Add Stage 2
This commit is contained in:
parent
450e2b686e
commit
dad5accaf0
13 changed files with 1231 additions and 532 deletions
BIN
assets/tileset/snowland/Snowland@64x64.png
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BIN
assets/tileset/snowland/Snowland@64x64.png
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34
assets/tileset/snowland/Snowland@64x64.png.import
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34
assets/tileset/snowland/Snowland@64x64.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bq6hnxbt4w37u"
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path="res://.godot/imported/Snowland@64x64.png-668e70d3ab246c642a8c023e626eafa5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/tileset/snowland/Snowland@64x64.png"
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dest_files=["res://.godot/imported/Snowland@64x64.png-668e70d3ab246c642a8c023e626eafa5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -11,17 +11,21 @@ config_version=5
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[application]
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config/name="Frontier of Hell"
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run/main_scene="res://scenes/stages/stage_1.tscn"
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run/main_scene="res://scenes/stages/stage_2.tscn"
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config/features=PackedStringArray("4.1", "Mobile")
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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boot_splash/image="res://assets/icons/logo.png"
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config/icon="res://icon.svg"
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config/icon="res://assets/icons/logo.png"
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boot_splash/minimum_display_time=3
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[display]
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window/stretch/mode="viewport"
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[filesystem]
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import/blender/enabled=false
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[layer_names]
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2d_physics/layer_1="Objects"
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513
scenes/stages/stage_1.tres
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513
scenes/stages/stage_1.tres
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@ -0,0 +1,513 @@
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://2u7m4ggcr08j"]
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[ext_resource type="Texture2D" uid="uid://cnxj0mf3luxo" path="res://assets/tileset/ashlands/tf_A5_ashlands_3.png" id="1_og26w"]
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[ext_resource type="Texture2D" uid="uid://danbfdqmqu23q" path="res://assets/tileset/ashlands/tf_B_ashlands_3.png" id="2_v3iem"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7yb1o"]
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texture = ExtResource("1_og26w")
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texture_region_size = Vector2i(48, 48)
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/terrains_peering_bit/bottom_right_corner = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/terrains_peering_bit/bottom_right_corner = 0
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1:3/0/terrains_peering_bit/bottom_side = 0
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1:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/terrains_peering_bit/bottom_right_corner = 1
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6:3/0 = 0
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6:3/0/terrain_set = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0/terrains_peering_bit/bottom_right_corner = 1
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6:3/0/terrains_peering_bit/bottom_side = 1
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6:3/0/terrains_peering_bit/bottom_left_corner = 1
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7:3/0 = 0
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7:3/0/terrain_set = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0/terrains_peering_bit/bottom_left_corner = 1
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0:4/0 = 0
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0:4/0/terrain_set = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/terrains_peering_bit/right_side = 0
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0:4/0/terrains_peering_bit/bottom_right_corner = 0
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0:4/0/terrains_peering_bit/top_right_corner = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/bottom_right_corner = 0
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1:4/0/terrains_peering_bit/bottom_side = 0
