mirror of
https://github.com/misskey-dev/misskey.git
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enhance(frontend): バブルゲームの諸々を修正・改良2 (#12948)
* (fix) ゲームが正常に終了するように * (enhance) 効果音の音量を設定可能に * (add) store * (add) スクショにロゴの透かしを入れる * Update packages/frontend/src/pages/drop-and-fusion.vue Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com> * tweak * tweak * tweak * tweak * Update drop-and-fusion.vue * tweak * tweak --------- Co-authored-by: syuilo <Syuilotan@yahoo.co.jp> Co-authored-by: まっちゃとーにゅ <17376330+u1-liquid@users.noreply.github.com>
This commit is contained in:
parent
34088ecd27
commit
0d7f9308cc
18 changed files with 311 additions and 130 deletions
2
locales/index.d.ts
vendored
2
locales/index.d.ts
vendored
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@ -1193,6 +1193,8 @@ export interface Locale {
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"addMfmFunction": string;
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"enableQuickAddMfmFunction": string;
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"bubbleGame": string;
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"sfx": string;
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"soundWillBePlayed": string;
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"_announcement": {
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"forExistingUsers": string;
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"forExistingUsersDescription": string;
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@ -1190,6 +1190,8 @@ decorate: "デコる"
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addMfmFunction: "装飾を追加"
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enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
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bubbleGame: "バブルゲーム"
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sfx: "効果音"
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soundWillBePlayed: "サウンドが再生されます"
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_announcement:
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forExistingUsers: "既存ユーザーのみ"
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BIN
packages/frontend/assets/drop-and-fusion/hold.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/hold.mp3
Normal file
Binary file not shown.
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@ -271,7 +271,7 @@ export async function mainBoot() {
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main.on('unreadAntenna', () => {
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updateAccount({ hasUnreadAntenna: true });
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sound.play('antenna');
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sound.playMisskeySfx('antenna');
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});
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main.on('readAllAnnouncements', () => {
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@ -345,7 +345,7 @@ function react(viaKeyboard = false): void {
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pleaseLogin();
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showMovedDialog();
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (props.mock) {
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return;
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@ -365,7 +365,7 @@ function react(viaKeyboard = false): void {
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} else {
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blur();
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reactionPicker.show(reactButton.value, reaction => {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (props.mock) {
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emit('reaction', reaction);
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@ -370,7 +370,7 @@ function react(viaKeyboard = false): void {
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pleaseLogin();
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showMovedDialog();
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if (appearNote.value.reactionAcceptance === 'likeOnly') {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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misskeyApi('notes/reactions/create', {
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noteId: appearNote.value.id,
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@ -386,7 +386,7 @@ function react(viaKeyboard = false): void {
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} else {
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blur();
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reactionPicker.show(reactButton.value, reaction => {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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misskeyApi('notes/reactions/create', {
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noteId: appearNote.value.id,
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@ -43,6 +43,7 @@ const props = withDefaults(defineProps<{
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const emit = defineEmits<{
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(ev: 'update:modelValue', value: number): void;
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(ev: 'dragEnded', value: number): void;
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}>();
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const containerEl = shallowRef<HTMLElement>();
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@ -143,6 +144,7 @@ const onMousedown = (ev: MouseEvent | TouchEvent) => {
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// 値が変わってたら通知
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if (beforeValue !== finalValue.value) {
