2023-10-20 10:36:17 +02:00
|
|
|
image: barichello/godot-ci:4.1.2
|
|
|
|
|
|
|
|
# Cache imported assets between runs
|
|
|
|
cache:
|
|
|
|
key: import-assets
|
|
|
|
paths:
|
|
|
|
- .godot/imported/
|
|
|
|
|
|
|
|
stages:
|
|
|
|
- import-assets
|
|
|
|
- export
|
|
|
|
|
|
|
|
variables:
|
|
|
|
EXPORT_NAME: Frontier-of-Hell
|
|
|
|
|
|
|
|
# Open the editor to import assets in case the cache was empty or outdated
|
|
|
|
import-assets:
|
|
|
|
stage: import-assets
|
|
|
|
script:
|
|
|
|
- godot -v -e --quit --headless
|
|
|
|
|
|
|
|
linux:
|
|
|
|
stage: export
|
|
|
|
script:
|
|
|
|
- mkdir -v -p build/linux
|
|
|
|
- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
|
|
|
|
artifacts:
|
|
|
|
name: $EXPORT_NAME-$CI_JOB_NAME
|
|
|
|
paths:
|
|
|
|
- build/linux
|
|
|
|
|
|
|
|
windows:
|
|
|
|
stage: export
|
|
|
|
script:
|
|
|
|
- mkdir -v -p build/windows
|
|
|
|
- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
|
|
|
|
artifacts:
|
|
|
|
name: $EXPORT_NAME-$CI_JOB_NAME
|
|
|
|
paths:
|
|
|
|
- build/windows
|
|
|
|
|
|
|
|
mac:
|
|
|
|
stage: export
|
|
|
|
script:
|
|
|
|
- mkdir -v -p build/mac
|
|
|
|
- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip
|
|
|
|
artifacts:
|
|
|
|
name: $EXPORT_NAME-$CI_JOB_NAME
|
|
|
|
paths:
|
|
|
|
- build/mac
|
|
|
|
|
|
|
|
web:
|
|
|
|
stage: export
|
|
|
|
script:
|
|
|
|
- mkdir -v -p build/web
|
|
|
|
- godot -v --export-release --headless "HTML5" ../build/web/index.html
|
|
|
|
artifacts:
|
|
|
|
name: $EXPORT_NAME-$CI_JOB_NAME
|
|
|
|
paths:
|
|
|
|
- build/web
|
|
|
|
|
|
|
|
android:
|
|
|
|
stage: export
|
2023-10-20 11:01:49 +02:00
|
|
|
rules:
|
|
|
|
- if: $SECRET_RELEASE_KEYSTORE_BASE64
|
|
|
|
- if: $SECRET_RELEASE_KEYSTORE_USER
|
|
|
|
- if: $SECRET_RELEASE_KEYSTORE_PASSWORD
|
2023-10-20 10:36:17 +02:00
|
|
|
script:
|
2023-10-20 11:01:49 +02:00
|
|
|
- echo $SECRET_RELEASE_KEYSTORE_BASE64 | base64 --decode > /root/upload-keystore.jks
|
2023-10-20 10:36:17 +02:00
|
|
|
- mkdir -v -p build/android
|
2023-10-20 11:01:49 +02:00
|
|
|
- sed 's@keystore/release=".*"@keystore/release="'/root/upload-keystore.jks'"@g' -i export_presets.cfg
|
|
|
|
- sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
|
|
|
|
- sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
|
|
|
|
- godot -v --export-release --headless "Android" ../build/android/$EXPORT_NAME.apk
|
2023-10-20 10:36:17 +02:00
|
|
|
artifacts:
|
|
|
|
name: $EXPORT_NAME-$CI_JOB_NAME
|
|
|
|
paths:
|
2023-10-20 11:01:49 +02:00
|
|
|
- build/android
|
|
|
|
|
|
|
|
# GitLab Pages Deploy
|
2023-10-20 11:45:48 +02:00
|
|
|
# pages:
|
|
|
|
# stage: deploy
|
|
|
|
# dependencies:
|
|
|
|
# - web
|
|
|
|
# script:
|
|
|
|
# # This ensures the `pages` branch is available.
|
|
|
|
# - git fetch
|
|
|
|
# - git checkout pages
|
|
|
|
# - rm -f *.md
|
|
|
|
# - mv build/web/** ./public
|
|
|
|
# artifacts:
|
|
|
|
# paths:
|
|
|
|
# - public
|
2023-10-20 11:01:49 +02:00
|
|
|
|
|
|
|
# Itch.io Deploy
|
2023-10-20 12:32:47 +02:00
|
|
|
# itchio:linux:
|
|
|
|
# stage: deploy
|
|
|
|
# script:
|
|
|
|
# - butler push ./build/linux $ITCHIO_USERNAME/$ITCHIO_GAME:linux
|
|
|
|
# dependencies:
|
|
|
|
# - linux
|
2023-10-20 11:01:49 +02:00
|
|
|
|
2023-10-20 12:32:47 +02:00
|
|
|
# itchio:windows:
|
|
|
|
# stage: deploy
|
|
|
|
# script:
|
|
|
|
# - butler push ./build/windows $ITCHIO_USERNAME/$ITCHIO_GAME:windows
|
|
|
|
# dependencies:
|
|
|
|
# - windows
|
2023-10-20 11:01:49 +02:00
|
|
|
|
2023-10-20 12:32:47 +02:00
|
|
|
# itchio:macosx:
|
|
|
|
# stage: deploy
|
|
|
|
# script:
|
|
|
|
# - butler push ./build/mac $ITCHIO_USERNAME/$ITCHIO_GAME:mac
|
|
|
|
# dependencies:
|
|
|
|
# - mac
|