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92b9370c23
* Make pre-commit more strict * Get pylint to read setup.cfg * Make pylint & mypy happy aka ignore all the things * use LogRecord.getMessage() in tests * Make noam happy * Update both pylint & mypy while we're at it * Bring reqs-dev and makefile up to speed * try making pre-commit happy * fix jobqueue tests on the fly
174 lines
7.3 KiB
Python
174 lines
7.3 KiB
Python
#!/usr/bin/env python
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#
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# A library that provides a Python interface to the Telegram Bot API
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# Copyright (C) 2015-2020
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# Leandro Toledo de Souza <devs@python-telegram-bot.org>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser Public License for more details.
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#
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# You should have received a copy of the GNU Lesser Public License
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# along with this program. If not, see [http://www.gnu.org/licenses/].
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"""This module contains an object that represents a Telegram Game."""
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import sys
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from typing import TYPE_CHECKING, Any, Dict, List, Optional
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from telegram import Animation, MessageEntity, PhotoSize, TelegramObject
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from telegram.utils.types import JSONDict
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if TYPE_CHECKING:
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from telegram import Bot
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class Game(TelegramObject):
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"""
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This object represents a game. Use `BotFather <https://t.me/BotFather>`_ to create and edit
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games, their short names will act as unique identifiers.
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Objects of this class are comparable in terms of equality. Two objects of this class are
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considered equal, if their :attr:`title`, :attr:`description` and :attr:`photo` are equal.
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Attributes:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
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in chats.
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text (:obj:`str`): Optional. Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
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using :meth:`telegram.Bot.edit_message_text`.
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text_entities (List[:class:`telegram.MessageEntity`]): Optional. Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
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game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
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Args:
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title (:obj:`str`): Title of the game.
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description (:obj:`str`): Description of the game.
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photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
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in chats.
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text (:obj:`str`, optional): Brief description of the game or high scores included in the
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game message. Can be automatically edited to include current high scores for the game
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when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
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using :meth:`telegram.Bot.edit_message_text`.
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1-4096 characters. Also found as ``telegram.constants.MAX_MESSAGE_LENGTH``.
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text_entities (List[:class:`telegram.MessageEntity`], optional): Special entities that
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appear in text, such as usernames, URLs, bot commands, etc.
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animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
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game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
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"""
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def __init__(
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self, # pylint: disable=W0613
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title: str,
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description: str,
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photo: List[PhotoSize],
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text: str = None,
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text_entities: List[MessageEntity] = None,
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animation: Animation = None,
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**kwargs: Any,
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):
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# Required
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self.title = title
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self.description = description
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self.photo = photo
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# Optionals
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self.text = text
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self.text_entities = text_entities or list()
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self.animation = animation
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self._id_attrs = (self.title, self.description, self.photo)
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@classmethod
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def de_json(cls, data: Optional[JSONDict], bot: 'Bot') -> Optional['Game']:
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data = cls.parse_data(data)
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if not data:
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return None
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data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
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data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
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data['animation'] = Animation.de_json(data.get('animation'), bot)
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return cls(**data)
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def to_dict(self) -> JSONDict:
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data = super().to_dict()
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data['photo'] = [p.to_dict() for p in self.photo]
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if self.text_entities:
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data['text_entities'] = [x.to_dict() for x in self.text_entities]
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return data
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def parse_text_entity(self, entity: MessageEntity) -> str:
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"""Returns the text from a given :class:`telegram.MessageEntity`.
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Note:
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This method is present because Telegram calculates the offset and length in
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UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
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(That is, you can't just slice ``Message.text`` with the offset and length.)
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Args:
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entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
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be an entity that belongs to this message.
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Returns:
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:obj:`str`: The text of the given entity.
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Raises:
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RuntimeError: If this game has no text.
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"""
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if not self.text:
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raise RuntimeError("This Game has no 'text'.")
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# Is it a narrow build, if so we don't need to convert
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if sys.maxunicode == 0xFFFF:
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return self.text[entity.offset : entity.offset + entity.length]
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entity_text = self.text.encode('utf-16-le')
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entity_text = entity_text[entity.offset * 2 : (entity.offset + entity.length) * 2]
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return entity_text.decode('utf-16-le')
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def parse_text_entities(self, types: List[str] = None) -> Dict[MessageEntity, str]:
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"""
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Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
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It contains entities from this message filtered by their ``type`` attribute as the key, and
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the text that each entity belongs to as the value of the :obj:`dict`.
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Note:
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This method should always be used instead of the :attr:`text_entities` attribute, since
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it calculates the correct substring from the message text based on UTF-16 codepoints.
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See :attr:`parse_text_entity` for more info.
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Args:
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types (List[:obj:`str`], optional): List of ``MessageEntity`` types as strings. If the
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``type`` attribute of an entity is contained in this list, it will be returned.
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Defaults to :attr:`telegram.MessageEntity.ALL_TYPES`.
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Returns:
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Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
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the text that belongs to them, calculated based on UTF-16 codepoints.
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"""
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if types is None:
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types = MessageEntity.ALL_TYPES
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return {
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entity: self.parse_text_entity(entity)
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for entity in (self.text_entities or [])
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if entity.type in types
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}
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def __hash__(self) -> int:
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return hash((self.title, self.description, tuple(p for p in self.photo)))
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