Change speed type from int to float for more precision
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@ -4,7 +4,7 @@ var config = null
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var enemy_id: int = 0
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var health: int = 0
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var damage: int = 0
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var speed: int = 0
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var speed: float = 0
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var reward: int = 0
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var direction_progress = []
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var direction = []
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