🤖 An elegant Telegram bots framework for Rust https://docs.rs/teloxide
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teloxide

A full-featured framework that empowers you to easily build Telegram bots using the async/.await syntax in Rust. It handles all the difficult stuff so you can focus only on your business logic.

Table of contents

Features

Type safety

All the API types and methods are implemented with heavy use of ADTs to enforce type safety and tight integration with IDEs. Bot's commands have precise types too, thereby serving as a self-documenting code and respecting the parse, don't validate programming idiom.


Persistence

Dialogues management is independent of how/where they are stored: just replace one line and make them persistent (for example, store on a disk, transmit through a network), without affecting the actual FSM algorithm. By default, teloxide stores all user dialogues in RAM. Default database implementations are coming!

Setting up your environment

  1. Download Rust.
  2. Create a new bot using @Botfather to get a token in the format 123456789:blablabla.
  3. Initialise the TELOXIDE_TOKEN environmental variable to your token:
# Unix-like
$ export TELOXIDE_TOKEN=<Your token here>

# Windows
$ set TELOXIDE_TOKEN=<Your token here>
  1. Be sure that you are up to date:
# If you're using stable
$ rustup update stable
$ rustup override set stable

# If you're using nightly
$ rustup update nightly
$ rustup override set nightly
  1. Execute cargo new my_bot, enter the directory and put these lines into your Cargo.toml:
[dependencies]
teloxide = "0.2.0"
log = "0.4.8"
tokio = "0.2.11"
pretty_env_logger = "0.4.0"

API overview

The ping-pong bot

This bot has a single message handler, which answers "pong" to each incoming message:

(Full)

use teloxide::prelude::*;

#[tokio::main]
async fn main() {
    teloxide::enable_logging!();
    log::info!("Starting ping_pong_bot!");

    let bot = Bot::from_env();

    Dispatcher::new(bot)
        .messages_handler(|rx: DispatcherHandlerRx<Message>| {
            rx.for_each(|message| async move {
                message.answer("pong").send().await.log_on_error().await;
            })
        })
        .dispatch()
        .await;
}

Commands

Commands are defined similar to how we define CLI using structopt. This bot says "I am a cat! Meow!" on /meow, generates a random number within [0; 1) on /generate, and shows the usage guide on /help:

(Full)

// Imports are omitted...

#[derive(BotCommand)]
#[command(rename = "lowercase", description = "These commands are supported:")]
enum Command {
    #[command(description = "display this text.")]
    Help,
    #[command(description = "be a cat.")]
    Meow,
    #[command(description = "generate a random number within [0; 1).")]
    Generate,
}

fn generate() -> String {
    thread_rng().gen_range(0.0, 1.0).to_string()
}

async fn answer(
    cx: DispatcherHandlerCx<Message>,
    command: Command,
) -> ResponseResult<()> {
    match command {
        Command::Help => cx.answer(Command::descriptions()).send().await?,
        Command::Generate => cx.answer(generate()).send().await?,
        Command::Meow => cx.answer("I am a cat! Meow!").send().await?,
    };

    Ok(())
}

async fn handle_commands(rx: DispatcherHandlerRx<Message>) {
    rx.commands::<Command, &str>(panic!("Insert here your bot's name"))
        .for_each_concurrent(None, |(cx, command, _)| async move {
            answer(cx, command).await.log_on_error().await;
        })
        .await;
}

#[tokio::main]
async fn main() {
    // Setup is omitted...
}


See? The dispatcher gives us a stream of messages, so we can handle it as we want! Here we use our .commands::<Command>() and .for_each_concurrent(), but others are also available:

Dialogues

Wanna see more? This is how dialogues management is made in teloxide.

(dialogue_bot/src/states.rs)

// Imports are omitted...

pub struct StartState;

pub struct ReceiveFullNameState {
    rest: StartState,
}

pub struct ReceiveAgeState {
    rest: ReceiveFullNameState,
    full_name: String,
}

pub struct ReceiveFavouriteMusicState {
    rest: ReceiveAgeState,
    age: u8,
}

#[derive(Display)]
#[display(
    "Your full name: {rest.rest.full_name}, your age: {rest.age}, your \
     favourite music: {favourite_music}"
)]
pub struct ExitState {
    rest: ReceiveFavouriteMusicState,
    favourite_music: FavouriteMusic,
}

up!(
    StartState -> ReceiveFullNameState,
    ReceiveFullNameState + [full_name: String] -> ReceiveAgeState,
    ReceiveAgeState + [age: u8] -> ReceiveFavouriteMusicState,
    ReceiveFavouriteMusicState + [favourite_music: FavouriteMusic] -> ExitState,
);

pub type Dialogue = Coprod!(
    StartState,
    ReceiveFullNameState,
    ReceiveAgeState,
    ReceiveFavouriteMusicState,
);

The wrap_dialogue! macro generates a new-type of Dialogue with a default implementation.

