Add Gitlab CI
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2 changed files with 71 additions and 126 deletions
126
.github/workflows/godot-ci.yml
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126
.github/workflows/godot-ci.yml
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name: "Export"
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on: push
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env:
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GODOT_VERSION: 4.1.2
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EXPORT_NAME: Frontier-of-Hell
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PROJECT_PATH: Frontier-of-Hell
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -p /github/home/.config/godot
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cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: windows
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path: build/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -p /github/home/.config/godot
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cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: linux
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path: build/linux
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export-web:
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name: Web Export
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -p /github/home/.config/godot
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cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Web Build
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run: |
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mkdir -v -p build/web
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godot -v --export "HTML5" ../build/web/index.html
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- name: Patch for Cross Origin Isolation and SharedArrayBuffer
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run: |
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cd build/web/
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curl https://raw.githubusercontent.com/josephrocca/clip-image-sorter/92b108dc670d0b56bd6b72963b0e86c4c862412e/enable-threads.js --output enable-threads.js
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sed -i 's|headers.set("Cross-Origin-Embedder-Policy", "credentialless")|headers.set("Cross-Origin-Embedder-Policy", "require-corp")|g' enable-threads.js
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sed -i 's|<script src="index.js"></script>|<script src="enable-threads.js"></script><script src="index.js"></script>|g' index.html
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: web
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path: build/web
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- name: Install rsync 📚
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run: |
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apt-get update && apt-get install -y rsync
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- name: Deploy to GitHub Pages 🚀
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uses: JamesIves/github-pages-deploy-action@releases/v4
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with:
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branch: gh-pages # The branch the action should deploy to.
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folder: build/web # The folder the action should deploy.
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export-mac:
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name: Mac Export
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -p /github/home/.config/godot
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cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: mac
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path: build/mac
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71
.gitlab-ci.yml
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71
.gitlab-ci.yml
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@ -0,0 +1,71 @@
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image: barichello/godot-ci:4.1.2
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# Cache imported assets between runs
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cache:
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key: import-assets
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paths:
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- .godot/imported/
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stages:
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- import-assets
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- export
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- deploy
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variables:
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EXPORT_NAME: Frontier-of-Hell
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# Open the editor to import assets in case the cache was empty or outdated
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import-assets:
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stage: import-assets
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script:
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- godot -v -e --quit --headless
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linux:
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stage: export
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script:
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- mkdir -v -p build/linux
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- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/linux
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windows:
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stage: export
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script:
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- mkdir -v -p build/windows
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- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/windows
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mac:
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stage: export
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script:
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- mkdir -v -p build/mac
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- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/mac
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web:
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stage: export
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script:
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- mkdir -v -p build/web
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- godot -v --export-release --headless "HTML5" ../build/web/index.html
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/web
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android:
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stage: export
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script:
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- mkdir -v -p build/android
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- godot -v --export-debug --headless "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/android
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