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1:4/0/terrains_peering_bit/bottom_left_corner = 0
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1:4/0/terrains_peering_bit/left_side = 0
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1:4/0/terrains_peering_bit/top_left_corner = 0
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1:4/0/terrains_peering_bit/top_side = 0
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||||
1:4/0/terrains_peering_bit/top_right_corner = 0
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||||
2:4/0 = 0
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||||
2:4/0/terrain_set = 0
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||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
2:4/0/physics_layer_0/angular_velocity = 0.0
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||||
2:4/0/terrains_peering_bit/bottom_left_corner = 0
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||||
2:4/0/terrains_peering_bit/left_side = 0
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||||
2:4/0/terrains_peering_bit/top_left_corner = 0
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||||
3:4/0 = 0
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3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0 = 0
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4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:4/0/physics_layer_0/angular_velocity = 0.0
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5:4/0 = 0
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5:4/0/terrain_set = 0
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5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:4/0/physics_layer_0/angular_velocity = 0.0
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5:4/0/terrains_peering_bit/right_side = 1
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5:4/0/terrains_peering_bit/bottom_right_corner = 1
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5:4/0/terrains_peering_bit/top_right_corner = 1
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6:4/0 = 0
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6:4/0/terrain_set = 0
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6:4/0/terrain = 1
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6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:4/0/physics_layer_0/angular_velocity = 0.0
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6:4/0/terrains_peering_bit/right_side = 1
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6:4/0/terrains_peering_bit/bottom_right_corner = 1
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6:4/0/terrains_peering_bit/bottom_side = 1
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6:4/0/terrains_peering_bit/bottom_left_corner = 1
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6:4/0/terrains_peering_bit/left_side = 1
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6:4/0/terrains_peering_bit/top_left_corner = 1
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6:4/0/terrains_peering_bit/top_side = 1
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6:4/0/terrains_peering_bit/top_right_corner = 1
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7:4/0 = 0
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7:4/0/terrain_set = 0
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7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:4/0/physics_layer_0/angular_velocity = 0.0
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7:4/0/terrains_peering_bit/bottom_left_corner = 1
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7:4/0/terrains_peering_bit/left_side = 1
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7:4/0/terrains_peering_bit/top_left_corner = 1
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0:5/0 = 0
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0:5/0/terrain_set = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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0:5/0/terrains_peering_bit/top_right_corner = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/terrains_peering_bit/top_left_corner = 0
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1:5/0/terrains_peering_bit/top_side = 0
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1:5/0/terrains_peering_bit/top_right_corner = 0
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2:5/0 = 0
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2:5/0/terrain_set = 0
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2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:5/0/physics_layer_0/angular_velocity = 0.0
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2:5/0/terrains_peering_bit/top_left_corner = 0
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3:5/0 = 0
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3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:5/0/physics_layer_0/angular_velocity = 0.0
