mirror of
https://github.com/misskey-dev/misskey.git
synced 2024-12-30 22:39:13 +01:00
7f7445ad7a
* chore(lint): Fix linting in misskey-reversi (cherry picked from commit 894934a1a7743472b2d051e2690007ae373efd76) * chore(lint): Fix linting in misskey-bubble-game (cherry picked from commit 1ba9c37a8d5e4ae6a98494026b87f6f6439790c7) * enhance(gh): add lint ci for misskey games packages * enhance(gh): fix lint ci * fix * revert some changes that nothing to do with lint rules * fix * lint fixes * refactor: strict type def * lint fixes * 🎨 * 🎨 --------- Co-authored-by: 4censord <mail@4censord.de>
231 lines
6.4 KiB
TypeScript
231 lines
6.4 KiB
TypeScript
/*
|
|
* SPDX-FileCopyrightText: syuilo and misskey-project
|
|
* SPDX-License-Identifier: AGPL-3.0-only
|
|
*/
|
|
|
|
import CRC32 from 'crc-32';
|
|
|
|
/**
|
|
* true ... 黒
|
|
* false ... 白
|
|
*/
|
|
export type Color = boolean;
|
|
const BLACK = true;
|
|
const WHITE = false;
|
|
|
|
export type MapCell = 'null' | 'empty';
|
|
|
|
export type Options = {
|
|
isLlotheo: boolean;
|
|
canPutEverywhere: boolean;
|
|
loopedBoard: boolean;
|
|
};
|
|
|
|
export type Undo = {
|
|
color: Color;
|
|
pos: number;
|
|
|
|
/**
|
|
* 反転した石の位置の配列
|
|
*/
|
|
effects: number[];
|
|
|
|
turn: Color | null;
|
|
};
|
|
|
|
export class Game {
|
|
public map: MapCell[];
|
|
public mapWidth: number;
|
|
public mapHeight: number;
|
|
public board: (Color | null | undefined)[];
|
|
public turn: Color | null = BLACK;
|
|
public opts: Options;
|
|
|
|
public prevPos = -1;
|
|
public prevColor: Color | null = null;
|
|
|
|
private logs: Undo[] = [];
|
|
|
|
constructor(map: string[], opts: Options) {
|
|
//#region binds
|
|
this.putStone = this.putStone.bind(this);
|
|
//#endregion
|
|
|
|
//#region Options
|
|
this.opts = opts;
|
|
|
|
/* eslint-disable @typescript-eslint/no-unnecessary-condition */
|
|
if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
|
|
if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
|
|
if (this.opts.loopedBoard == null) this.opts.loopedBoard = false;
|
|
/* eslint-enable */
|
|
|
|
//#endregion
|
|
|
|
//#region Parse map data
|
|
this.mapWidth = map[0].length;
|
|
this.mapHeight = map.length;
|
|
const mapData = map.join('');
|
|
|
|
this.board = mapData.split('').map(d => d === '-' ? null : d === 'b' ? BLACK : d === 'w' ? WHITE : undefined);
|
|
|
|
this.map = mapData.split('').map(d => d === '-' || d === 'b' || d === 'w' ? 'empty' : 'null');
|
|
//#endregion
|
|
|
|
// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
|
|
if (!this.canPutSomewhere(BLACK)) this.turn = this.canPutSomewhere(WHITE) ? WHITE : null;
|
|
}
|
|
|
|
public get blackCount() {
|
|
return this.board.filter(x => x === BLACK).length;
|
|
}
|
|
|
|
public get whiteCount() {
|
|
return this.board.filter(x => x === WHITE).length;
|
|
}
|
|
|
|
public posToXy(pos: number): number[] {
|
|
const x = pos % this.mapWidth;
|
|
const y = Math.floor(pos / this.mapWidth);
|
|
return [x, y];
|
|
}
|
|
|
|
public xyToPos(x: number, y: number): number {
|
|
return x + (y * this.mapWidth);
|
|
}
|
|
|
|
public putStone(pos: number) {
|
|
const color = this.turn;
|
|
if (color == null) return;
|
|
|
|
this.prevPos = pos;
|
|
this.prevColor = color;
|
|
|
|
this.board[pos] = color;
|
|
|
|
// 反転させられる石を取得
|
|
const effects = this.effects(color, pos);
|
|
|
|
// 反転させる
|
|
for (const pos of effects) {
|
|
this.board[pos] = color;
|
|
}
|
|
|
|
const turn = this.turn;
|
|
|
|
this.logs.push({
|
|
color,