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emit('update:modelValue', finalValue.value);
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emit('dragEnded', finalValue.value);
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}
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};
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@ -62,7 +62,7 @@ async function toggleReaction() {
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if (confirm.canceled) return;
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if (oldReaction !== props.reaction) {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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}
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if (mock) {
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@ -81,7 +81,7 @@ async function toggleReaction() {
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}
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});
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} else {
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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if (mock) {
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emit('reactionToggled', props.reaction, (props.count + 1));
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@ -81,7 +81,7 @@ function prepend(note) {
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emit('note');
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if (props.sound) {
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sound.play($i && (note.userId === $i.id) ? 'noteMy' : 'note');
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sound.playMisskeySfx($i && (note.userId === $i.id) ? 'noteMy' : 'note');
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}
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}
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@ -91,7 +91,7 @@ function onClick(ev: MouseEvent) {
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icon: 'ti ti-plus',
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action: () => {
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react(`:${props.name}:`);
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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},
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}] : [])], ev.currentTarget ?? ev.target);
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}
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@ -55,7 +55,7 @@ function onClick(ev: MouseEvent) {
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icon: 'ti ti-plus',
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action: () => {
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react(props.emoji);
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sound.play('reaction');
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sound.playMisskeySfx('reaction');
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},
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}] : [])], ev.currentTarget ?? ev.target);
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}
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@ -24,20 +24,31 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_gaps" style="padding: 16px;">
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<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
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<MkSwitch v-model="mute">
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<template #label>{{ i18n.ts.mute }}</template>
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</MkSwitch>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.header">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
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<div>- {{ gameMode }} -</div>
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</div>
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</div>
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<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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NEXT >>>
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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@ -45,28 +56,26 @@ SPDX-License-Identifier: AGPL-3.0-only
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<div v-for="x in stock" :key="x.id" style="display: inline-block;">
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<img :src="game.getTextureImageUrl(x.mono)" style="width: 32px;"/>
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</div>
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<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
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</div>
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</div>
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</div>
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<div :class="$style.main" @contextmenu.stop.prevent>
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<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:leaveActiveClass="$style.transition_combo_leaveActive"
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:enterFromClass="$style.transition_combo_enterFrom"
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:leaveToClass="$style.transition_combo_leaveTo"
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:moveClass="$style.transition_combo_move"
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:leaveActiveClass="$style.transition_combo_leaveActive"
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:enterFromClass="$style.transition_combo_enterFrom"
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:leaveToClass="$style.transition_combo_leaveTo"
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:moveClass="$style.transition_combo_move"