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4:5/0 = 0
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4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:5/0/physics_layer_0/angular_velocity = 0.0
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5:5/0 = 0
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5:5/0/terrain_set = 0
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5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:5/0/physics_layer_0/angular_velocity = 0.0
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5:5/0/terrains_peering_bit/top_right_corner = 1
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6:5/0 = 0
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6:5/0/terrain_set = 0
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6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:5/0/physics_layer_0/angular_velocity = 0.0
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6:5/0/terrains_peering_bit/top_left_corner = 1
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6:5/0/terrains_peering_bit/top_side = 1
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6:5/0/terrains_peering_bit/top_right_corner = 1
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7:5/0 = 0
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7:5/0/terrain_set = 0
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7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:5/0/physics_layer_0/angular_velocity = 0.0
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7:5/0/terrains_peering_bit/top_left_corner = 1
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0:6/0 = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0 = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0 = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0 = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/angular_velocity = 0.0
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5:6/0 = 0
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5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0 = 0
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0 = 0
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/angular_velocity = 0.0
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0:7/0 = 0
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0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_0/angular_velocity = 0.0
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2:7/0 = 0
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2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0 = 0
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_0/angular_velocity = 0.0
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4:7/0 = 0
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4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_0/angular_velocity = 0.0
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5:7/0 = 0
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5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_0/angular_velocity = 0.0
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6:7/0 = 0
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6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0 = 0
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7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0 = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0 = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0 = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0 = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:11/0 = 0
|
||||
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:12/0 = 0
|
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0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:12/0 = 0
|
||||
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:13/0 = 0
|
||||
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:13/0 = 0
|
||||
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:13/0 = 0
|
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4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:13/0 = 0
|
||||
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:13/0 = 0
|
||||
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:14/0 = 0
|
||||
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:14/0 = 0
|
||||
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:14/0 = 0
|
||||
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_knagf"]
|
||||
texture = ExtResource("2_v3iem")
|
||||
texture_region_size = Vector2i(48, 48)
|
||||
4:6/size_in_atlas = Vector2i(4, 5)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/size_in_atlas = Vector2i(1, 2)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/size_in_atlas = Vector2i(1, 2)
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/size_in_atlas = Vector2i(3, 2)
