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174 lines
13 KiB
HTML
174 lines
13 KiB
HTML
<!DOCTYPE html>
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<html class="">
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<head>
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<title>Games</title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta property="description" content="Bots can offer users HTML5 games to play solo or to compete against each other in groups and one-on-one chats. ">
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<meta property="og:title" content="Games">
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<meta property="og:image" content="">
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<meta property="og:description" content="Bots can offer users HTML5 games to play solo or to compete against each other in groups and one-on-one chats. ">
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<li class="active"><a href="/api">API</a></li>
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<li class=""><a href="/mtproto">Protocol</a></li>
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<li class=""><a href="/schema">Schema</a></li>
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<div class="dev_page">
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<div id="dev_page_content_wrap" class=" ">
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<div class="dev_page_bread_crumbs"><ul class="breadcrumb clearfix"><li><a href="/api" >API</a></li><i class="icon icon-breadcrumb-divider"></i><li><a href="/api/bots%2Fgames" >Games</a></li></ul></div>
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<h1 id="dev_page_title">Games</h1>
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<div id="dev_page_content"><!-- scroll_nav -->
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<p>Bots can offer users <a href="/bots/games">HTML5 games</a> to play solo or to compete against each other in groups and one-on-one chats. </p>
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<h3><a class="anchor" href="#sending-a-game" id="sending-a-game" name="sending-a-game"><i class="anchor-icon"></i></a>Sending a game</h3>
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<pre><code><a href='/constructor/inputUserSelf'>inputUserSelf</a>#f7c1b13f = <a href='/type/InputUser'>InputUser</a>;
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<a href='/constructor/inputGameID'>inputGameID</a>#32c3e77 id:<a href='/type/long'>long</a> access_hash:<a href='/type/long'>long</a> = <a href='/type/InputGame'>InputGame</a>;
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<a href='/constructor/inputGameShortName'>inputGameShortName</a>#c331e80a bot_id:<a href='/type/InputUser'>InputUser</a> short_name:<a href='/type/string'>string</a> = <a href='/type/InputGame'>InputGame</a>;
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<a href='/constructor/inputMediaGame'>inputMediaGame</a>#d33f43f3 id:<a href='/type/InputGame'>InputGame</a> = <a href='/type/InputMedia'>InputMedia</a>;
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<a href='/constructor/game'>game</a>#bdf9653b flags:<a href='/type/%23'>#</a> id:<a href='/type/long'>long</a> access_hash:<a href='/type/long'>long</a> short_name:<a href='/type/string'>string</a> title:<a href='/type/string'>string</a> description:<a href='/type/string'>string</a> photo:<a href='/type/Photo'>Photo</a> document:flags.0?<a href='/type/Document'>Document</a> = <a href='/type/Game'>Game</a>;
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<a href='/constructor/messageMediaGame'>messageMediaGame</a>#fdb19008 game:<a href='/type/Game'>Game</a> = <a href='/type/MessageMedia'>MessageMedia</a>;
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---functions---
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<a href='/method/messages.sendMedia'>messages.sendMedia</a>#72ccc23d flags:<a href='/type/%23'>#</a> silent:flags.5?<a href='/constructor/true'>true</a> background:flags.6?<a href='/constructor/true'>true</a> clear_draft:flags.7?<a href='/constructor/true'>true</a> noforwards:flags.14?<a href='/constructor/true'>true</a> update_stickersets_order:flags.15?<a href='/constructor/true'>true</a> invert_media:flags.16?<a href='/constructor/true'>true</a> peer:<a href='/type/InputPeer'>InputPeer</a> reply_to:flags.0?<a href='/type/InputReplyTo'>InputReplyTo</a> media:<a href='/type/InputMedia'>InputMedia</a> message:<a href='/type/string'>string</a> random_id:<a href='/type/long'>long</a> reply_markup:flags.2?<a href='/type/ReplyMarkup'>ReplyMarkup</a> entities:flags.3?<a href='/type/Vector%20t'>Vector</a><<a href='/type/MessageEntity'>MessageEntity</a>> schedule_date:flags.10?<a href='/type/int'>int</a> send_as:flags.13?<a href='/type/InputPeer'>InputPeer</a> = <a href='/type/Updates'>Updates</a>;</code></pre>
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<p>Bots can directly send a game using <a href="/method/messages.sendMedia">messages.sendMedia</a>, providing:</p>
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<ul>
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<li>The game's short name obtained from <a href="https://t.me/botfather">@BotFather</a> or from a <a href="/api/links#game-links">game link »</a> to <code>inputGameShortName.short_name</code></li>
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<li>The current bot's info to <code>inputGameShortName.bot_id</code></li>
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</ul>
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<p>The sent message will contain a <a href="/constructor/messageMediaGame">messageMediaGame</a> with a <a href="/constructor/game">game</a>, that can then be used by users to forward the game using sendMedia with <a href="/constructor/inputGameID">inputGameID</a>.</p>
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<h3><a class="anchor" href="#starting-a-game" id="starting-a-game" name="starting-a-game"><i class="anchor-icon"></i></a>Starting a game</h3>
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<p>Games are started clicking on the button, which triggers an callback query that returns the game URL, for more info <a href="/api/bots/buttons#callback-queries">see here »</a>.<br>
