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2ca7ff82ef
Also add two missing headers. [ci skip]
149 lines
6.2 KiB
Python
149 lines
6.2 KiB
Python
#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2018
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram Game."""
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import sys
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from telegram import MessageEntity, TelegramObject, Animation, PhotoSize
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class Game(TelegramObject):
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"""
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This object represents a game. Use BotFather to create and edit games, their short names will
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act as unique identifiers.
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Attributes:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
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in chats.
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text (:obj:`str`): Optional. Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls set_game_score, or manually edited using edit_message_text.
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text_entities (List[:class:`telegram.MessageEntity`]): Optional. Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
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game message in chats. Upload via BotFather.
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Args:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
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in chats.
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text (:obj:`str`, optional): Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls set_game_score, or manually edited using edit_message_text.
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0-4096 characters. Also found as ``telegram.constants.MAX_MESSAGE_LENGTH``.
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text_entities (List[:class:`telegram.MessageEntity`], optional): Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
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game message in chats. Upload via BotFather.
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"""
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def __init__(self,
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title,
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description,
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photo,
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text=None,
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text_entities=None,
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animation=None,
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**kwargs):
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self.title = title
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self.description = description
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self.photo = photo
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self.text = text
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self.text_entities = text_entities or list()
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self.animation = animation
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@classmethod
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def de_json(cls, data, bot):
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if not data:
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return None
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data = super(Game, cls).de_json(data, bot)
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data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
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data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
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data['animation'] = Animation.de_json(data.get('animation'), bot)
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return cls(**data)
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def to_dict(self):
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data = super(Game, self).to_dict()
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data['photo'] = [p.to_dict() for p in self.photo]
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if self.text_entities:
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data['text_entities'] = [x.to_dict() for x in self.text_entities]
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return data
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def parse_text_entity(self, entity):
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"""Returns the text from a given :class:`telegram.MessageEntity`.
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Note:
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This method is present because Telegram calculates the offset and length in
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UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
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(That is, you can't just slice ``Message.text`` with the offset and length.)
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Args:
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entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
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be an entity that belongs to this message.
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Returns:
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:obj:`str`: The text of the given entity.
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"""
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# Is it a narrow build, if so we don't need to convert
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if sys.maxunicode == 0xffff:
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return self.text[entity.offset:entity.offset + entity.length]
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else:
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entity_text = self.text.encode('utf-16-le')
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entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2]
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return entity_text.decode('utf-16-le')
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def parse_text_entities(self, types=None):
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"""
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Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
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It contains entities from this message filtered by their ``type`` attribute as the key, and
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the text that each entity belongs to as the value of the :obj:`dict`.
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Note:
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This method should always be used instead of the :attr:`text_entities` attribute, since
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it calculates the correct substring from the message text based on UTF-16 codepoints.
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See :attr:`parse_text_entity` for more info.
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Args:
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types (List[:obj:`str`], optional): List of ``MessageEntity`` types as strings. If the
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``type`` attribute of an entity is contained in this list, it will be returned.
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Defaults to :attr:`telegram.MessageEntity.ALL_TYPES`.
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Returns:
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Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
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the text that belongs to them, calculated based on UTF-16 codepoints.
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"""
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if types is None:
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types = MessageEntity.ALL_TYPES
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return {
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entity: self.parse_text_entity(entity)
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for entity in self.text_entities if entity.type in types
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}
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