Add animation effect to area damage
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This commit is contained in:
Moe Poi ~ 2023-12-05 22:29:34 +07:00
parent 25d1dadded
commit 9a9fdbde4e
5 changed files with 142 additions and 4 deletions

Binary file not shown.

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Width:  |  Height:  |  Size: 1.7 MiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://vpx6vs4ufycr"
path="res://.godot/imported/explosion.png-886739e81fcc3dcfae2147b72459ccad.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheets/explosion.png"
dest_files=["res://.godot/imported/explosion.png-886739e81fcc3dcfae2147b72459ccad.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,11 +1,86 @@
[gd_scene load_steps=4 format=3 uid="uid://dqa80ptcc8p70"]
[gd_scene load_steps=16 format=3 uid="uid://dqa80ptcc8p70"]
[ext_resource type="Script" path="res://scripts/bullets/bullet.gd" id="1_lacqw"]
[ext_resource type="Texture2D" uid="uid://c57taqe4k3mi2" path="res://assets/spritesheets/bullet-1.png" id="2_o8iut"]
[ext_resource type="Texture2D" uid="uid://vpx6vs4ufycr" path="res://assets/spritesheets/explosion.png" id="3_wtt2i"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3cgpo"]
radius = 6.0
[sub_resource type="CircleShape2D" id="CircleShape2D_dyohr"]
radius = 88.0511
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atlas = ExtResource("3_wtt2i")
region = Rect2(0, 0, 1500, 1125)
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atlas = ExtResource("3_wtt2i")
region = Rect2(1500, 0, 1500, 1125)
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atlas = ExtResource("3_wtt2i")
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atlas = ExtResource("3_wtt2i")
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atlas = ExtResource("3_wtt2i")
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atlas = ExtResource("3_wtt2i")
region = Rect2(3000, 1100, 1500, 1700)
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atlas = ExtResource("3_wtt2i")
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atlas = ExtResource("3_wtt2i")
region = Rect2(1500, 2700, 1500, 1500)
[sub_resource type="AtlasTexture" id="AtlasTexture_50qmh"]
atlas = ExtResource("3_wtt2i")
region = Rect2(3000, 2700, 1500, 1500)
[sub_resource type="SpriteFrames" id="SpriteFrames_88q0q"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2161y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_iaa62")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6haw2")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_50qmh")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="bullet" type="Area2D"]
script = ExtResource("1_lacqw")
@ -19,5 +94,19 @@ shape = SubResource("CircleShape2D_3cgpo")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_dyohr")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
visible = false
scale = Vector2(0.15, 0.15)
sprite_frames = SubResource("SpriteFrames_88q0q")
frame = 7
frame_progress = 0.957328
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

View file

@ -6,10 +6,14 @@ var speed: int = 0
var damage: int = 0
var dir = 0
var area_damage: bool = false
var area_damage_target = []
var slow_effect: bool = false
var enemies = []
var stop: bool = false
func _physics_process(_delta):
if stop:
return
var move_dir = Vector2(1,0).rotated(dir)
global_position += (move_dir * speed)
@ -19,11 +23,23 @@ func _on_VisibilityNotifier2D_screen_exited():
func _on_Bullet_body_entered(body):
if body.is_in_group("Enemy"):
if area_damage:
for enemy in area_damage_target:
$Sprite2D.hide()
stop = true
$AnimatedSprite2D.visible = true
$AnimatedSprite2D.play("default")
for enemy in enemies:
enemy.hit(damage)
await get_tree().create_timer(1).timeout
elif slow_effect:
body.get_parent().hit(damage)
body.get_parent().slow()
else:
body.get_parent().hit(damage)
queue_free()
func _on_body_entered(body):
if body.is_in_group("Enemy"):
enemies.append(body.get_parent())
func _on_body_exited(body):
enemies.erase(body.get_parent())

View file

@ -73,7 +73,6 @@ func _shoot():
bullet_instance.speed = speed
bullet_instance.damage = damage
bullet_instance.area_damage = area_damage
bullet_instance.area_damage_target = enemies
bullet_instance.slow_effect = slow_effect
get_tree().current_scene.add_child(bullet_instance)
health -= durability_reduction