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The game should then be opened in a WebView or in native UI (specified by the <code>native_ui</code> flag), exposing the <a href="/api/web-events">appropriate HTML5 APIs</a> in order to receive various JS game events directly from the code of the game, as described <a href="/api/web-events">here »</a>. </p>
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<h3><a class="anchor" href="#setting-highscores" id="setting-highscores" name="setting-highscores"><i class="anchor-icon"></i></a>Setting highscores</h3>
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<pre><code>---functions---
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<a href='/method/messages.setGameScore'>messages.setGameScore</a>#8ef8ecc0 flags:<a href='/type/%23'>#</a> edit_message:flags.0?<a href='/constructor/true'>true</a> force:flags.1?<a href='/constructor/true'>true</a> peer:<a href='/type/InputPeer'>InputPeer</a> id:<a href='/type/int'>int</a> user_id:<a href='/type/InputUser'>InputUser</a> score:<a href='/type/int'>int</a> = <a href='/type/Updates'>Updates</a>;
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<a href='/method/messages.setInlineGameScore'>messages.setInlineGameScore</a>#15ad9f64 flags:<a href='/type/%23'>#</a> edit_message:flags.0?<a href='/constructor/true'>true</a> force:flags.1?<a href='/constructor/true'>true</a> id:<a href='/type/InputBotInlineMessageID'>InputBotInlineMessageID</a> user_id:<a href='/type/InputUser'>InputUser</a> score:<a href='/type/int'>int</a> = <a href='/type/Bool'>Bool</a>;</code></pre>
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<p>Games are supposed to report back to the MTProto API every time the user looses a game with a new highscore.<br>
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Since games run in the browser, they cannot directly report data to the API using the bot token, which must be kept secret.<br>
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Instead, they should send highscores to an intermediate server, that will then report scores using <a href="/method/messages.setGameScore">messages.setGameScore</a> or <a href="/method/messages.setInlineGameScore">messages.setInlineGameScore</a>, depending on the source of the game. </p>
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<ul>
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<li>The <code>edit_message</code> flag should be set if the game message should be automatically edited to include the current scoreboard</li>
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<li>The <code>force</code> flag should be set if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters.</li>
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</ul>
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<h3><a class="anchor" href="#getting-highscores" id="getting-highscores" name="getting-highscores"><i class="anchor-icon"></i></a>Getting highscores</h3>
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<pre><code><a href='/constructor/messageActionGameScore'>messageActionGameScore</a>#92a72876 game_id:<a href='/type/long'>long</a> score:<a href='/type/int'>int</a> = <a href='/type/MessageAction'>MessageAction</a>;
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<a href='/constructor/messageService'>messageService</a>#2b085862 flags:<a href='/type/%23'>#</a> out:flags.1?<a href='/constructor/true'>true</a> mentioned:flags.4?<a href='/constructor/true'>true</a> media_unread:flags.5?<a href='/constructor/true'>true</a> silent:flags.13?<a href='/constructor/true'>true</a> post:flags.14?<a href='/constructor/true'>true</a> legacy:flags.19?<a href='/constructor/true'>true</a> id:<a href='/type/int'>int</a> from_id:flags.8?<a href='/type/Peer'>Peer</a> peer_id:<a href='/type/Peer'>Peer</a> reply_to:flags.3?<a href='/type/MessageReplyHeader'>MessageReplyHeader</a> date:<a href='/type/int'>int</a> action:<a href='/type/MessageAction'>MessageAction</a> ttl_period:flags.25?<a href='/type/int'>int</a> = <a href='/type/Message'>Message</a>;
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<a href='/constructor/highScore'>highScore</a>#73a379eb pos:<a href='/type/int'>int</a> user_id:<a href='/type/long'>long</a> score:<a href='/type/int'>int</a> = <a href='/type/HighScore'>HighScore</a>;
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<a href='/constructor/messages.highScores'>messages.highScores</a>#9a3bfd99 scores:<a href='/type/Vector%20t'>Vector</a><<a href='/type/HighScore'>HighScore</a>> users:<a href='/type/Vector%20t'>Vector</a><<a href='/type/User'>User</a>> = <a href='/type/messages.HighScores'>messages.HighScores</a>;
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---functions---
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<a href='/method/messages.getGameHighScores'>messages.getGameHighScores</a>#e822649d peer:<a href='/type/InputPeer'>InputPeer</a> id:<a href='/type/int'>int</a> user_id:<a href='/type/InputUser'>InputUser</a> = <a href='/type/messages.HighScores'>messages.HighScores</a>;
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<a href='/method/messages.getInlineGameHighScores'>messages.getInlineGameHighScores</a>#f635e1b id:<a href='/type/InputBotInlineMessageID'>InputBotInlineMessageID</a> user_id:<a href='/type/InputUser'>InputUser</a> = <a href='/type/messages.HighScores'>messages.HighScores</a>;</code></pre>
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<p>Every time a highscore is reached, and the <code>edit_message</code> flag is set when reporting the score, a <a href="/constructor/messageService">messageService</a> with a <a href="/constructor/messageActionGameScore">messageActionGameScore</a> is generated, indicating that the highscore of a certain game has changed, thanks to a certain <code>user_id</code>.<br>
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Our own current position of the scoreboard is also reported as <code>pos</code>. </p>
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<p>When receiving such an update, graphical clients should refetch the scoreboard using <a href="/method/messages.getGameHighScores">messages.getGameHighScores</a> or <a href="/method/messages.getInlineGameHighScores">messages.getInlineGameHighScores</a>.</p></div>
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