From 51ab348485c3983b001fdfa2429d1cf7cd582a98 Mon Sep 17 00:00:00 2001 From: Moe Poi ~ Date: Wed, 25 Oct 2023 17:39:50 +0700 Subject: [PATCH] Remove unused file --- scenes/stages/stage_1.tres | 513 ------------------------------------ scenes/stages/stage_1.tscn | 516 ++++++++++++++++++++++++++++++++++++- 2 files changed, 513 insertions(+), 516 deletions(-) delete mode 100644 scenes/stages/stage_1.tres diff --git a/scenes/stages/stage_1.tres b/scenes/stages/stage_1.tres deleted file mode 100644 index 9a62f2f..0000000 --- a/scenes/stages/stage_1.tres +++ /dev/null @@ -1,513 +0,0 @@ -[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://2u7m4ggcr08j"] - -[ext_resource type="Texture2D" uid="uid://cnxj0mf3luxo" path="res://assets/tileset/ashlands/tf_A5_ashlands_3.png" id="1_og26w"] -[ext_resource type="Texture2D" uid="uid://danbfdqmqu23q" path="res://assets/tileset/ashlands/tf_B_ashlands_3.png" id="2_v3iem"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7yb1o"] -texture = ExtResource("1_og26w") -texture_region_size = Vector2i(48, 48) -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -5:0/0 = 0 -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0 = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -5:1/0 = 0 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0 = 0 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -3:2/0 = 0 -3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:2/0/physics_layer_0/angular_velocity = 0.0 -4:2/0 = 0 -4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:2/0/physics_layer_0/angular_velocity = 0.0 -5:2/0 = 0 -5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:3/0/physics_layer_0/angular_velocity = 0.0 -0:3/0/terrains_peering_bit/bottom_right_corner = 0 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:3/0/physics_layer_0/angular_velocity = 0.0 -1:3/0/terrains_peering_bit/bottom_right_corner = 0 -1:3/0/terrains_peering_bit/bottom_side = 0 -1:3/0/terrains_peering_bit/bottom_left_corner = 0 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:3/0/physics_layer_0/angular_velocity = 0.0 -2:3/0/terrains_peering_bit/bottom_left_corner = 0 -3:3/0 = 0 -3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:3/0/physics_layer_0/angular_velocity = 0.0 -4:3/0 = 0 -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:3/0/physics_layer_0/angular_velocity = 0.0 -5:3/0/terrains_peering_bit/bottom_right_corner = 1 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:3/0/physics_layer_0/angular_velocity = 0.0 -6:3/0/terrains_peering_bit/bottom_right_corner = 1 -6:3/0/terrains_peering_bit/bottom_side = 1 -6:3/0/terrains_peering_bit/bottom_left_corner = 1 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:3/0/physics_layer_0/angular_velocity = 0.0 -7:3/0/terrains_peering_bit/bottom_left_corner = 1 -0:4/0 = 0 -0:4/0/terrain_set = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -0:4/0/terrains_peering_bit/right_side = 0 -0:4/0/terrains_peering_bit/bottom_right_corner = 0 -0:4/0/terrains_peering_bit/top_right_corner = 0 -1:4/0 = 0 -1:4/0/terrain_set = 0 -1:4/0/terrain = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0/terrains_peering_bit/right_side = 0 -1:4/0/terrains_peering_bit/bottom_right_corner = 0 -1:4/0/terrains_peering_bit/bottom_side = 0 -1:4/0/terrains_peering_bit/bottom_left_corner = 0 -1:4/0/terrains_peering_bit/left_side = 0 -1:4/0/terrains_peering_bit/top_left_corner = 0 -1:4/0/terrains_peering_bit/top_side = 0 -1:4/0/terrains_peering_bit/top_right_corner = 0 -2:4/0 = 0 -2:4/0/terrain_set = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0/terrains_peering_bit/bottom_left_corner = 0 -2:4/0/terrains_peering_bit/left_side = 0 -2:4/0/terrains_peering_bit/top_left_corner = 0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0 = 0 -5:4/0/terrain_set = 0 -5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0/terrains_peering_bit/right_side = 1 -5:4/0/terrains_peering_bit/bottom_right_corner = 1 -5:4/0/terrains_peering_bit/top_right_corner = 1 -6:4/0 = 0 -6:4/0/terrain_set = 0 -6:4/0/terrain = 1 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/terrains_peering_bit/right_side = 1 -6:4/0/terrains_peering_bit/bottom_right_corner = 1 -6:4/0/terrains_peering_bit/bottom_side = 1 -6:4/0/terrains_peering_bit/bottom_left_corner = 1 -6:4/0/terrains_peering_bit/left_side = 1 -6:4/0/terrains_peering_bit/top_left_corner = 1 -6:4/0/terrains_peering_bit/top_side = 1 -6:4/0/terrains_peering_bit/top_right_corner = 1 -7:4/0 = 0 -7:4/0/terrain_set = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/terrains_peering_bit/bottom_left_corner = 1 -7:4/0/terrains_peering_bit/left_side = 1 -7:4/0/terrains_peering_bit/top_left_corner = 1 -0:5/0 = 0 -0:5/0/terrain_set = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -0:5/0/terrains_peering_bit/top_right_corner = 0 -1:5/0 = 0 -1:5/0/terrain_set = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0/terrains_peering_bit/top_left_corner = 0 -1:5/0/terrains_peering_bit/top_side = 0 -1:5/0/terrains_peering_bit/top_right_corner = 0 -2:5/0 = 0 -2:5/0/terrain_set = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0/terrains_peering_bit/top_left_corner = 0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -5:5/0 = 0 -5:5/0/terrain_set = 0 -5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:5/0/physics_layer_0/angular_velocity = 0.0 -5:5/0/terrains_peering_bit/top_right_corner = 1 -6:5/0 = 0 -6:5/0/terrain_set = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/terrains_peering_bit/top_left_corner = 1 -6:5/0/terrains_peering_bit/top_side = 1 -6:5/0/terrains_peering_bit/top_right_corner = 1 -7:5/0 = 0 -7:5/0/terrain_set = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/terrains_peering_bit/top_left_corner = 1 -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -3:6/0 = 0 -3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:6/0/physics_layer_0/angular_velocity = 0.0 -4:6/0 = 0 -4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:6/0/physics_layer_0/angular_velocity = 0.0 -5:6/0 = 0 -5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -0:7/0 = 0 -0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:7/0/physics_layer_0/angular_velocity = 0.0 -2:7/0 = 0 -2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:7/0/physics_layer_0/angular_velocity = 0.0 -3:7/0 = 0 -3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:7/0/physics_layer_0/angular_velocity = 0.0 -4:7/0 = 0 -4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:7/0/physics_layer_0/angular_velocity = 0.0 -5:7/0 = 0 -5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:7/0/physics_layer_0/angular_velocity = 0.0 -6:7/0 = 0 -6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:7/0/physics_layer_0/angular_velocity = 0.0 -7:7/0 = 0 -7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:7/0/physics_layer_0/angular_velocity = 0.0 -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -5:8/0 = 0 -5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -5:9/0 = 0 -5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -3:10/0 = 0 -3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_0/angular_velocity = 0.0 -4:10/0 = 0 -4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_0/angular_velocity = 0.0 -5:10/0 = 0 -5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -0:11/0 = 0 -0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:11/0/physics_layer_0/angular_velocity = 0.0 -1:11/0 = 0 -1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:11/0/physics_layer_0/angular_velocity = 0.0 -2:11/0 = 0 -2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:11/0/physics_layer_0/angular_velocity = 0.0 -3:11/0 = 0 -3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:11/0/physics_layer_0/angular_velocity = 0.0 -4:11/0 = 0 -4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:11/0/physics_layer_0/angular_velocity = 0.0 -5:11/0 = 0 -5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:11/0/physics_layer_0/angular_velocity = 0.0 -6:11/0 = 0 -6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:11/0/physics_layer_0/angular_velocity = 0.0 -7:11/0 = 0 -7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:11/0/physics_layer_0/angular_velocity = 0.0 -0:12/0 = 0 -0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_0/angular_velocity = 0.0 -1:12/0 = 0 -1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_0/angular_velocity = 0.0 -2:12/0 = 0 -2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_0/angular_velocity = 0.0 -3:12/0 = 0 -3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_0/angular_velocity = 0.0 -4:12/0 = 0 -4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_0/angular_velocity = 0.0 -5:12/0 = 0 -5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_0/angular_velocity = 0.0 -6:12/0 = 0 -6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_0/angular_velocity = 0.0 -7:12/0 = 0 -7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:12/0/physics_layer_0/angular_velocity = 0.0 -0:13/0 = 0 -0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_0/angular_velocity = 0.0 -1:13/0 = 0 -1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:13/0/physics_layer_0/angular_velocity = 0.0 -2:13/0 = 0 -2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:13/0/physics_layer_0/angular_velocity = 0.0 -3:13/0 = 0 -3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:13/0/physics_layer_0/angular_velocity = 0.0 -4:13/0 = 0 -4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:13/0/physics_layer_0/angular_velocity = 0.0 -5:13/0 = 0 -5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:13/0/physics_layer_0/angular_velocity = 0.0 -6:13/0 = 0 -6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:13/0/physics_layer_0/angular_velocity = 0.0 -7:13/0 = 0 -7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:13/0/physics_layer_0/angular_velocity = 0.0 -0:14/0 = 0 -0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:14/0/physics_layer_0/angular_velocity = 0.0 -1:14/0 = 0 -1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:14/0/physics_layer_0/angular_velocity = 0.0 -2:14/0 = 0 -2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:14/0/physics_layer_0/angular_velocity = 0.0 -3:14/0 = 0 -3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:14/0/physics_layer_0/angular_velocity = 0.0 -4:14/0 = 0 -4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:14/0/physics_layer_0/angular_velocity = 0.0 -5:14/0 = 0 -5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:14/0/physics_layer_0/angular_velocity = 0.0 -6:14/0 = 0 -6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:14/0/physics_layer_0/angular_velocity = 0.0 -7:14/0 = 0 -7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:14/0/physics_layer_0/angular_velocity = 0.0 - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_knagf"] -texture = ExtResource("2_v3iem") -texture_region_size = Vector2i(48, 48) -4:6/size_in_atlas = Vector2i(4, 5) -4:6/0 = 0 -4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:6/0/physics_layer_0/angular_velocity = 0.0 -0:9/size_in_atlas = Vector2i(1, 2) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/size_in_atlas = Vector2i(1, 2) -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -5:4/size_in_atlas = Vector2i(3, 2) -5:4/0 = 0 -5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/size_in_atlas = Vector2i(2, 2) -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -5:1/0 = 0 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/size_in_atlas = Vector2i(2, 1) -6:1/0 = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -2:4/size_in_atlas = Vector2i(1, 2) -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -0:12/0 = 0 -0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_0/angular_velocity = 0.0 -1:12/0 = 0 -1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_0/angular_velocity = 0.0 -2:12/0 = 0 -2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_0/angular_velocity = 0.0 -3:12/0 = 0 -3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_0/angular_velocity = 0.0 -4:12/0 = 0 -4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_0/angular_velocity = 0.0 -5:12/0 = 0 -5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_0/angular_velocity = 0.0 -6:12/0 = 0 -6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_0/angular_velocity = 0.0 -0:13/size_in_atlas = Vector2i(3, 3) -0:13/0 = 0 -0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_0/angular_velocity = 0.0 - -[resource] -tile_size = Vector2i(48, 48) -physics_layer_0/collision_layer = 1 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Path" -terrain_set_0/terrain_0/color = Color(0.407843, 0.407843, 0.407843, 1) -terrain_set_0/terrain_1/name = "Ground" -terrain_set_0/terrain_1/color = Color(0.345098, 0.254902, 0.196078, 1) -sources/0 = SubResource("TileSetAtlasSource_7yb1o") -sources/2 = SubResource("TileSetAtlasSource_knagf") diff --git a/scenes/stages/stage_1.tscn b/scenes/stages/stage_1.tscn index 6840fb0..8860d8e 100644 --- a/scenes/stages/stage_1.tscn +++ b/scenes/stages/stage_1.