python-telegram-bot/telegram/dice.py

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#!/usr/bin/env python
# pylint: disable=R0903
#
# A library that provides a Python interface to the Telegram Bot API
# Copyright (C) 2015-2020
# Leandro Toledo de Souza <devs@python-telegram-bot.org>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this program. If not, see [http://www.gnu.org/licenses/].
"""This module contains an object that represents a Telegram Dice."""
from telegram import TelegramObject
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from typing import Any, List
class Dice(TelegramObject):
"""
This object represents an animated emoji with a random value for currently supported base
emoji. (The singular form of "dice" is "die". However, PTB mimics the Telegram API, which uses
the term "dice".)
Objects of this class are comparable in terms of equality. Two objects of this class are
considered equal, if their :attr:`value` and :attr:`emoji` are equal.
Note:
If :attr:`emoji` is "🎯", a value of 6 currently represents a bullseye, while a value of 1
indicates that the dartboard was missed. However, this behaviour is undocumented and might
be changed by Telegram.
If :attr:`emoji` is "🏀", a value of 4 or 5 currently score a basket, while a value of 1 to
3 indicates that the basket was missed. However, this behaviour is undocumented and might
be changed by Telegram.
Attributes:
value (:obj:`int`): Value of the dice.
emoji (:obj:`str`): Emoji on which the dice throw animation is based.
Args:
value (:obj:`int`): Value of the dice. 1-6 for dice and darts, 1-5 for basketball.
emoji (:obj:`str`): Emoji on which the dice throw animation is based.
"""
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def __init__(self, value: int, emoji: str, **kwargs: Any):
self.value = value
self.emoji = emoji
self._id_attrs = (self.value, self.emoji)
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DICE: str = '🎲'
""":obj:`str`: '🎲'"""
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DARTS: str = '🎯'
""":obj:`str`: '🎯'"""
BASKETBALL = '🏀'
""":obj:`str`: '🏀'"""
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ALL_EMOJI: List[str] = [DICE, DARTS, BASKETBALL]
"""List[:obj:`str`]: List of all supported base emoji. Currently :attr:`DICE`,
:attr:`DARTS` and :attr:`BASKETBALL`."""