(dialogue_bot/src/transitions.rs)

// Imports are omitted...

pub type In<State> = TransitionIn<State, std::convert::Infallible>;
pub type Out = TransitionOut<Wrapper>;

pub async fn start(cx: In<StartState>) -> Out {
    let (cx, dialogue) = cx.unpack();

    cx.answer_str("Let's start! First, what's your full name?").await?;
    next(dialogue.up())
}

pub async fn receive_full_name(cx: In<ReceiveFullNameState>) -> Out {
    let (cx, dialogue) = cx.unpack();

    match cx.update.text_owned() {
        Some(full_name) => {
            cx.answer_str("What a wonderful name! Your age?").await?;
            next(dialogue.up(full_name))
        }
        _ => {
            cx.answer_str("Please, enter a text message!").await?;
            next(dialogue)
        }
    }
}

pub async fn receive_age(cx: In<ReceiveAgeState>) -> Out {
    let (cx, dialogue) = cx.unpack();

    match cx.update.text().map(str::parse) {
        Some(Ok(age)) => {
            cx.answer("Good. Now choose your favourite music:")
                .reply_markup(FavouriteMusic::markup())
                .send()
                .await?;
            next(dialogue.up(age))
        }
        _ => {
            cx.answer_str("Please, enter a number!").await?;
            next(dialogue)
        }
    }
}

pub async fn receive_favourite_music(
    cx: In<ReceiveFavouriteMusicState>,
) -> Out {
    let (cx, dialogue) = cx.unpack();

    match cx.update.text().map(str::parse) {
        Some(Ok(favourite_music)) => {
            cx.answer_str(format!("Fine. {}", dialogue.up(favourite_music)))
                .await?;
            exit()
        }
        _ => {
            cx.answer_str("Please, enter from the keyboard!").await?;
            next(dialogue)
        }
    }
}

(dialogue_bot/src/favourite_music.rs)

// Imports are omitted...

#[derive(Copy, Clone, Display, FromStr)]
pub enum FavouriteMusic {
    Rock,
    Metal,
    Pop,
    Other,
}

impl FavouriteMusic {
    pub fn markup() -> ReplyKeyboardMarkup {
        ReplyKeyboardMarkup::default().append_row(vec![
            KeyboardButton::new("Rock"),
            KeyboardButton::new("Metal"),
            KeyboardButton::new("Pop"),
            KeyboardButton::new("Other"),
        ])
    }
}

(dialogue_bot/src/main.rs)

// Imports are omitted...

#[tokio::main]
async fn main() {
    teloxide::enable_logging!();
    log::info!("Starting dialogue_bot!");

    let bot = Bot::from_env();

    Dispatcher::new(bot)
        .messages_handler(DialogueDispatcher::new(|cx| async move {
            let DialogueWithCx { cx, dialogue } = cx;

            // Unwrap without panic because of std::convert::Infallible.
            let Wrapper(dialogue) = dialogue.unwrap();

            dispatch!(
                [cx, dialogue] ->
                [start, receive_full_name, receive_age, receive_favourite_music]
            )
            .expect("Something wrong with the bot!")
        }, || Dialogue::inject(StartState)))
        .dispatch()
        .await;
}

More examples!

Recommendations

  • Use this pattern:
#[tokio::main]
async fn main() {
    run().await;
}

async fn run() {
    // Your logic here...
}

Instead of this:

#[tokio::main]
async fn main() {
    // Your logic here...
}

The second one produces very strange compiler messages because of the #[tokio::main] macro. However, the examples in this README use the second variant for brevity.

FAQ

Q: Where I can ask questions?

A: Issues is a good place for well-formed questions, for example, about the library design, enhancements, bug reports. But if you can't compile your bot due to compilation errors and need quick help, feel free to ask in our official group.

Q: Why Rust?

A: Most programming languages have their own implementations of Telegram bots frameworks, so why not Rust? We think Rust provides enough good ecosystem and the language itself to be suitable for writing bots.

Q: Can I use webhooks?

A: teloxide doesn't provide special API for working with webhooks due to their nature with lots of subtle settings. Instead, you setup your webhook by yourself, as shown in webhook_ping_pong_bot.

Associated links:

Q: Can I use different loggers?

A: Of course, you can. The enable_logging! and enable_logging_with_filter! macros are just convenient utilities, not necessary to use them. You can setup a different logger, for example, fern, as usual, e.g. teloxide has no specific requirements as it depends only on log.

Community bots

Feel free to push your own bot into our collection!

Contributing

See CONRIBUTING.md.