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/size_in_atlas = Vector2i(2, 2)
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/size_in_atlas = Vector2i(2, 1)
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/size_in_atlas = Vector2i(1, 2)
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/size_in_atlas = Vector2i(3, 3)
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(48, 48)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Path"
|
||||
terrain_set_0/terrain_0/color = Color(0.407843, 0.407843, 0.407843, 1)
|
||||
terrain_set_0/terrain_1/name = "Ground"
|
||||
terrain_set_0/terrain_1/color = Color(0.345098, 0.254902, 0.196078, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_7yb1o")
|
||||
sources/2 = SubResource("TileSetAtlasSource_knagf")
|
File diff suppressed because one or more lines are too long
319
scenes/stages/stage_2.tscn
Normal file
319
scenes/stages/stage_2.tscn
Normal file
|
@ -0,0 +1,319 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://bj5auw303w08w"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/stages/2/game_manager.gd" id="1_4r6ye"]
|
||||
[ext_resource type="Texture2D" uid="uid://bq6hnxbt4w37u" path="res://assets/tileset/snowland/Snowland@64x64.png" id="1_d077v"]
|
||||
[ext_resource type="PackedScene" uid="uid://bvoenhbaqiqj2" path="res://scenes/towers/placement/placement.tscn" id="2_4fmnc"]
|
||||
[ext_resource type="PackedScene" uid="uid://bhnv1dsggssil" path="res://scenes/ui/pause_menu.tscn" id="2_qcxs4"]
|
||||
[ext_resource type="Script" path="res://scripts/stages/2/summon.gd" id="3_5snh6"]
|
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[ext_resource type="PackedScene" uid="uid://cd5r1v6f8hahx" path="res://scenes/ui/tower_menu.tscn" id="3_wmghq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cy88k4uxt1v37" path="res://scenes/ui/game_stats.tscn" id="4_puhii"]
|
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[ext_resource type="PackedScene" uid="uid://cikgeqqhctm7k" path="res://scenes/base/base.tscn" id="6_e20hd"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_amj2r"]
|
||||
texture = ExtResource("1_d077v")
|
||||
texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
4:0/0 = 0
|
||||
5:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
8:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
11:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
14:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
4:1/0 = 0
|
||||
5:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
10:1/0 = 0
|
||||
11:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
14:1/0 = 0
|
||||
15:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
4:2/0 = 0
|
||||
5:2/0 = 0
|
||||
6:2/0 = 0
|
||||
7:2/0 = 0
|
||||
8:2/0 = 0
|
||||
9:2/0 = 0
|
||||
10:2/0 = 0
|
||||
11:2/0 = 0
|
||||
12:2/0 = 0
|
||||
13:2/0 = 0
|
||||
14:2/0 = 0
|
||||
15:2/0 = 0
|
||||
0:3/0 = 0
|
||||
1:3/0 = 0
|
||||
2:3/0 = 0
|
||||
3:3/0 = 0
|
||||
4:3/0 = 0
|
||||
5:3/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
8:3/0 = 0
|
||||
9:3/0 = 0
|
||||
10:3/0 = 0
|
||||
11:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
15:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
3:4/0 = 0
|
||||
4:4/0 = 0
|
||||
5:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
8:4/0 = 0
|
||||
9:4/0 = 0
|
||||
10:4/0 = 0
|
||||
11:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
14:4/0 = 0
|
||||
15:4/0 = 0
|
||||
0:5/0 = 0
|
||||
1:5/0 = 0
|
||||
2:5/0 = 0
|
||||
3:5/0 = 0
|
||||
4:5/0 = 0
|
||||
5:5/0 = 0
|
||||
6:5/0 = 0
|
||||
7:5/0 = 0
|
||||
8:5/0 = 0
|
||||
9:5/0 = 0
|
||||
10:5/0 = 0
|
||||
11:5/0 = 0
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
0:6/0 = 0
|
||||
1:6/0 = 0
|
||||
2:6/0 = 0
|
||||
3:6/0 = 0
|
||||
4:6/0 = 0
|
||||
5:6/0 = 0
|
||||
6:6/0 = 0
|
||||
7:6/0 = 0
|
||||
8:6/0 = 0
|
||||
9:6/0 = 0
|
||||
10:6/0 = 0
|
||||
11:6/0 = 0
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
15:6/0 = 0
|
||||
0:7/0 = 0
|
||||
1:7/0 = 0
|
||||
2:7/0 = 0
|
||||
3:7/0 = 0
|
||||
4:7/0 = 0
|
||||
5:7/0 = 0
|
||||
6:7/0 = 0
|
||||
7:7/0 = 0
|
||||
8:7/0 = 0
|
||||
9:7/0 = 0
|
||||
10:7/0 = 0
|
||||
11:7/0 = 0
|
||||
12:7/0 = 0
|
||||
13:7/0 = 0
|
||||
14:7/0 = 0
|
||||
15:7/0 = 0
|
||||
0:8/0 = 0
|
||||
1:8/0 = 0
|
||||
2:8/0 = 0
|
||||
3:8/0 = 0
|
||||
4:8/0 = 0
|
||||
5:8/0 = 0
|
||||
6:8/0 = 0
|
||||
9:8/0 = 0
|
||||
10:8/0 = 0
|
||||
12:8/0 = 0
|
||||
13:8/0 = 0
|
||||
14:8/0 = 0
|
||||
15:8/0 = 0
|
||||
0:9/0 = 0
|
||||
1:9/0 = 0
|
||||
2:9/0 = 0
|
||||
3:9/0 = 0
|
||||
4:9/0 = 0
|
||||
5:9/0 = 0
|
||||
6:9/0 = 0
|
||||
7:9/0 = 0
|
||||
8:9/0 = 0
|
||||
9:9/0 = 0
|
||||
10:9/0 = 0
|
||||
12:9/0 = 0
|
||||
13:9/0 = 0
|
||||
14:9/0 = 0
|
||||
15:9/0 = 0
|
||||
0:10/0 = 0
|
||||
1:10/0 = 0
|
||||
2:10/0 = 0
|
||||
3:10/0 = 0
|
||||
4:10/0 = 0
|
||||
5:10/0 = 0
|
||||
6:10/0 = 0
|
||||
7:10/0 = 0
|
||||
8:10/0 = 0
|
||||
9:10/0 = 0
|
||||
10:10/0 = 0
|
||||
11:10/0 = 0
|
||||
12:10/0 = 0
|
||||
