Fix bug on unlock next stage
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1 changed files with 3 additions and 2 deletions
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@ -14,8 +14,9 @@ func set_next_stage(value: int):
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func unlock_next_stage():
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if next_stage != 0:
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data['unlocked_stage'] = next_stage
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game_data.save_data(data)
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if data['unlocked_stage'] < next_stage:
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data['unlocked_stage'] = next_stage
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game_data.save_data(data)
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func _on_next_stage_pressed():
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get_tree().paused = false
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