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=14 format=3 uid="uid://btdewn34d67m"] +[gd_scene load_steps=18 format=3 uid="uid://btdewn34d67m"] [ext_resource type="Script" path="res://scripts/stages/1/game_manager.gd" id="1_aosti"] -[ext_resource type="TileSet" uid="uid://2u7m4ggcr08j" path="res://scenes/stages/stage_1.tres" id="2_3jjum"] +[ext_resource type="Texture2D" uid="uid://cnxj0mf3luxo" path="res://assets/tileset/ashlands/tf_A5_ashlands_3.png" id="2_bnj71"] +[ext_resource type="Texture2D" uid="uid://danbfdqmqu23q" path="res://assets/tileset/ashlands/tf_B_ashlands_3.png" id="3_mc5mi"] [ext_resource type="Script" path="res://scripts/stages/1/summon.gd" id="4_gt08o"] [ext_resource type="PackedScene" uid="uid://bhnv1dsggssil" path="res://scenes/ui/pause_menu.tscn" id="5_0gif7"] [ext_resource type="PackedScene" uid="uid://cd5r1v6f8hahx" path="res://scenes/ui/tower_menu.tscn" id="5_3w5lp"] @@ -13,6 +14,515 @@ [ext_resource type="PackedScene" uid="uid://wywjvwp7ausj" path="res://scenes/ui/defeat.tscn" id="9_huvna"] [ext_resource type="AudioStream" uid="uid://bn6agbc77m0au" path="res://assets/audio/stage.mp3" id="12_2v5rl"] +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7yb1o"] +texture = ExtResource("2_bnj71") +texture_region_size = Vector2i(48, 48) +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/terrain_set = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/terrains_peering_bit/bottom_right_corner = 0 +1:3/0 = 0 +1:3/0/terrain_set = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/terrains_peering_bit/bottom_right_corner = 0 +1:3/0/terrains_peering_bit/bottom_side = 0 +1:3/0/terrains_peering_bit/bottom_left_corner = 0 +2:3/0 = 0 +2:3/0/terrain_set = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/terrains_peering_bit/bottom_left_corner = 0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/terrain_set = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/terrains_peering_bit/bottom_right_corner = 1 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/terrains_peering_bit/bottom_right_corner = 1 +6:3/0/terrains_peering_bit/bottom_side = 1 +6:3/0/terrains_peering_bit/bottom_left_corner = 1 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/terrains_peering_bit/bottom_left_corner = 1 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/terrains_peering_bit/right_side = 0 +0:4/0/terrains_peering_bit/bottom_right_corner = 0 +0:4/0/terrains_peering_bit/top_right_corner = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/bottom_right_corner = 0 +1:4/0/terrains_peering_bit/bottom_side = 0 +1:4/0/terrains_peering_bit/bottom_left_corner = 0 +1:4/0/terrains_peering_bit/left_side = 0 +1:4/0/terrains_peering_bit/top_left_corner = 0 +1:4/0/terrains_peering_bit/top_side = 0 +1:4/0/terrains_peering_bit/top_right_corner = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/terrains_peering_bit/bottom_left_corner = 0 +2:4/0/terrains_peering_bit/left_side = 0 +2:4/0/terrains_peering_bit/top_left_corner = 0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/terrain_set = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/terrains_peering_bit/right_side = 1 +5:4/0/terrains_peering_bit/bottom_right_corner = 1 +5:4/0/terrains_peering_bit/top_right_corner = 1 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 1 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/terrains_peering_bit/right_side = 1 +6:4/0/terrains_peering_bit/bottom_right_corner = 1 +6:4/0/terrains_peering_bit/bottom_side = 1 +6:4/0/terrains_peering_bit/bottom_left_corner = 1 +6:4/0/terrains_peering_bit/left_side = 1 +6:4/0/terrains_peering_bit/top_left_corner = 1 +6:4/0/terrains_peering_bit/top_side = 1 +6:4/0/terrains_peering_bit/top_right_corner = 1 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/terrains_peering_bit/bottom_left_corner = 1 +7:4/0/terrains_peering_bit/left_side = 1 +7:4/0/terrains_peering_bit/top_left_corner = 1 +0:5/0 = 0 +0:5/0/terrain_set = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/terrains_peering_bit/top_right_corner = 0 +1:5/0 = 0 +1:5/0/terrain_set = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/terrains_peering_bit/top_left_corner = 0 +1:5/0/terrains_peering_bit/top_side = 0 +1:5/0/terrains_peering_bit/top_right_corner = 0 +2:5/0 = 0 +2:5/0/terrain_set = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/terrains_peering_bit/top_left_corner = 0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/terrain_set = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/terrains_peering_bit/top_right_corner = 1 +6:5/0 = 0 +6:5/0/terrain_set = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/terrains_peering_bit/top_left_corner = 1 +6:5/0/terrains_peering_bit/top_side = 1 +6:5/0/terrains_peering_bit/top_right_corner = 1 +7:5/0 = 0 +7:5/0/terrain_set = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/terrains_peering_bit/top_left_corner = 1 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_knagf"] +texture = ExtResource("3_mc5mi") +texture_region_size = Vector2i(48, 48) +4:6/size_in_atlas = Vector2i(4, 5) +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +0:9/size_in_atlas = Vector2i(1, 2) +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/size_in_atlas = Vector2i(1, 2) +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +5:4/size_in_atlas = Vector2i(3, 2) +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/size_in_atlas = Vector2i(2, 2) +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/size_in_atlas = Vector2i(2, 1) +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/size_in_atlas = Vector2i(3, 3) +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSet" id="TileSet_dmrx8"] +tile_size = Vector2i(48, 48) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Path" +terrain_set_0/terrain_0/color = Color(0.407843, 0.407843, 0.407843, 1) +terrain_set_0/terrain_1/name = "Ground" +terrain_set_0/terrain_1/color = Color(0.345098, 0.254902, 0.196078, 1) +sources/0 = SubResource("TileSetAtlasSource_7yb1o") +sources/2 = SubResource("TileSetAtlasSource_knagf") + [sub_resource type="Curve2D" id="Curve2D_csucy"] _data = { "points": PackedVector2Array(0, 0, 0, 0, -25, 212, 0, 0, 0, 0, 547, 216, 0, 0, 0, 0, 542, 498, 0, 0, 0, 0, 1176, 500) @@ -24,7 +534,7 @@ process_mode = 1 script = ExtResource("1_aosti") [node name="TileMap" type="TileMap" parent="."] -tile_set = ExtResource("2_3jjum") +tile_set = SubResource("TileSet_dmrx8") format = 2 layer_0/name = "Background" layer_0/tile_data = PackedInt32Array(786454, 393216, 4, 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131082, 393216, 4, 131081, 393216, 4, 131080, 393216, 4, 131079, 393216, 4, 131078, 393216, 4, 131077, 393216, 4, 131076, 393216, 4, 131075, 393216, 4, 131074, 393216, 4, 131073, 393216, 4, 131072, 327680, 5, 131086, 393216, 4, 655363, 393216, 4, 655364, 393216, 4, 589827, 393216, 4, 589828, 393216, 4, 524291, 393216, 4, 524292, 393216, 4, 589829, 393216, 4, 655365, 393216, 4, 458755, 393216, 4, 458756, 393216, 4, 393218, 393216, 4, 393219, 393216, 4, 393220, 393216, 4, 458757, 393216, 4, 393221, 393216, 4, 524293, 393216, 4, 458758, 393216, 4, 524294, 393216, 4, 393222, 393216, 4, 458759, 393216, 4, 524295, 393216, 4, 393223, 393216, 4, 458760, 393216, 4, 524296, 393216, 4, 393224, 393216, 4, 458761, 393216, 4, 524297, 393216, 4, 393225, 393216, 4, 589833, 393216, 4, 589832, 393216, 4, 589831, 393216, 4, 589830, 393216, 4, 655367, 393216, 4, 655366, 393216, 4, 655368, 393216, 4, 655369, 393216, 4, 720904, 393216, 4, 720905, 393216, 4, 524309, 393216, 4, 524308, 393216, 4, 524301, 393216, 4, 524302, 393216, 4, 524303, 393216, 4, 524304, 393216, 4, 524305, 393216, 4, 524306, 393216, 4, 524307, 393216, 4, 196620, 131072, 3, 327679, 0, 4, 655384, 65536, 4)