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https://github.com/misskey-dev/misskey.git
synced 2024-12-30 22:39:13 +01:00
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f838b482bf
commit
98f09ad16c
3 changed files with 253 additions and 55 deletions
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@ -33,6 +33,8 @@ export interface IGame {
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can_put_everywhere: boolean;
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looped_board: boolean;
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};
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form1: any;
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form2: any;
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}
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/**
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@ -31,6 +31,21 @@ export default function(request: websocket.request, connection: websocket.connec
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updateSettings(msg.settings);
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break;
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case 'init-form':
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if (msg.body == null) return;
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initForm(msg.body);
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break;
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case 'update-form':
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if (msg.id == null || msg.value === undefined) return;
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updateForm(msg.id, msg.value);
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break;
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case 'message':
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if (msg.body == null) return;
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message(msg.body);
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break;
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case 'set':
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if (msg.pos == null) return;
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set(msg.pos);
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@ -55,6 +70,67 @@ export default function(request: websocket.request, connection: websocket.connec
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publishOthelloGameStream(gameId, 'update-settings', settings);
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}
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async function initForm(form) {
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const game = await Game.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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const set = game.user1_id.equals(user._id) ? {
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form1: form
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} : {
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form2: form
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};
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await Game.update({ _id: gameId }, {
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$set: set
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});
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publishOthelloGameStream(gameId, 'init-form', {
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user_id: user._id,
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form
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});
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}
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async function updateForm(id, value) {
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const game = await Game.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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const form = game.user1_id.equals(user._id) ? game.form2 : game.form1;
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const item = form.find(i => i.id == id);
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if (item == null) return;
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item.value = value;
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const set = game.user1_id.equals(user._id) ? {
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form2: form
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} : {
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form1: form
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};
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await Game.update({ _id: gameId }, {
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$set: set
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});
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publishOthelloGameStream(gameId, 'update-form', {
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user_id: user._id,
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id,
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value
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});
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}
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async function message(message) {
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message.id = Math.random();
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publishOthelloGameStream(gameId, 'message', {
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user_id: user._id,
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message
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});
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}
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async function accept(accept: boolean) {
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const game = await Game.findOne({ _id: gameId });
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@ -2,9 +2,12 @@
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<div class="root">
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<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
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<div>
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<p>ゲームの設定</p>
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<el-select class="map" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-card class="map">
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<div slot="header">
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<el-select :class="$style.mapSelect" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-option label="ランダム" :value="null"/>
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<el-option-group v-for="c in mapCategories" :key="c" :label="c">
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<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
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@ -13,8 +16,8 @@
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</el-option>
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</el-option-group>
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</el-select>
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<div class="board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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</div>
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<div :class="$style.board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.join('')"
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:class="{ none: x == ' ' }"
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@click="onPixelClick(i, x)"
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@ -23,16 +26,53 @@
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<template v-if="x == 'w'">%fa:circle R%</template>
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</div>
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</div>
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</el-card>
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.looped_board" @change="updateSettings" text="ループマップ"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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<div>
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<el-card class="bw">
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<div slot="header">
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<span>先手/後手</span>
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</div>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
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<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
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<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
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</el-card>
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<el-card class="rules">
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<div slot="header">
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<span>ルール</span>
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</div>
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.looped_board" @change="updateSettings" text="ループマップ"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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</el-card>
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<el-card class="bot-form" v-if="form">
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<div slot="header">
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<span>Botの設定</span>
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</div>
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<el-alert v-for="message in messages"
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:title="message.text"
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:type="message.type"
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:key="message.id"
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/>
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<template v-for="item in form">
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<mk-switch v-if="item.type == 'button'" v-model="item.value" :key="item.id" :text="item.label" @change="onChangeForm($event, item)">{{ item.desc || '' }}</mk-switch>
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<el-card v-if="item.type == 'radio'" :key="item.id">
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<div slot="header">
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<span>{{ item.label }}</span>
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</div>
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<el-radio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :label="r.value" @change="onChangeForm($event, item)">{{ r.label }}</el-radio>
