python-telegram-bot/telegram/games/game.py
Eldinnie 8d4b484f7b Fix Game.to_dict() (#767)
`Game.to_dict()` fails if the `optional` parameter `test_entities` has it's default value `None`
This fixes that.
2017-08-05 00:02:51 +03:00

149 lines
6.2 KiB
Python

#!/usr/bin/env python
#
# A library that provides a Python interface to the Telegram Bot API
# Copyright (C) 2015-2017
# Leandro Toledo de Souza <devs@python-telegram-bot.org>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this program. If not, see [http://www.gnu.org/licenses/].
"""This module contains an object that represents a Telegram Game."""
import sys
from telegram import MessageEntity, TelegramObject, Animation, PhotoSize
class Game(TelegramObject):
"""
This object represents a game. Use BotFather to create and edit games, their short names will
act as unique identifiers.
Attributes:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
in chats.
text (:obj:`str`): Optional. Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls set_game_score, or manually edited using edit_message_text.
text_entities (List[:class:`telegram.MessageEntity`]): Optional. Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
game message in chats. Upload via BotFather.
Args:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
in chats.
text (:obj:`str`, optional): Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls set_game_score, or manually edited using edit_message_text.
0-4096 characters. Also found as ``telegram.constants.MAX_MESSAGE_LENGTH``.
text_entities (List[:class:`telegram.MessageEntity`], optional): Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
game message in chats. Upload via BotFather.
"""
def __init__(self,
title,
description,
photo,
text=None,
text_entities=None,
animation=None,
**kwargs):
self.title = title
self.description = description
self.photo = photo
self.text = text
self.text_entities = text_entities
self.animation = animation
@classmethod
def de_json(cls, data, bot):
if not data:
return None
data = super(Game, cls).de_json(data, bot)
data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
data['animation'] = Animation.de_json(data.get('animation'), bot)
return cls(**data)
def to_dict(self):
data = super(Game, self).to_dict()
data['photo'] = [p.to_dict() for p in self.photo]
if self.text_entities:
data['text_entities'] = [x.to_dict() for x in self.text_entities]
return data
def parse_text_entity(self, entity):
"""
Returns the text from a given :class:`telegram.MessageEntity`.
Note:
This method is present because Telegram calculates the offset and length in
UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
(That is, you can't just slice ``Message.text`` with the offset and length.)
Args:
entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
be an entity that belongs to this message.
Returns:
:obj:`str`: The text of the given entity.
"""
# Is it a narrow build, if so we don't need to convert
if sys.maxunicode == 0xffff:
return self.text[entity.offset:entity.offset + entity.length]
else:
entity_text = self.text.encode('utf-16-le')
entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2]
return entity_text.decode('utf-16-le')
def parse_text_entities(self, types=None):
"""
Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
It contains entities from this message filtered by their ``type`` attribute as the key, and
the text that each entity belongs to as the value of the :obj:`dict`.
Note:
This method should always be used instead of the :attr:`text_entities` attribute, since
it calculates the correct substring from the message text based on UTF-16 codepoints.
See :attr:`parse_text_entity` for more info.
Args:
types (List[:obj:`str`], optional): List of ``MessageEntity`` types as strings. If the
``type`` attribute of an entity is contained in this list, it will be returned.
Defaults to :attr:`telegram.MessageEntity.ALL_TYPES`.
Returns:
Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
the text that belongs to them, calculated based on UTF-16 codepoints.
"""
if types is None:
types = MessageEntity.ALL_TYPES
return {
entity: self.parse_text_entity(entity)
for entity in self.text_entities if entity.type in types
}