Remove unused functions
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4 changed files with 2 additions and 15 deletions
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@ -15,9 +15,6 @@ func _ready():
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for placement in placements:
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for placement in placements:
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placement.connect("on_placement", on_game_placement)
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placement.connect("on_placement", on_game_placement)
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$CanvasLayer/TowerMenu.connect("build_tower", on_build_tower)
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$CanvasLayer/TowerMenu.connect("build_tower", on_build_tower)
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func _process(delta):
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pass
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func on_game_placement(pos, tower_placement_id):
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func on_game_placement(pos, tower_placement_id):
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var tower_id = null
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var tower_id = null
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@ -1,16 +1,9 @@
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extends StaticBody2D
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extends StaticBody2D
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signal on_placement(pos: Vector2, tower_placement_id: int)
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signal on_placement(pos: Vector2, tower_placement_id: int)
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# Called when the node enters the scene tree for the first time.
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func _on_input_event(_viewport, event, _shape_idx):
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_input_event(viewport, event, shape_idx):
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var mouse_click = event as InputEventMouseButton
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var mouse_click = event as InputEventMouseButton
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if mouse_click and mouse_click.button_index == 1 and mouse_click.pressed:
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if mouse_click and mouse_click.button_index == 1 and mouse_click.pressed:
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on_placement.emit(global_position, get_instance_id())
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on_placement.emit(global_position, get_instance_id())
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@ -15,9 +15,6 @@ var current_disabled_2 = false
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func _ready():
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func _ready():
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hide()
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hide()
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func _process(delta):
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pass
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func _on_close_pressed():
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func _on_close_pressed():
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hide()
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hide()
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