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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@ -75,21 +84,21 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (dropperX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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</Transition>
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick.mono.size / 2) + 10 + 'px', left: (dropperX - 10) + 'px', width: `20px` }"/>
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<div :class="$style.dropGuide" :style="{ left: (dropperX - 2) + 'px' }"/>
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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<div :class="$style.dropGuide"/>
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</template>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/></div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="restart">Restart</MkButton>
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<MkButton primary rounded @click="share">Share</MkButton>
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</div>
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</div>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/></div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="restart">Restart</MkButton>
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<MkButton primary rounded @click="share">Share</MkButton>
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</div>
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</div>
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</div>
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@ -109,15 +118,23 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.0025" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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<div class="_gaps">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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<MkRange v-model="sfxVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('sfxVolume', v)">
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<template #label>{{ i18n.ts.sfx }} {{ i18n.ts.volume }}</template>
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</MkRange>
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div>Credit</div>
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<div>BGM: @ys@misskey.design</div>
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<div class="_gaps_s">
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<div><b>Credit</b></div>
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<div>
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<div>Ai-chan illustration: @poteriri@misskey.io</div>
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<div>BGM: @ys@misskey.design</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.frame">
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@ -150,10 +167,7 @@ import { $i } from '@/account.js';
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import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
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import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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const dropperX = ref(0);
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import MkSwitch from '@/components/MkSwitch.vue';
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const NORMAL_BASE_SIZE = 30;
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const NORAML_MONOS: Mono[] = [{
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@ -384,10 +398,16 @@ const SQUARE_MONOS: Mono[] = [{
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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let viewScaleX = 1;
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let viewScaleY = 1;
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let viewScale = 1;
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||||
let game: DropAndFusionGame;
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||||
let containerElRect: DOMRect | null = null;
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||||
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||||
const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||
const dropperX = ref(0);
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const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
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const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
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const holdingStock = shallowRef<{ id: string; mono: Mono } | null>(null);
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const score = ref(0);
|
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const combo = ref(0);
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const comboPrev = ref(0);
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@ -398,20 +418,19 @@ const gameOver = ref(false);
|
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const gameStarted = ref(false);
|
||||
const highScore = ref<number | null>(null);
|
||||
const showConfig = ref(false);
|
||||
const bgmVolume = ref(0.1);
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||||
|
||||
let game: DropAndFusionGame;
|
||||
let containerElRect: DOMRect | null = null;
|
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const mute = ref(false);
|
||||
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
||||
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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||||
|
||||
function onClick(ev: MouseEvent) {
|
||||
if (!containerElRect) return;
|
||||
const x = (ev.clientX - containerElRect.left) / viewScaleX;
|
||||
const x = (ev.clientX - containerElRect.left) / viewScale;
|
||||
