LOT_ANIMATION_ERROR_NOT_PERMITTED,
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LOT_ANIMATION_ERROR_OUT_OF_MEMORY,
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LOT_ANIMATION_ERROR_INVALID_PARAMETER,
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LOT_ANIMATION_ERROR_RESULT_OUT_OF_RANGE,
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LOT_ANIMATION_ERROR_ALREADY_IN_PROGRESS,
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LOT_ANIMATION_ERROR_UNKNOWN
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} LOTErrorType;
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typedef enum
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{
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BrushSolid = 0,
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BrushGradient
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} LOTBrushType;
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typedef enum
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{
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FillEvenOdd = 0,
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FillWinding
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} LOTFillRule;
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typedef enum
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{
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JoinMiter = 0,
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JoinBevel,
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JoinRound
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} LOTJoinStyle;
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typedef enum
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{
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CapFlat = 0,
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CapSquare,
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CapRound
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} LOTCapStyle;
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typedef enum
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{
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GradientLinear = 0,
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GradientRadial
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} LOTGradientType;
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typedef struct LOTGradientStop
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{
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float pos;
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unsigned char r, g, b, a;
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} LOTGradientStop;
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typedef enum
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{
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MaskAdd = 0,
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MaskSubstract,
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MaskIntersect,
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MaskDifference
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} LOTMaskType;
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typedef struct LOTMask {
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struct {
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const float *ptPtr;
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int ptCount;
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const char* elmPtr;
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int elmCount;
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} mPath;
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LOTMaskType mMode;
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int mAlpha;
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}LOTMask;
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typedef enum
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{
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MatteNone = 0,
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MatteAlpha,
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MatteAlphaInv,
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MatteLuma,
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MatteLumaInv
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} LOTMatteType;
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typedef struct LOTNode {
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#define ChangeFlagNone 0x0000
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#define ChangeFlagPath 0x0001
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#define ChangeFlagPaint 0x0010
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#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
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struct {
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const float *ptPtr;
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int ptCount;
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const char* elmPtr;
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int elmCount;
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} mPath;
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struct {
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unsigned char r, g, b, a;
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} mColor;
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struct {
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unsigned char enable;
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int width;
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LOTCapStyle cap;
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LOTJoinStyle join;
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int meterLimit;
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float* dashArray;
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int dashArraySize;
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} mStroke;
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struct {
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LOTGradientType type;
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LOTGradientStop *stopPtr;
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unsigned int stopCount;
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struct {
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float x, y;
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} start, end, center, focal;
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float cradius;
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float fradius;
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} mGradient;
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struct {
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unsigned char* data;
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int width;
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int height;
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struct {
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float m11; float m12; float m13;
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float m21; float m22; float m23;
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float m31; float m32; float m33;
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} mMatrix;
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} mImageInfo;
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int mFlag;
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LOTBrushType mBrushType;
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LOTFillRule mFillRule;
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} LOTNode;
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typedef struct LOTLayerNode {
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struct {
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LOTMask *ptr;
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unsigned int size;
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} mMaskList;
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struct {
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const float *ptPtr;
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int ptCount;
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const char* elmPtr;
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int elmCount;
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} mClipPath;
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struct {
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struct LOTLayerNode **ptr;
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unsigned int size;
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} mLayerList;
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struct {
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LOTNode **ptr;
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unsigned int size;
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} mNodeList;
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LOTMatteType mMatte;
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int mVisible;
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int mAlpha;
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const char *name;
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} LOTLayerNode;
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/**
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* @}
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*/
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#endif // _RLOTTIE_COMMON_H_
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