Get channels/supergroups/geogroups we're admin in. Usually called when the user exceeds the limit for owned public channels/supergroups/geogroups, and the user is given the choice to remove one of his channels/supergroups/geogroups.
messages.chats#64ff9fd5 chats:Vector<Chat> = messages.Chats;
messages.chatsSlice#9cd81144 count:int chats:Vector<Chat> = messages.Chats;
---functions---
channels.getAdminedPublicChannels#f8b036af flags:# by_location:flags.0?true check_limit:flags.1?true = messages.Chats;
Name | Type | Description |
---|---|---|
flags | # | Flags, see TL conditional fields |
by_location | flags.0?true | Get geogroups |
check_limit | flags.1?true | If set and the user has reached the limit of owned public channels/supergroups/geogroups, instead of returning the channel list one of the specified errors will be returned. Useful to check if a new public channel can indeed be created, even before asking the user to enter a channel username to use in channels.checkUsername/channels.updateUsername. |
Code | Type | Description |
---|---|---|
400 | CHANNELS_ADMIN_LOCATED_TOO_MUCH | Returned if both the check_limit and the by_location flags are set and the user has reached the limit of public geogroups |
400 | CHANNELS_ADMIN_PUBLIC_TOO_MUCH | Returned if the check_limit flag is set and the user has reached the limit of public channels/supergroups |
How to handle channels, supergroups, groups, and what's the difference between them.
Check if a username is free and can be assigned to a channel/supergroup
Change the username of a supergroup/channel
Current configuration