python-telegram-bot/telegram/game.py
Jacob Bom 9e9309eb90 Add all new Game related classes
Missing docstrings for now though, wanna add everything first
2016-10-03 20:09:57 +02:00

105 lines
4 KiB
Python

#!/usr/bin/env python
#
# A library that provides a Python interface to the Telegram Bot API
# Copyright (C) 2015-2016
# Leandro Toledo de Souza <devs@python-telegram-bot.org>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this program. If not, see [http://www.gnu.org/licenses/].
"""This module contains a object that represents a Telegram Game."""
import sys
from telegram import MessageEntity, TelegramObject, Animation, PhotoSize
class Game(TelegramObject):
def __init__(self, title, description, photo, **kwargs):
self.title = title
self.description = description
self.photo = photo
self.text = kwargs.get('text')
self.text_entities = kwargs.get('text_entities')
self.animation = kwargs.get('animation')
@staticmethod
def de_json(data, bot):
"""
Args:
data (dict):
bot (telegram.Bot):
Returns:
telegram.Game:
"""
if not data:
return None
data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
data['animation'] = Animation.de_json(data.get('animation'), bot)
return Game(**data)
def parse_text_entity(self, entity):
"""
Returns the text from a given :class:`telegram.MessageEntity`.
Note:
This method is present because Telegram calculates the offset and length in
UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
(That is, you can't just slice ``Message.text`` with the offset and length.)
Args:
entity (MessageEntity): The entity to extract the text from. It must be an entity that
belongs to this message.
Returns:
str: The text of the given entity
"""
# Is it a narrow build, if so we don't need to convert
if sys.maxunicode == 0xffff:
return self.text[entity.offset:entity.offset + entity.length]
else:
entity_text = self.text.encode('utf-16-le')
entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2]
return entity_text.decode('utf-16-le')
def parse_text_entities(self, types=None):
"""
Returns a ``dict`` that maps :class:`telegram.MessageEntity` to ``str``.
It contains entities from this message filtered by their ``type`` attribute as the key, and
the text that each entity belongs to as the value of the ``dict``.
Note:
This method should always be used instead of the ``entities`` attribute, since it
calculates the correct substring from the message text based on UTF-16 codepoints.
See ``get_entity_text`` for more info.
Args:
types (Optional[list]): List of ``MessageEntity`` types as strings. If the ``type``
attribute of an entity is contained in this list, it will be returned.
Defaults to a list of all types. All types can be found as constants in
:class:`telegram.MessageEntity`.
Returns:
dict[:class:`telegram.MessageEntity`, ``str``]: A dictionary of entities mapped to the
text that belongs to them, calculated based on UTF-16 codepoints.
"""
if types is None:
types = MessageEntity.ALL_TYPES
return {entity: self.parse_text_entity(entity)
for entity in self.text_entities if entity.type in types}