2023-10-06 11:40:11 +02:00
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extends Area2D
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const right = Vector2.RIGHT
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2023-10-07 18:13:45 +02:00
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var speed : int = 0
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var damage : int = 0
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2023-10-06 11:40:11 +02:00
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func _physics_process(delta):
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var movement = right.rotated(rotation) * speed * delta
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global_position += movement
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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func _on_Bullet_body_entered(body):
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if body.is_in_group("Enemy"):
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2023-10-06 14:25:13 +02:00
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body.get_parent().hit(damage)
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2023-10-06 11:40:11 +02:00
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queue_free()
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