game.drop(x);
|
||||
}
|
||||
|
||||
function onTouchend(ev: TouchEvent) {
|
||||
if (!containerElRect) return;
|
||||
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScaleX;
|
||||
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
|
||||
game.drop(x);
|
||||
}
|
||||
|
||||
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@ -431,6 +450,10 @@ function moveDropper(rect: DOMRect, x: number) {
|
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dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
|
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}
|
||||
|
||||
function hold() {
|
||||
game.hold();
|
||||
}
|
||||
|
||||
function restart() {
|
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game.dispose();
|
||||
gameOver.value = false;
|
||||
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@ -440,6 +463,7 @@ function restart() {
|
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score.value = 0;
|
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combo.value = 0;
|
||||
comboPrev.value = 0;
|
||||
bgmNodes?.soundSource.stop();
|
||||
gameStarted.value = false;
|
||||
}
|
||||
|
||||
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@ -463,6 +487,10 @@ function attachGameEvents() {
|
|||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
});
|
||||
|
||||
game.addListener('dropped', () => {
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
|
@ -476,8 +504,8 @@ function attachGameEvents() {
|
|||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScaleX);
|
||||
const domY = rect.top + (y * viewScaleY);
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
});
|
||||
|
@ -511,7 +539,7 @@ function attachGameEvents() {
|
|||
});
|
||||
}
|
||||
|
||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> = null;
|
||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
|
||||
|
||||
async function start() {
|
||||
try {
|
||||
|
@ -527,6 +555,7 @@ async function start() {
|
|||
width: GAME_WIDTH,
|
||||
height: GAME_HEIGHT,
|
||||
canvas: canvasEl.value!,
|
||||
sfxVolume: mute.value ? 0 : sfxVolume.value,
|
||||
...(
|
||||
gameMode.value === 'normal' ? {
|
||||
monoDefinitions: NORAML_MONOS,
|
||||
|
@ -546,19 +575,50 @@ async function start() {
|
|||
}
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, bgmVolume.value);
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||
volume: mute.value ? 0 : bgmVolume.value,
|
||||
});
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
});
|
||||
}
|
||||
|
||||
watch(bgmVolume, (value) => {
|
||||
watch(bgmVolume, (newValue, oldValue) => {
|
||||
if (bgmNodes) {
|
||||
bgmNodes.gainNode.gain.value = value;
|
||||
bgmNodes.gainNode.gain.value = mute.value ? 0 : newValue;
|
||||
}
|
||||
});
|
||||
|
||||
watch(sfxVolume, (newValue, oldValue) => {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (game) {
|
||||
game.setSfxVolume(mute.value ? 0 : newValue);
|
||||
}
|
||||
});
|
||||
|
||||
function updateSettings<
|
||||
K extends keyof typeof defaultStore.state.dropAndFusion,
|
||||
V extends typeof defaultStore.state.dropAndFusion[K],
|
||||
>(key: K, value: V) {
|
||||
const changes: { [P in K]?: V } = {};
|
||||
changes[key] = value;
|
||||
defaultStore.set('dropAndFusion', {
|
||||
...defaultStore.state.dropAndFusion,
|
||||
...changes,
|
||||
});
|
||||
}
|
||||
|
||||
function loadImage(url: string) {
|
||||
return new Promise<HTMLImageElement>(res => {
|
||||
const img = new Image();
|
||||
img.src = url;
|
||||
img.addEventListener('load', () => {
|
||||
res(img);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function getGameImageDriveFile() {
|
||||
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
||||
const dcanvas = document.createElement('canvas');
|
||||
|
@ -566,13 +626,18 @@ function getGameImageDriveFile() {
|
|||
dcanvas.height = GAME_HEIGHT;
|
||||
const ctx = dcanvas.getContext('2d');
|
||||
if (!ctx || !canvasEl.value) return res(null);
|
||||
const dimage = new Image();
|
||||
dimage.src = '/client-assets/drop-and-fusion/frame-light.svg';
|
||||
dimage.addEventListener('load', () => {
|
||||
Promise.all([
|
||||
loadImage('/client-assets/drop-and-fusion/frame-light.svg'),
|
||||
loadImage('/client-assets/drop-and-fusion/logo.png'),
|
||||
]).then((images) => {
|
||||
const [frame, logo] = images;
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(dimage, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.globalAlpha = 0.7;
|
||||
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.globalAlpha = 1;
|
||||
|
||||
dcanvas.toBlob(blob => {
|
||||
if (!blob) return res(null);
|
||||
|
@ -610,22 +675,22 @@ async function share() {
|
|||
os.post({
|
||||
initialText: `#BubbleGame
|
||||
MODE: ${gameMode.value}
|
||||
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})})`,
|
||||
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
||||
initialFiles: [file],
|
||||
instant: true,
|
||||
});
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
if (!canvasEl.value) return;
|
||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
|
||||
viewScaleX = actualCanvasWidth / GAME_WIDTH;
|
||||
viewScaleY = actualCanvasHeight / GAME_HEIGHT;
|
||||
if (actualCanvasWidth === 0) return;
|
||||
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
onDeactivated(() => {
|
||||
game.dispose();
|
||||
restart();
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
|
@ -697,16 +762,52 @@ definePageMetadata({
|
|||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.frameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.frameInner {
|
||||
padding: 4px 8px;
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: #F1E8DC;
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: #693410;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.main {
|
||||
.frameDivider {
|
||||
height: 0;
|
||||