|
|
pos,
|
|
effects,
|
|
turn,
|
|
});
|
|
|
|
this.calcTurn();
|
|
}
|
|
|
|
private calcTurn() {
|
|
// ターン計算
|
|
this.turn =
|
|
this.canPutSomewhere(!this.prevColor) ? !this.prevColor :
|
|
this.canPutSomewhere(this.prevColor!) ? this.prevColor : //eslint-disable-line @typescript-eslint/no-non-null-assertion
|
|
null;
|
|
}
|
|
|
|
public undo() {
|
|
const undo = this.logs.pop();
|
|
if (undo == null) return;
|
|
this.prevColor = undo.color;
|
|
this.prevPos = undo.pos;
|
|
this.board[undo.pos] = null;
|
|
for (const pos of undo.effects) {
|
|
const color = this.board[pos];
|
|
this.board[pos] = !color;
|
|
}
|
|
this.turn = undo.turn;
|
|
}
|
|
|
|
public mapDataGet(pos: number): MapCell {
|
|
const [x, y] = this.posToXy(pos);
|
|
return x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight ? 'null' : this.map[pos];
|
|
}
|
|
|
|
public getPuttablePlaces(color: Color): number[] {
|
|
return Array.from(this.board.keys()).filter(i => this.canPut(color, i));
|
|
}
|
|
|
|
public canPutSomewhere(color: Color): boolean {
|
|
return this.getPuttablePlaces(color).length > 0;
|
|
}
|
|
|
|
public canPut(color: Color, pos: number): boolean {
|
|
return (
|
|
this.board[pos] !== null ? false : // 既に石が置いてある場所には打てない
|
|
this.opts.canPutEverywhere ? this.mapDataGet(pos) === 'empty' : // 挟んでなくても置けるモード
|
|
this.effects(color, pos).length !== 0); // 相手の石を1つでも反転させられるか
|
|
}
|
|
|
|
/**
|
|
* 指定のマスに石を置いた時の、反転させられる石を取得します
|
|
* @param color 自分の色
|
|
* @param initPos 位置
|
|
*/
|
|
public effects(color: Color, initPos: number): number[] {
|
|
const enemyColor = !color;
|
|
|
|
const diffVectors: [number, number][] = [
|
|
[0, -1], // 上
|
|
[+1, -1], // 右上
|
|
[+1, 0], // 右
|
|
[+1, +1], // 右下
|
|
[0, +1], // 下
|
|
[-1, +1], // 左下
|
|
[-1, 0], // 左
|
|
[-1, -1], // 左上
|
|
];
|
|
|
|
const effectsInLine = ([dx, dy]: [number, number]): number[] => {
|
|
const nextPos = (x: number, y: number): [number, number] => [x + dx, y + dy];
|
|
|
|
const found: number[] = []; // 挟めるかもしれない相手の石を入れておく配列
|
|
let [x, y] = this.posToXy(initPos);
|
|
while (true) { // eslint-disable-line @typescript-eslint/no-unnecessary-condition
|
|
[x, y] = nextPos(x, y);
|
|
|
|
// 座標が指し示す位置がボード外に出たとき
|
|
if (this.opts.loopedBoard && this.xyToPos(
|
|
(x = ((x % this.mapWidth) + this.mapWidth) % this.mapWidth),
|
|
(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) === initPos) {
|
|
// 盤面の境界でループし、自分が石を置く位置に戻ってきたとき、挟めるようにしている (ref: Test4のマップ)
|
|
return found;
|
|
} else if (x === -1 || y === -1 || x === this.mapWidth || y === this.mapHeight) return []; // 挟めないことが確定 (盤面外に到達)
|
|
|
|
const pos = this.xyToPos(x, y);
|
|
if (this.mapDataGet(pos) === 'null') return []; // 挟めないことが確定 (配置不可能なマスに到達)
|
|
const stone = this.board[pos];
|
|
if (stone === null) return []; // 挟めないことが確定 (石が置かれていないマスに到達)
|
|
if (stone === enemyColor) found.push(pos); // 挟めるかもしれない (相手の石を発見)
|
|
if (stone === color) return found; // 挟めることが確定 (対となる自分の石を発見)
|
|
}
|
|
};
|
|
|
|
return ([] as number[]).concat(...diffVectors.map(effectsInLine));
|
|
}
|
|
|
|
public calcCrc32(): number {
|
|
return CRC32.str(JSON.stringify({
|
|
board: this.board,
|
|
turn: this.turn,
|
|
}));
|
|
}
|
|
|
|
public get isEnded(): boolean {
|
|
return this.turn === null;
|
|
}
|
|
|
|
public get winner(): Color | null {
|
|
return this.isEnded ?
|
|
this.blackCount === this.whiteCount ? null :
|
|
this.opts.isLlotheo === this.blackCount > this.whiteCount ? WHITE : BLACK :
|
|
undefined as never;
|
|
}
|
|
}
|