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https://github.com/python-telegram-bot/python-telegram-bot.git
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1b7f83625c
Not strictly needed, but it helps show that the project is being actively developed which I find important.
148 lines
5.4 KiB
Python
148 lines
5.4 KiB
Python
#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2017
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram Game."""
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import sys
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from telegram import MessageEntity, TelegramObject, Animation, PhotoSize
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class Game(TelegramObject):
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"""This object represents a Telegram Game.
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Attributes:
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title (str): Title of the game.
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description (str): Description of the game.
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photo (list[:class:`telegram.PhotoSize`]): List of photos that will be displayed in the
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game message in chats.
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Keyword Args:
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text (Optional[str]): Brief description of the game or high scores included in the game
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message. Can be automatically edited to include current high scores for the game when
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the bot calls setGameScore, or manually edited using editMessageText.
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0-4096 characters.
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text_entities (Optional[list[:class:`telegram.MessageEntity`]]): Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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animation (Optional[:class:`telegram.Animation`]): Animation that will be displayed in the
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game message in chats. Upload via BotFather.
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"""
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def __init__(self,
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title,
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description,
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photo,
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text=None,
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text_entities=None,
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animation=None,
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**kwargs):
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self.title = title
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self.description = description
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self.photo = photo
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self.text = text
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self.text_entities = text_entities
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self.animation = animation
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@staticmethod
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def de_json(data, bot):
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"""
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Args:
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data (dict):
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bot (telegram.Bot):
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Returns:
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telegram.Game:
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"""
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if not data:
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return None
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data = super(Game, Game).de_json(data, bot)
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data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
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data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
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data['animation'] = Animation.de_json(data.get('animation'), bot)
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return Game(**data)
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def to_dict(self):
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"""
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Returns:
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dict:
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"""
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data = super(Game, self).to_dict()
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data['photo'] = [p.to_dict() for p in self.photo]
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data['text_entities'] = [x.to_dict() for x in self.text_entities]
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return data
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def parse_text_entity(self, entity):
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"""
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Returns the text from a given :class:`telegram.MessageEntity`.
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Note:
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This method is present because Telegram calculates the offset and length in
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UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
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(That is, you can't just slice ``Message.text`` with the offset and length.)
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Args:
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entity (telegram.MessageEntity): The entity to extract the text from. It must be an
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entity that belongs to this message.
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Returns:
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str: The text of the given entity
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"""
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# Is it a narrow build, if so we don't need to convert
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if sys.maxunicode == 0xffff:
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return self.text[entity.offset:entity.offset + entity.length]
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else:
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entity_text = self.text.encode('utf-16-le')
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entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2]
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return entity_text.decode('utf-16-le')
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def parse_text_entities(self, types=None):
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"""
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Returns a ``dict`` that maps :class:`telegram.MessageEntity` to ``str``.
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It contains entities from this message filtered by their ``type`` attribute as the key, and
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the text that each entity belongs to as the value of the ``dict``.
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Note:
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This method should always be used instead of the ``entities`` attribute, since it
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calculates the correct substring from the message text based on UTF-16 codepoints.
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See ``get_entity_text`` for more info.
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Args:
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types (Optional[list]): List of ``MessageEntity`` types as strings. If the ``type``
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attribute of an entity is contained in this list, it will be returned.
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Defaults to a list of all types. All types can be found as constants in
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:class:`telegram.MessageEntity`.
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Returns:
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dict[:class:`telegram.MessageEntity`, ``str``]: A dictionary of entities mapped to the
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text that belongs to them, calculated based on UTF-16 codepoints.
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"""
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if types is None:
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types = MessageEntity.ALL_TYPES
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return {
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entity: self.parse_text_entity(entity)
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for entity in self.text_entities if entity.type in types
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}
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