python-telegram-bot/telegram/games/game.py
Bibo-Joshi a0720b9ac6
Documentation Improvements (#2008)
* Minor doc updates, following official API docs

* Fix spelling in Defaults docstrings

* Clarify Changelog of v12.7 about aware dates

* Fix typo in CHANGES.rst (#2024)

* Fix PicklePersistence.flush() with only bot_data (#2017)

* Update pylint in pre-commit to fix CI (#2018)

* Add Filters.via_bot (#2009)

* feat: via_bot filter

also fixing a small mistake in the empty parameter of the user filter and improve docs slightly

* fix: forgot to set via_bot to None

* fix: redoing subclassing to copy paste solution

* Cosmetic changes

Co-authored-by: Hinrich Mahler <hinrich.mahler@freenet.de>

* Update CHANGES.rst

Fixed Typo

Co-authored-by: Bibo-Joshi <hinrich.mahler@freenet.de>
Co-authored-by: Poolitzer <25934244+Poolitzer@users.noreply.github.com>

* Update downloads badge, add info on IRC Channel to Getting Help section

* Remove RegexHandler from ConversationHandlers Docs (#1973)

Replaced RegexHandler with MessageHandler, since the former is deprecated

* Fix Filters.via_bot docstrings

* Add notes on Markdown v1 being legacy mode

* Fixed typo in the Regex doc.. (#2036)

* Typo: Spelling

* Minor cleanup from #2043

* Document CommandHandler ignoring channel posts

* Doc fixes for a few telegram.ext classes

* Doc fixes for most `telegram` classes.

* pep-8

forgot the hard wrap is at 99 chars, not 100!
fixed a few spelling mistakes too.

* Address review and made rendering of booleans consistent

True, False, None are now rendered with ``bool`` wherever they weren't in telegram and telegram.ext classes.

* Few doc fixes for inline* classes

As usual, docs were cross-checked with official tg api docs.

* Doc fixes for telegram/files classes

As usual, docs were cross-checked with official tg api docs.

* Doc fixes for telegram.Game

Mostly just added hyperlinks. And fixed message length doc.

As usual, docs were cross-checked with official tg api docs.

* Very minor doc fix for passportfile.py and passportelementerrors.py

Didn't bother changing too much since this seems to be a custom implementation.

* Doc fixes for telegram.payments

As usual, cross-checked with official bot api docs.

* Address review 2

Few tiny other fixes too.

* Changed from ``True/False/None`` to :obj:`True/False/None` project-wide.

Few tiny other doc fixes too.

Co-authored-by: Robert Geislinger <mitachundkrach@gmail.com>
Co-authored-by: Poolitzer <25934244+Poolitzer@users.noreply.github.com>
Co-authored-by: GauthamramRavichandran <30320759+GauthamramRavichandran@users.noreply.github.com>
Co-authored-by: Mahesh19 <maheshvagicherla99438@gmail.com>
Co-authored-by: hoppingturtles <ilovebhagwan@gmail.com>
2020-08-24 19:35:57 +02:00

151 lines
6.4 KiB
Python

#!/usr/bin/env python
#
# A library that provides a Python interface to the Telegram Bot API
# Copyright (C) 2015-2020
# Leandro Toledo de Souza <devs@python-telegram-bot.org>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this program. If not, see [http://www.gnu.org/licenses/].
"""This module contains an object that represents a Telegram Game."""
import sys
from telegram import MessageEntity, TelegramObject, Animation, PhotoSize
class Game(TelegramObject):
"""
This object represents a game. Use `BotFather <https://t.me/BotFather>`_ to create and edit
games, their short names will act as unique identifiers.
Attributes:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
in chats.
text (:obj:`str`): Optional. Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
using :meth:`telegram.Bot.edit_message_text`.
text_entities (List[:class:`telegram.MessageEntity`]): Optional. Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
Args:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (List[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game message
in chats.
text (:obj:`str`, optional): Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
using :meth:`telegram.Bot.edit_message_text`.
1-4096 characters. Also found as ``telegram.constants.MAX_MESSAGE_LENGTH``.
text_entities (List[:class:`telegram.MessageEntity`], optional): Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
"""
def __init__(self,
title,
description,
photo,
text=None,
text_entities=None,
animation=None,
**kwargs):
self.title = title
self.description = description
self.photo = photo
self.text = text
self.text_entities = text_entities or list()
self.animation = animation
@classmethod
def de_json(cls, data, bot):
if not data:
return None
data = super().de_json(data, bot)
data['photo'] = PhotoSize.de_list(data.get('photo'), bot)
data['text_entities'] = MessageEntity.de_list(data.get('text_entities'), bot)
data['animation'] = Animation.de_json(data.get('animation'), bot)
return cls(**data)
def to_dict(self):
data = super().to_dict()
data['photo'] = [p.to_dict() for p in self.photo]
if self.text_entities:
data['text_entities'] = [x.to_dict() for x in self.text_entities]
return data
def parse_text_entity(self, entity):
"""Returns the text from a given :class:`telegram.MessageEntity`.
Note:
This method is present because Telegram calculates the offset and length in
UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
(That is, you can't just slice ``Message.text`` with the offset and length.)
Args:
entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
be an entity that belongs to this message.
Returns:
:obj:`str`: The text of the given entity.
"""
# Is it a narrow build, if so we don't need to convert
if sys.maxunicode == 0xffff:
return self.text[entity.offset:entity.offset + entity.length]
else:
entity_text = self.text.encode('utf-16-le')
entity_text = entity_text[entity.offset * 2:(entity.offset + entity.length) * 2]
return entity_text.decode('utf-16-le')
def parse_text_entities(self, types=None):
"""
Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
It contains entities from this message filtered by their ``type`` attribute as the key, and
the text that each entity belongs to as the value of the :obj:`dict`.
Note:
This method should always be used instead of the :attr:`text_entities` attribute, since
it calculates the correct substring from the message text based on UTF-16 codepoints.
See :attr:`parse_text_entity` for more info.
Args:
types (List[:obj:`str`], optional): List of ``MessageEntity`` types as strings. If the
``type`` attribute of an entity is contained in this list, it will be returned.
Defaults to :attr:`telegram.MessageEntity.ALL_TYPES`.
Returns:
Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
the text that belongs to them, calculated based on UTF-16 codepoints.
"""
if types is None:
types = MessageEntity.ALL_TYPES
return {
entity: self.parse_text_entity(entity)
for entity in self.text_entities if entity.type in types
}