#!/usr/bin/env python # # A library that provides a Python interface to the Telegram Bot API # Copyright (C) 2015-2017 # Leandro Toledo de Souza # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser Public License for more details. # # You should have received a copy of the GNU Lesser Public License # along with this program. If not, see [http://www.gnu.org/licenses/]. """This module contains an object that represents a Telegram Game.""" import sys from telegram import MessageEntity, TelegramObject, Animation, PhotoSize class Game(TelegramObject): """ This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers. Attributes: title (:obj:`str`): Title of the game. description (:obj:`str`): Description of the game. photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message in chats. text (:obj:`str`): Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls set_game_score, or manually edited using edit_message_text. text_entities (List[:class:`telegram.MessageEntity`]): Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc. animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the game message in chats. Upload via BotFather. Args: title (:obj:`str`): Title of the game. description (:obj:`str`): Description of the game. photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message in chats. text (:obj:`str`, optional): Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls set_game_score, or manually edited using edit_message_text. 0-4096 characters. Also found as ``telegram.constants.MAX_MESSAGE_LENGTH``. text_entities (List[:class:`telegram.MessageEntity`], optional): Special entities that appear in text, such as usernames, URLs, bot commands, etc. animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the game message in chats. Upload via BotFather. """ def __init__(self, title, description, photo, text=None, text_entities=None, animation=None, **kwargs): self.title = title self.description = description self.photo = photo self.text = text self.text_entities = text_entities or list() self.animation = animation @classmethod def de_json(cls, data, bot): if not data: return None data = super(Game, cls).de_json(data, bot) data['photo'] = PhotoSize.de_list(data.get('photo'), bot) data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot) data['animation'] = Animation.de_json(data.get('animation'), bot) return cls(**data) def to_dict(self): data = super(Game, self).to_dict() data['photo'] = [p.to_dict() for p in self.photo] if self.text_entities: data['text_entities'] = [x.to_dict() for x in self.text_entities] return data def parse_text_entity(self, entity): """Returns the text from a given :class:`telegram.MessageEntity`. Note: This method is present because Telegram calculates the offset and length in UTF-16 codepoint pairs, which some versions of Python don't handle automatically. (That is, you can't just slice ``Message.text`` with the offset and length.) Args: entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must be an entity that belongs to this message. Returns: :obj:`str`: The text of the given entity. """ # Is it a narrow build, if so we don't need to convert if sys.maxunicode == 0xffff: return self.text[entity.offset:entity.offset + entity.length] else: entity_text = self.text.encode('utf-16-le') entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2] return entity_text.decode('utf-16-le') def parse_text_entities(self, types=None): """ Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`. It contains entities from this message filtered by their ``type`` attribute as the key, and the text that each entity belongs to as the value of the :obj:`dict`. Note: This method should always be used instead of the :attr:`text_entities` attribute, since it calculates the correct substring from the message text based on UTF-16 codepoints. See :attr:`parse_text_entity` for more info. Args: types (List[:obj:`str`], optional): List of ``MessageEntity`` types as strings. If the ``type`` attribute of an entity is contained in this list, it will be returned. Defaults to :attr:`telegram.MessageEntity.ALL_TYPES`. Returns: Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to the text that belongs to them, calculated based on UTF-16 codepoints. """ if types is None: types = MessageEntity.ALL_TYPES return { entity: self.parse_text_entity(entity) for entity in self.text_entities if entity.type in types }