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</el-card>
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<el-card v-if="item.type == 'textbox'" :key="item.id">
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<div slot="header">
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<span>{{ item.label }}</span>
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</div>
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<el-input v-model="item.value" @change="onChangeForm($event, item)"/>
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</el-card>
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</template>
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</el-card>
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</div>
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<footer>
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@ -64,7 +104,9 @@ export default Vue.extend({
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o: null,
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isLlotheo: false,
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mapName: maps.eighteight.name,
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maps: maps
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maps: maps,
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form: null,
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messages: []
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};
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},
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@ -88,11 +130,56 @@ export default Vue.extend({
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created() {
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this.connection.on('change-accepts', this.onChangeAccepts);
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this.connection.on('update-settings', this.onUpdateSettings);
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this.connection.on('init-form', this.onInitForm);
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this.connection.on('message', this.onMessage);
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if (this.game.user1_id != (this as any).os.i.id && this.game.settings.form1) this.form = this.game.settings.form1;
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if (this.game.user2_id != (this as any).os.i.id && this.game.settings.form2) this.form = this.game.settings.form2;
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// for debugging
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if ((this as any).os.i.username == 'test1') {
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setTimeout(() => {
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this.connection.send({
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type: 'init-form',
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body: [{
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id: 'button1',
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type: 'button',
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label: 'Enable hoge',
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value: false
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}, {
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id: 'radio1',
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type: 'radio',
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label: '強さ',
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value: 2,
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items: [{
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label: '弱',
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value: 1
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}, {
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label: '中',
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value: 2
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}, {
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label: '強',
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value: 3
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}]
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}]
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});
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this.connection.send({
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type: 'message',
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body: {
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text: 'Hey',
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type: 'info'
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}
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});
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}, 2000);
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}
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},
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beforeDestroy() {
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this.connection.off('change-accepts', this.onChangeAccepts);
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this.connection.off('update-settings', this.onUpdateSettings);
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this.connection.off('init-form', this.onInitForm);
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this.connection.off('message', this.onMessage);
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},
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methods: {
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@ -135,6 +222,24 @@ export default Vue.extend({
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}
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},
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onInitForm(x) {
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if (x.user_id == (this as any).os.i.id) return;
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this.form = x.form;
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},
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onMessage(x) {
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if (x.user_id == (this as any).os.i.id) return;
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this.messages.unshift(x.message);
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},
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onChangeForm(v, item) {
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this.connection.send({
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type: 'update-form',
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id: item.id,
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value: v
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});
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},
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onMapChange(v) {
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if (v == null) {
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this.game.settings.map = null;
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@ -168,20 +273,43 @@ export default Vue.extend({
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.root
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text-align center
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background #f9f9f9
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> header
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> .map
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width 300px
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> div
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padding 0 16px
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> .board
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> .map
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> .bw
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> .rules
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> .bot-form
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max-width 400px
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margin 0 auto 16px auto
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> footer
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position sticky
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bottom 0
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padding 16px
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background rgba(255, 255, 255, 0.9)
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border-top solid 1px #c4cdd4
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> .status
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margin 0 0 16px 0
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</style>
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<style lang="stylus" module>
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.mapSelect
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width 100%
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.board
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display grid
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grid-gap 4px
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width 300px
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height 300px
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margin 16px auto
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margin 0 auto
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> div
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background transparent
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@ -199,17 +327,9 @@ export default Vue.extend({
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&.none
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border-color transparent
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> .rules
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max-width 300px
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margin 0 auto 32px auto
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> footer
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position sticky
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bottom 0
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padding 16px
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background rgba(255, 255, 255, 0.9)
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border-top solid 1px #c4cdd4
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> .status
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margin 0 0 16px 0
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</style>
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<style lang="stylus">
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.el-alert__content
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position initial !important
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</style>
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