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149 lines
9.2 KiB
HTML
149 lines
9.2 KiB
HTML
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<meta property="description" content="Telegram supports sending [animated dice](https://telegram.org/blog/folders#and-one-more-thing) emojis.">
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<meta property="og:title" content="Dice">
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<meta property="og:description" content="Telegram supports sending [animated dice](https://telegram.org/blog/folders#and-one-more-thing) emojis.">
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<div id="dev_page_content_wrap" class=" ">
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<div class="dev_page_bread_crumbs"><ul class="breadcrumb clearfix"><li><a href="/api" >API</a></li><i class="icon icon-breadcrumb-divider"></i><li><a href="/api/dice" >Dice</a></li></ul></div>
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<h1 id="dev_page_title">Dice</h1>
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<div id="dev_page_content"><p>Telegram supports sending <a href="https://telegram.org/blog/folders#and-one-more-thing">animated dice</a> emojis.<br>
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This is implemented by using the dice constructors: </p>
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<pre><code><a href='/constructor/inputMediaDice'>inputMediaDice</a>#e66fbf7b emoticon:<a href='/type/string'>string</a> = <a href='/type/InputMedia'>InputMedia</a>;
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<a href='/constructor/messageMediaDice'>messageMediaDice</a>#3f7ee58b value:<a href='/type/int'>int</a> emoticon:<a href='/type/string'>string</a> = <a href='/type/MessageMedia'>MessageMedia</a>;
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<a href='/constructor/inputStickerSetDice'>inputStickerSetDice</a>#e67f520e emoticon:<a href='/type/string'>string</a> = <a href='/type/InputStickerSet'>InputStickerSet</a>;
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<a href='/constructor/messages.stickerSet'>messages.stickerSet</a>#b60a24a6 set:<a href='/type/StickerSet'>StickerSet</a> packs:<a href='/type/Vector%20t'>Vector</a><<a href='/type/StickerPack'>StickerPack</a>> documents:<a href='/type/Vector%20t'>Vector</a><<a href='/type/Document'>Document</a>> = <a href='/type/messages.StickerSet'>messages.StickerSet</a>;
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---functions---
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<a href='/method/messages.sendMedia'>messages.sendMedia</a>#e25ff8e0 flags:<a href='/type/%23'>#</a> silent:flags.5?<a href='/constructor/true'>true</a> background:flags.6?<a href='/constructor/true'>true</a> clear_draft:flags.7?<a href='/constructor/true'>true</a> noforwards:flags.14?<a href='/constructor/true'>true</a> peer:<a href='/type/InputPeer'>InputPeer</a> reply_to_msg_id:flags.0?<a href='/type/int'>int</a> media:<a href='/type/InputMedia'>InputMedia</a> message:<a href='/type/string'>string</a> random_id:<a href='/type/long'>long</a> reply_markup:flags.2?<a href='/type/ReplyMarkup'>ReplyMarkup</a> entities:flags.3?<a href='/type/Vector%20t'>Vector</a><<a href='/type/MessageEntity'>MessageEntity</a>> schedule_date:flags.10?<a href='/type/int'>int</a> send_as:flags.13?<a href='/type/InputPeer'>InputPeer</a> = <a href='/type/Updates'>Updates</a>;
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<a href='/method/messages.getStickerSet'>messages.getStickerSet</a>#c8a0ec74 stickerset:<a href='/type/InputStickerSet'>InputStickerSet</a> hash:<a href='/type/int'>int</a> = <a href='/type/messages.StickerSet'>messages.StickerSet</a>;
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<a href='/method/help.getAppConfig'>help.getAppConfig</a>#98914110 = <a href='/type/JSONValue'>JSONValue</a>;</code></pre>
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<p>On startup, clients should fetch <a href="/api/config#client-configuration">app configuration using help.getAppConfig</a>.<br>
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Then, for each dice emoji contained in the <code>emojies_send_dice</code> field, clients should fetch the dice emoji stickerset by calling the <a href="/method/messages.getStickerSet">messages.getStickerSet</a> method, providing the properly populated <a href="/constructor/inputStickerSetDice">inputStickerSetDice</a> to the <code>stickerset</code> field.<br>
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The returned stickerset will contain a set of animated stickers, one for each of the dice outcomes, plus a first looping sticker that should be shown as preview to the user before actually sending the dice. </p>
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<p>If a user attempts to send a single emoji from the ones specified in <code>emojies_send_dice</code>, the dice should be sent using <a href="/method/messages.sendMedia">messages.sendMedia</a>, providing the dice emoji to the <code>emoticon</code> field. </p>
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<p>Incoming dice stickers will be received as a <a href="/constructor/messageMediaDice">messageMediaDice</a> constructor, along with a randomly generated server-side value, ranging from 1 to the maximum allowed value for this type of dice.<br>
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Clients should display the correct dice animated sticker for the specified value: since dice values start from 1, and the first animated sticker in dice stickerset is the preview, <code>value</code> can be used to directly index the <code>documents</code> sticker array from the animated stickerset. </p>
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<p>The <code>emojies_send_dice_success</code> configuration parameter contains more info about dice emojis other than the basic <img class="emoji" src="//telegram.org/img/emoji/40/F09F8EB2.png" width="20" height="20" alt="🎲" />: </p>
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<pre><code> "emojies_send_dice_success": {
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"\ud83c\udfaf": {
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"value": 6,
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"frame_start": 62
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},
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"\ud83c\udfc0": {
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"value": 5,
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"frame_start": 110
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}
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}</code></pre>
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<p>For each of the dice emojis, a maximum "winning" value is specified, along with the frame number at which to show the fireworks <img class="emoji" src="//telegram.org/img/emoji/40/F09F8E86.png" width="20" height="20" alt="🎆" />.<br>
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Please note that dice animated stickers should loop only once, right after being sent/received <strong>for the first time</strong>; clicking on the dice sticker should bring up a popup, inviting the user to send a new dice of the same type. </p></div>
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