Frontier-of-Hell/scenes/bullets/bullet-1.gd

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385 B
GDScript3
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2023-10-06 11:40:11 +02:00
extends Area2D
const right = Vector2.RIGHT
@export var speed : int = 200
@export var damage : int = 20
func _physics_process(delta):
var movement = right.rotated(rotation) * speed * delta
global_position += movement
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_Bullet_body_entered(body):
if body.is_in_group("Enemy"):
body.hit(damage)
queue_free()