border: none;
|
||||
border-top: 1px solid #693410;
|
||||
border-bottom: 1px solid #ce8a5c;
|
||||
}
|
||||
|
||||
.header {
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: auto auto;
|
||||
gap: 8px;
|
||||
|
||||
> .headerTitle {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
@media (min-width: 500px) {
|
||||
grid-template-columns: 1fr auto;
|
||||
grid-template-rows: auto;
|
||||
|
||||
> .headerTitle {
|
||||
text-align: start;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.mainFrameImg {
|
||||
|
@ -724,15 +825,15 @@ definePageMetadata({
|
|||
position: relative;
|
||||
display: block;
|
||||
z-index: 1;
|
||||
margin-top: -50px;
|
||||
width: 100% !important;
|
||||
height: auto !important;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.container {
|
||||
.gameContainer {
|
||||
position: relative;
|
||||
margin-top: -20px;
|
||||
}
|
||||
|
||||
.stock {
|
||||
|
@ -755,45 +856,51 @@ definePageMetadata({
|
|||
user-select: none;
|
||||
}
|
||||
|
||||
.currentMono {
|
||||
.dropperContainer {
|
||||
position: absolute;
|
||||
margin-top: 80px;
|
||||
top: 0;
|
||||
height: 100%;
|
||||
z-index: 2;
|
||||
filter: drop-shadow(0 6px 16px #0007);
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
will-change: left;
|
||||
}
|
||||
|
||||
.currentMono {
|
||||
position: absolute;
|
||||
display: block;
|
||||
bottom: 88%;
|
||||
z-index: 2;
|
||||
filter: drop-shadow(0 6px 16px #0007);
|
||||
}
|
||||
|
||||
.dropper {
|
||||
position: absolute;
|
||||
position: relative;
|
||||
top: 0;
|
||||
width: 70px;
|
||||
margin-top: -10px;
|
||||
margin-left: -30px;
|
||||
z-index: 2;
|
||||
filter: drop-shadow(0 6px 16px #0007);
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.currentMonoArrow {
|
||||
position: absolute;
|
||||
margin-top: 100px;
|
||||
width: 20px;
|
||||
bottom: 80%;
|
||||
left: -10px;
|
||||
z-index: 3;
|
||||
animation: currentMonoArrow 2s ease infinite;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.dropGuide {
|
||||
position: absolute;
|
||||
top: 120px;
|
||||
z-index: 3;
|
||||
bottom: 0;
|
||||
width: 3px;
|
||||
height: calc(100% - 120px);
|
||||
margin-left: -2px;
|
||||
height: 85%;
|
||||
background: #f002;
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.gameOverLabel {
|
||||
|
|
|
@ -33,7 +33,7 @@ import MkRange from '@/components/MkRange.vue';
|
|||
import { i18n } from '@/i18n.js';
|
||||
import * as os from '@/os.js';
|
||||
import { misskeyApi } from '@/scripts/misskey-api.js';
|
||||
import { playFile, soundsTypes, getSoundDuration } from '@/scripts/sound.js';
|
||||
import { playMisskeySfxFile, soundsTypes, getSoundDuration } from '@/scripts/sound.js';
|
||||
import { selectFile } from '@/scripts/select-file.js';
|
||||
|
||||
const props = defineProps<{
|
||||
|
@ -119,7 +119,7 @@ function listen() {
|
|||
return;
|
||||
}
|
||||
|
||||
playFile(type.value === '_driveFile_' ? {
|
||||
playMisskeySfxFile(type.value === '_driveFile_' ? {
|
||||
type: '_driveFile_',
|
||||
fileId: fileId.value as string,
|
||||
fileUrl: fileUrl.value as string,
|
||||
|
|
|
@ -20,17 +20,17 @@ export type Mono = {
|
|||
spriteScale: number;
|
||||
};
|
||||
|
||||
const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: () => void;
|
||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 1000;
|
||||
public readonly DROP_INTERVAL = 500;
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
|
@ -48,6 +48,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
private monoTextures: Record<string, Blob> = {};
|
||||
private monoTextureUrls: Record<string, string> = {};
|
||||
|
||||
private sfxVolume = 1;
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
|
@ -58,6 +60,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
private latestDroppedAt = 0;
|
||||
private latestFusionedAt = 0;
|
||||
private stock: { id: string; mono: Mono }[] = [];
|
||||
private holding: { id: string; mono: Mono } | null = null;
|
||||
|
||||
private _combo = 0;
|
||||
private get combo() {
|
||||
|
@ -84,6 +87,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
width: number;
|
||||
height: number;
|
||||
monoDefinitions: Mono[];
|
||||
sfxVolume?: number;
|
||||
}) {
|
||||
super();
|
||||
|
||||
|
@ -91,10 +95,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.gameHeight = opts.height;
|
||||
this.monoDefinitions = opts.monoDefinitions;
|
||||
|
||||
if (opts.sfxVolume) {
|
||||
this.sfxVolume = opts.sfxVolume;
|
||||
}
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
|
||||
positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
|
||||
velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
|
||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
||||
velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: 1,
|
||||
|
@ -183,6 +191,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
};
|
||||
if (mono.shape === 'circle') {
|
||||
return Matter.Bodies.circle(x, y, mono.size / 2, options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (mono.shape === 'rectangle') {
|
||||
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
|
||||
} else {
|
||||
|
@ -224,7 +233,11 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((newX / this.gameWidth) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', 1, pan, nextMono.sfxPitch);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: nextMono.sfxPitch,
|
||||
});
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
@ -237,7 +250,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
//}
|
||||
//sound.playUrl({
|
||||
// type: 'syuilo/bubble2',
|
||||
// volume: 1,
|
||||
// volume: this.sfxVolume,
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
@ -323,10 +336,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', vol, pan, pitch);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||
volume: vol,
