Add Victory UI

This commit is contained in:
Moe Poi ~ 2023-10-18 00:22:16 +07:00
parent 6fc774bb51
commit 0585eba20c
4 changed files with 82 additions and 1 deletions

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assets/icons/victory.png Normal file

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Width:  |  Height:  |  Size: 31 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbll7rkbty50k"
path="res://.godot/imported/victory.png-749485763936c5e84aa6f5fd503b853b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/icons/victory.png"
dest_files=["res://.godot/imported/victory.png-749485763936c5e84aa6f5fd503b853b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Frontier of Hell"
run/main_scene="res://scenes/ui/how_to_play.tscn"
run/main_scene="res://scenes/ui/victory.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/image="res://assets/icons/logo.png"

47
scenes/ui/victory.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://r8kq68v8iflb"]
[ext_resource type="Texture2D" uid="uid://bbll7rkbty50k" path="res://assets/icons/victory.png" id="1_3fse5"]
[node name="Victory" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
text = "VICTORY"
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
texture = ExtResource("1_3fse5")
[node name="Button" type="Button" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
text = "Next Stage"