Frontier-of-Hell/scripts/bullets/bullet_1.gd

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640 B
GDScript3
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extends Area2D
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const right = Vector2.RIGHT
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var speed: int = 0
var damage: int = 0
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var dir = 0
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var area_damage: bool = false
var area_damage_target = []
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var slow_effect: bool = false
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func _physics_process(_delta):
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var move_dir = Vector2(1,0).rotated(dir)
global_position += (move_dir * speed)
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func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_Bullet_body_entered(body):
if body.is_in_group("Enemy"):
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if area_damage:
for enemy in area_damage_target:
enemy.hit(damage)
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elif slow_effect:
body.get_parent().hit(damage)
body.get_parent().slow()
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else:
body.get_parent().hit(damage)
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queue_free()