|
||||
pan,
|
||||
playbackRate: pitch,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -344,6 +361,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.loaded = true;
|
||||
}
|
||||
|
||||
public setSfxVolume(volume: number) {
|
||||
this.sfxVolume = volume;
|
||||
}
|
||||
|
||||
public getTextureImageUrl(mono: Mono) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (this.monoTextureUrls[mono.img]) {
|
||||
|
@ -369,25 +390,53 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
|
||||
return;
|
||||
}
|
||||
const st = this.stock.shift()!;
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x));
|
||||
const body = this.createBody(st.mono, x, 50 + st.mono.size / 2);
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
this.latestDroppedAt = Date.now();
|
||||
this.emit('dropped');
|
||||
this.emit('monoAdded', st.mono);
|
||||
this.emit('monoAdded', head.mono);
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((x / this.gameWidth) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', 1, pan);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
});
|
||||
}
|
||||
|
||||
public hold() {
|
||||
if (this.isGameOver) return;
|
||||
|
||||
if (this.holding) {
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.unshift(this.holding);
|
||||
this.holding = head;
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
} else {
|
||||
const head = this.stock.shift()!;
|
||||
this.holding = head;
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
}
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
});
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
|
|
|
@ -126,13 +126,13 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
|
|||
* 既定のスプライトを再生する
|
||||
* @param type スプライトの種類を指定
|
||||
*/
|
||||
export function play(operationType: OperationType) {
|
||||
export function playMisskeySfx(operationType: OperationType) {
|
||||
const sound = defaultStore.state[`sound_${operationType}`];
|
||||
if (_DEV_) console.log('play', operationType, sound);
|
||||
if (sound.type == null || !canPlay) return;
|
||||
|
||||
canPlay = false;
|
||||
playFile(sound).finally(() => {
|
||||
playMisskeySfxFile(sound).finally(() => {
|
||||
// ごく短時間に音が重複しないように
|
||||
setTimeout(() => {
|
||||
canPlay = true;
|
||||
|
@ -144,41 +144,53 @@ export function play(operationType: OperationType) {
|
|||
* サウンド設定形式で指定された音声を再生する
|
||||
* @param soundStore サウンド設定
|
||||
*/
|
||||
export async function playFile(soundStore: SoundStore) {
|
||||
export async function playMisskeySfxFile(soundStore: SoundStore) {
|
||||
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
|
||||
return;
|
||||
}
|
||||
const masterVolume = defaultStore.state.sound_masterVolume;
|
||||
if (isMute() || masterVolume === 0 || soundStore.volume === 0) {
|
||||
return;
|
||||
}
|
||||
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
|
||||
const buffer = await loadAudio(url);
|
||||
if (!buffer) return;
|
||||
createSourceNode(buffer, soundStore.volume)?.soundSource.start();
|
||||
const volume = soundStore.volume * masterVolume;
|
||||
createSourceNode(buffer, { volume }).soundSource.start();
|
||||
}
|
||||
|
||||
export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
|
||||
export async function playUrl(url: string, opts: {
|
||||
volume?: number;
|
||||
pan?: number;
|
||||
playbackRate?: number;
|
||||
}) {
|
||||
if (opts.volume === 0) {
|
||||
return;
|
||||
}
|
||||
const buffer = await loadAudio(url);
|
||||
if (!buffer) return;
|
||||
createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
|
||||
createSourceNode(buffer, opts).soundSource.start();
|
||||
}
|
||||
|
||||
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
|
||||
export function createSourceNode(buffer: AudioBuffer, opts: {
|
||||
volume?: number;
|
||||
pan?: number;
|
||||
playbackRate?: number;
|
||||
}): {
|
||||
soundSource: AudioBufferSourceNode;
|
||||
panNode: StereoPannerNode;
|
||||
gainNode: GainNode;
|
||||
} | null {
|
||||
const masterVolume = defaultStore.state.sound_masterVolume;
|
||||
if (isMute() || masterVolume === 0 || volume === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
} {
|
||||
const panNode = ctx.createStereoPanner();
|
||||
panNode.pan.value = pan;
|
||||
panNode.pan.value = opts.pan ?? 0;
|
||||
|
||||
const gainNode = ctx.createGain();
|
||||
gainNode.gain.value = masterVolume * volume;
|
||||
|
||||
gainNode.gain.value = opts.volume ?? 1;
|
||||
|
||||
const soundSource = ctx.createBufferSource();
|
||||
soundSource.buffer = buffer;
|
||||
soundSource.playbackRate.value = playbackRate;
|
||||
soundSource.playbackRate.value = opts.playbackRate ?? 1;
|
||||
soundSource
|
||||
.connect(panNode)
|
||||
.connect(gainNode)
|
||||
|
|
|
@ -420,6 +420,13 @@ export const defaultStore = markRaw(new Storage('base', {
|
|||
where: 'device',
|
||||
default: false,
|
||||
},
|
||||
dropAndFusion: {
|
||||
where: 'device',
|
||||
default: {
|
||||
bgmVolume: 0.25,
|
||||
sfxVolume: 1,
|
||||
},
|
||||
},
|
||||
|
||||
sound_masterVolume: {
|
||||
where: 'device',
|
||||
|
|
|
@ -83,7 +83,7 @@ function onNotification(notification: Misskey.entities.Notification, isClient =
|
|||
}, 6000);
|
||||
}
|
||||
|
||||
sound.play('notification');
|
||||
sound.playMisskeySfx('notification');
|
||||
}
|
||||
|
||||
if ($i) {
|
||||
|
|
|
@ -123,7 +123,7 @@ const onStats = (stats) => {
|
|||
current[domain].delayed = stats[domain].delayed;
|
||||
|
||||
if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) {
|
||||
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1)?.soundSource;
|
||||
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, {}).soundSource;
|
||||
if (soundNode) {
|
||||
jammedSoundNodePlaying.value = true;
|
||||
soundNode.onended = () => jammedSoundNodePlaying.value = false;
|
||||
|
|
Loading…
Reference in a new issue