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Add Parameter game_pattern
to CallbackQueryHandler
(#4353)
This commit is contained in:
parent
2ac4e009d0
commit
422993b8ab
3 changed files with 99 additions and 18 deletions
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@ -60,6 +60,7 @@ The following wonderful people contributed directly or indirectly to this projec
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- `Hugo Damer <https://github.com/HakimusGIT>`_
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- `ihoru <https://github.com/ihoru>`_
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- `Iulian Onofrei <https://github.com/revolter>`_
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- `Jainam Oswal <https://github.com/jainamoswal>`_
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- `Jasmin Bom <https://github.com/jsmnbom>`_
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- `JASON0916 <https://github.com/JASON0916>`_
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- `jeffffc <https://github.com/jeffffc>`_
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@ -51,6 +51,15 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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.. versionadded:: 13.6
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* If neither :paramref:`pattern` nor :paramref:`game_pattern` is set, `any`
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``CallbackQuery`` will be handled. If only :paramref:`pattern` is set, queries with
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:attr:`~telegram.CallbackQuery.game_short_name` will `not` be considered and vice versa.
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If both patterns are set, queries with either :attr:
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`~telegram.CallbackQuery.game_short_name` or :attr:`~telegram.CallbackQuery.data`
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matching the defined pattern will be handled
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.. versionadded:: NEXT.VERSION
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Warning:
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When setting :paramref:`block` to :obj:`False`, you cannot rely on adding custom
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attributes to :class:`telegram.ext.CallbackContext`. See its docs for more info.
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@ -85,6 +94,13 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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.. versionchanged:: 13.6
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Added support for arbitrary callback data.
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game_pattern (:obj:`str` | :func:`re.Pattern <re.compile>` | optional)
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Pattern to test :attr:`telegram.CallbackQuery.game_short_name` against. If a string or
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a regex pattern is passed, :func:`re.match` is used on
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:attr:`telegram.CallbackQuery.game_short_name` to determine if an update should be
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handled by this handler.
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.. versionadded:: NEXT.VERSION
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block (:obj:`bool`, optional): Determines whether the return value of the callback should
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be awaited before processing the next handler in
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:meth:`telegram.ext.Application.process_update`. Defaults to :obj:`True`.
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@ -98,13 +114,15 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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.. versionchanged:: 13.6
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Added support for arbitrary callback data.
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game_pattern (:func:`re.Pattern <re.compile>`): Optional.
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Regex pattern to test :attr:`telegram.CallbackQuery.game_short_name`
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block (:obj:`bool`): Determines whether the return value of the callback should be
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awaited before processing the next handler in
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:meth:`telegram.ext.Application.process_update`.
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"""
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__slots__ = ("pattern",)
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__slots__ = ("game_pattern", "pattern")
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def __init__(
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self,
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@ -112,6 +130,7 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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pattern: Optional[
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Union[str, Pattern[str], type, Callable[[object], Optional[bool]]]
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] = None,
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game_pattern: Optional[Union[str, Pattern[str]]] = None,
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block: DVType[bool] = DEFAULT_TRUE,
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):
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super().__init__(callback, block=block)
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@ -120,13 +139,15 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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raise TypeError(
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"The `pattern` must not be a coroutine function! Use an ordinary function instead."
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)
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if isinstance(pattern, str):
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pattern = re.compile(pattern)
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if isinstance(game_pattern, str):
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game_pattern = re.compile(game_pattern)
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self.pattern: Optional[
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Union[str, Pattern[str], type, Callable[[object], Optional[bool]]]
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] = pattern
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self.game_pattern: Optional[Union[str, Pattern[str]]] = game_pattern
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def check_update(self, update: object) -> Optional[Union[bool, object]]:
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"""Determines whether an update should be passed to this handler's :attr:`callback`.
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@ -139,22 +160,37 @@ class CallbackQueryHandler(BaseHandler[Update, CCT]):
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"""
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# pylint: disable=too-many-return-statements
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if isinstance(update, Update) and update.callback_query:
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callback_data = update.callback_query.data
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if self.pattern:
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if callback_data is None:
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return False
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if isinstance(self.pattern, type):
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return isinstance(callback_data, self.pattern)
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if callable(self.pattern):
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return self.pattern(callback_data)
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if not isinstance(callback_data, str):
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return False
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if match := re.match(self.pattern, callback_data):
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return match
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else:
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return True
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return None
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if not (isinstance(update, Update) and update.callback_query):
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return None
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callback_data = update.callback_query.data
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game_short_name = update.callback_query.game_short_name
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if not any([self.pattern, self.game_pattern]):
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return True
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# we check for .data or .game_short_name from update to filter based on whats coming
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# this gives xor-like behavior
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if callback_data:
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if not self.pattern:
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return False
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if isinstance(self.pattern, type):
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return isinstance(callback_data, self.pattern)
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if callable(self.pattern):
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return self.pattern(callback_data)
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if not isinstance(callback_data, str):
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return False
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if match := re.match(self.pattern, callback_data):
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return match
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elif game_short_name:
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if not self.game_pattern:
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return False
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if match := re.match(self.game_pattern, game_short_name):
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return match
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else:
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return True
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return False
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def collect_additional_context(
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self,
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@ -228,3 +228,47 @@ class TestCallbackQueryHandler:
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with pytest.raises(TypeError, match="must not be a coroutine function"):
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CallbackQueryHandler(self.callback, pattern=pattern)
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def test_game_pattern(self, callback_query):
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callback_query.callback_query.data = None
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callback_query.callback_query.game_short_name = "test data"
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handler = CallbackQueryHandler(self.callback_basic, game_pattern=".*est.*")
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assert handler.check_update(callback_query)
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callback_query.callback_query.game_short_name = "nothing here"
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assert not handler.check_update(callback_query)
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callback_query.callback_query.game_short_name = "this is a short game name"
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assert not handler.check_update(callback_query)
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callback_query.callback_query.data = "something"
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handler = CallbackQueryHandler(self.callback_basic, game_pattern="")
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assert not handler.check_update(callback_query)
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@pytest.mark.parametrize(
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("data", "pattern", "game_short_name", "game_pattern", "expected_result"),
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[
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(None, None, None, None, True),
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(None, ".*data", None, None, True),
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(None, None, None, ".*game", True),
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(None, ".*data", None, ".*game", True),
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("some_data", None, None, None, True),
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("some_data", ".*data", None, None, True),
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("some_data", None, None, ".*game", False),
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("some_data", ".*data", None, ".*game", True),
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(None, None, "some_game", None, True),
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(None, ".*data", "some_game", None, False),
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(None, None, "some_game", ".*game", True),
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(None, ".*data", "some_game", ".*game", True),
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],
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)
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def test_pattern_and_game_pattern_interaction(
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self, callback_query, data, pattern, game_short_name, game_pattern, expected_result
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):
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callback_query.callback_query.data = data
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callback_query.callback_query.game_short_name = game_short_name
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handler = CallbackQueryHandler(
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callback=self.callback, pattern=pattern, game_pattern=game_pattern
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)
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assert bool(handler.check_update(callback_query)) == expected_result
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