Add Gitlab CI

This commit is contained in:
Moe Poi ~ 2023-10-20 15:36:17 +07:00
parent 015cfc9ea6
commit 3285a1a302
2 changed files with 71 additions and 126 deletions

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name: "Export"
on: push
env:
GODOT_VERSION: 4.1.2
EXPORT_NAME: Frontier-of-Hell
PROJECT_PATH: Frontier-of-Hell
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -p /github/home/.config/godot
cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -p /github/home/.config/godot
cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-web:
name: Web Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -p /github/home/.config/godot
cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
godot -v --export "HTML5" ../build/web/index.html
- name: Patch for Cross Origin Isolation and SharedArrayBuffer
run: |
cd build/web/
curl https://raw.githubusercontent.com/josephrocca/clip-image-sorter/92b108dc670d0b56bd6b72963b0e86c4c862412e/enable-threads.js --output enable-threads.js
sed -i 's|headers.set("Cross-Origin-Embedder-Policy", "credentialless")|headers.set("Cross-Origin-Embedder-Policy", "require-corp")|g' enable-threads.js
sed -i 's|<script src="index.js"></script>|<script src="enable-threads.js"></script><script src="index.js"></script>|g' index.html
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web
- name: Install rsync 📚
run: |
apt-get update && apt-get install -y rsync
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@releases/v4
with:
branch: gh-pages # The branch the action should deploy to.
folder: build/web # The folder the action should deploy.
export-mac:
name: Mac Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -p /github/home/.config/godot
cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac
godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac

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.gitlab-ci.yml Normal file
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image: barichello/godot-ci:4.1.2
# Cache imported assets between runs
cache:
key: import-assets
paths:
- .godot/imported/
stages:
- import-assets
- export
- deploy
variables:
EXPORT_NAME: Frontier-of-Hell
# Open the editor to import assets in case the cache was empty or outdated
import-assets:
stage: import-assets
script:
- godot -v -e --quit --headless
linux:
stage: export
script:
- mkdir -v -p build/linux
- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/linux
windows:
stage: export
script:
- mkdir -v -p build/windows
- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/windows
mac:
stage: export
script:
- mkdir -v -p build/mac
- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/mac
web:
stage: export
script:
- mkdir -v -p build/web
- godot -v --export-release --headless "HTML5" ../build/web/index.html
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/web
android:
stage: export
script:
- mkdir -v -p build/android
- godot -v --export-debug --headless "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/android