Add initial time scale
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7 changed files with 21 additions and 0 deletions
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@ -20,6 +20,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -19,6 +19,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -19,6 +19,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -19,6 +19,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -19,6 +19,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -19,6 +19,9 @@ func _ready():
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if game_data.load_data()['debug']:
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data['resource'] = 999999
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# Init Engine time scale
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Engine.time_scale = 1.0
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# Set Duration & Start Timer
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duration.wait_time = config.game['duration']
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duration.start()
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@ -9,6 +9,9 @@ var data = game_data.load_data()
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var debug_state = 0
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func _ready():
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# Init Engine time scale
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Engine.time_scale = 1.0
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if data == null:
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game_data.save_data({
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"debug": false,
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