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Rename SpectacleThread to SpectatorThread
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parent
1f80ae3e0e
commit
2720012566
2 changed files with 5 additions and 5 deletions
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@ -1567,7 +1567,7 @@ void MainForm::ReceivePackets(IAsyncResult^ asyncResult)
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si->IP_EP = ep;
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si->FRAME = 0;
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if(SpectacleThread != nullptr && SpectacleThread->IsAlive && AllowWatch){
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if(SpectatorThread != nullptr && SpectatorThread->IsAlive && AllowWatch){
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// 既にはじめてる
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send = gcnew array<BYTE>(14);
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send[0] = PH_RES_WATCH;
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@ -2233,8 +2233,8 @@ void MainForm::RunGame(Object^ obj)
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AllowWatch = false;
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InputFrame = 0;
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SpectacleThread = gcnew Thread(gcnew ThreadStart(this, &MainForm::RunSpectator));
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SpectacleThread->Start();
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SpectatorThread = gcnew Thread(gcnew ThreadStart(this, &MainForm::RunSpectator));
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SpectatorThread->Start();
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}
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// 対戦中通知
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@ -2993,7 +2993,7 @@ void MainForm::RunGame(Object^ obj)
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if(allow_spectator){
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AllowWatch = false;
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SpectacleThread->Join();
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SpectatorThread->Join();
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}
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if(AfterCloseUDP){
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@ -990,7 +990,7 @@ private: System::Windows::Forms::ContextMenu^ contextMenuStrip2;
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UINT32 FRAME;
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};
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static Thread^ SpectacleThread;
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static Thread^ SpectatorThread;
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static Generic::List<SpectatorInfo^>^ SpectatorList;
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static bool AllowWatch; // スレッド制御
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static UINT WaitingWatch; // パケット待ち 1:開始待ち 2:データ待ち
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