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65 lines
2.8 KiB
C++
65 lines
2.8 KiB
C++
// -*- mode: C++ -*-
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// Copyright (c) 2012, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Original author: Ivan Penkov
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// using_std_string.h: Allows building this code in environments where
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// global string (::string) exists.
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//
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// The problem:
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// -------------
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// Let's say you want to build this code in an environment where a global
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// string type is defined (i.e. ::string). Now, let's suppose that ::string
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// is different that std::string and you'd like to have the option to easily
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// choose between the two string types. Ideally you'd like to control which
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// string type is chosen by simply #defining an identifier.
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//
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// The solution:
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// -------------
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// #define HAS_GLOBAL_STRING somewhere in a global header file and then
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// globally replace std::string with string. Then include this header
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// file everywhere where string is used. If you want to revert back to
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// using std::string, simply remove the #define (HAS_GLOBAL_STRING).
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#ifndef THIRD_PARTY_BREAKPAD_SRC_COMMON_USING_STD_STRING_H_
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#define THIRD_PARTY_BREAKPAD_SRC_COMMON_USING_STD_STRING_H_
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#ifdef HAS_GLOBAL_STRING
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typedef ::string google_breakpad_string;
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#else
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using std::string;
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typedef std::string google_breakpad_string;
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#endif
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// Inicates that type google_breakpad_string is defined
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#define HAS_GOOGLE_BREAKPAD_STRING
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#endif // THIRD_PARTY_BREAKPAD_SRC_COMMON_USING_STD_STRING_H_
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