13:10/0 = 0
|
||||
14:10/0 = 0
|
||||
15:10/0 = 0
|
||||
10:11/0 = 0
|
||||
11:11/0 = 0
|
||||
12:11/0 = 0
|
||||
13:11/0 = 0
|
||||
14:11/0 = 0
|
||||
15:11/0 = 0
|
||||
9:12/0 = 0
|
||||
10:12/0 = 0
|
||||
11:12/0 = 0
|
||||
12:12/0 = 0
|
||||
13:12/0 = 0
|
||||
14:12/0 = 0
|
||||
15:12/0 = 0
|
||||
12:13/0 = 0
|
||||
13:13/0 = 0
|
||||
14:13/0 = 0
|
||||
15:13/0 = 0
|
||||
8:14/0 = 0
|
||||
9:14/0 = 0
|
||||
10:14/0 = 0
|
||||
11:14/0 = 0
|
||||
12:14/0 = 0
|
||||
13:14/0 = 0
|
||||
14:14/0 = 0
|
||||
15:14/0 = 0
|
||||
8:15/0 = 0
|
||||
9:15/0 = 0
|
||||
10:15/0 = 0
|
||||
11:15/0 = 0
|
||||
12:15/0 = 0
|
||||
13:15/0 = 0
|
||||
14:15/0 = 0
|
||||
15:15/0 = 0
|
||||
11:8/0 = 0
|
||||
11:9/0 = 0
|
||||
8:8/0 = 0
|
||||
7:8/0 = 0
|
||||
9:11/0 = 0
|
||||
0:11/size_in_atlas = Vector2i(5, 5)
|
||||
0:11/0 = 0
|
||||
5:11/size_in_atlas = Vector2i(3, 5)
|
||||
5:11/0 = 0
|
||||
8:11/size_in_atlas = Vector2i(1, 3)
|
||||
8:11/0 = 0
|
||||
9:13/size_in_atlas = Vector2i(3, 1)
|
||||
9:13/0 = 0
|
||||
12:5/size_in_atlas = Vector2i(1, 2)
|
||||
12:5/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_shiwu"]
|
||||
tile_size = Vector2i(64, 64)
|
||||
sources/0 = SubResource("TileSetAtlasSource_amj2r")
|
||||
|
||||
[sub_resource type="Curve2D" id="Curve2D_jjgnp"]
|
||||
_data = {
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 560, -42, 0, 0, 0, 0, 551, 156, 0, 0, 0, 0, 289, 163, 0, 0, 0, 0, 280, 481, 0, 0, 0, 0, 545, 482, 0, 0, 0, 0, 540, 683)
|
||||
}
|
||||
point_count = 6
|
||||
|
||||
[sub_resource type="Curve2D" id="Curve2D_pqknf"]
|
||||
_data = {
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 593, -38, 0, 0, 0, 0, 591, 154, 0, 0, 0, 0, 851, 163, 0, 0, 0, 0, 850, 486, 0, 0, 0, 0, 588, 482, 0, 0, 0, 0, 584, 681)
|
||||
}
|
||||
point_count = 6
|
||||
|
||||
[node name="GameManager" type="Node2D"]
|
||||
script = ExtResource("1_4r6ye")
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource("TileSet_shiwu")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(8, 524288, 1, 65544, 524288, 1, 589832, 524288, 1, 524296, 524288, 1, 458760, 524288, 1, 131080, 524288, 1, 131081, 524288, 1, 131082, 524288, 1, 131083, 524288, 1, 131084, 524288, 1, 131079, 524288, 1, 131078, 524288, 1, 131077, 524288, 1, 131076, 524288, 1, 196612, 524288, 1, 262148, 524288, 1, 327684, 524288, 1, 393220, 524288, 1, 458756, 524288, 1, 458757, 524288, 1, 458758, 524288, 1, 458759, 524288, 1, 458761, 524288, 1, 458762, 524288, 1, 458763, 524288, 1, 458764, 524288, 1, 393228, 393216, 3, 327692, 458752, 1, 262156, 458752, 1, 196620, 393216, 2, 7, 458752, 1, 65542, 524288, 0, 65543, 393216, 3, 196611, 458752, 1, 262147, 458752, 1, 327683, 458752, 1, 393219, 458752, 1, 458755, 458752, 1, 524291, 458752, 2, 524292, 524288, 2, 524293, 524288, 2, 524294, 524288, 2, 524295, 393216, 2, 589831, 458752, 1, 655368, 524288, 1, 655367, 458752, 1, 655369, 524288, 1, 589833, 524288, 1, 524297, 524288, 1, 524298, 327680, 2, 524299, 524288, 2, 524300, 524288, 2, 524301, 524288, 2, 458765, 524288, 1, 393229, 524288, 1, 327693, 524288, 1, 262157, 524288, 1, 196621, 524288, 1, 131085, 524288, 1, 65549, 524288, 0, 65548, 524288, 0, 65547, 524288, 0, 65541, 524288, 0, 65540, 524288, 0, 131075, 458752, 1, 65539, 458752, 0, -65528, 524288, 1, -65529, 458752, 1, 196613, 327680, 2, 262149, 589824, 1, 327685, 589824, 1, 262155, 65536, 1, 327691, 65536, 1, 196619, 524288, 2, 196618, 524288, 2, 196616, 524288, 2, 196617, 524288, 2, 196615, 524288, 2, 196614, 524288, 2, 393223, 524288, 0, 393225, 524288, 0, 393224, 524288, 0, 393222, 524288, 0, 393226, 524288, 0, 393227, 524288, 0, 393221, 327680, 3, 262150, 65536, 1, 327686, 65536, 1, 327687, 65536, 1, 262151, 65536, 1, 262152, 65536, 1, 327688, 65536, 1, 327689, 65536, 1, 262153, 65536, 1, 262154, 65536, 1, 327690, 65536, 1, 589841, 65536, 1, 524305, 65536, 1, 458769, 65536, 1, 393233, 65536, 1, 327697, 65536, 1, 262161, 65536, 1, 196625, 65536, 1, 131089, 65536, 1, 65553, 65536, 1, 17, 65536, 1, 11, 65536, 1, 12, 65536, 1, 13, 65536, 1, 14, 65536, 1, 15, 65536, 1, 16, 65536, 1, 65552, 65536, 1, 131088, 65536, 1, 196624, 65536, 1, 262160, 65536, 1, 327696, 65536, 1, 393232, 65536, 1, 458768, 65536, 1, 524304, 65536, 1, 589840, 65536, 1, 589839, 65536, 1, 589838, 65536, 1, 524302, 589824, 2, 458766, 589824, 1, 393230, 589824, 1, 327694, 589824, 1, 262158, 589824, 1, 196622, 589824, 1, 131086, 589824, 1, 65550, 589824, 0, 65551, 65536, 1, 131087, 65536, 1, 196623, 65536, 1, 262159, 65536, 1, 327695, 65536, 1, 393231, 65536, 1, 458767, 65536, 1, 524303, 65536, 1, 589834, 589824, 1, 589835, 65536, 1, 589836, 65536, 1, 589837, 65536, 1, 589830, 65536, 1, 589829, 65536, 1, 589828, 65536, 1, 589827, 65536, 1, 589826, 65536, 1, 589825, 65536, 1, 589824, 65536, 1, 524288, 65536, 1, 458752, 65536, 1, 393216, 65536, 1, 327680, 65536, 1, 262144, 65536, 1, 196608, 65536, 1, 131072, 65536, 1, 65536, 65536, 1, 0, 65536, 1, 1, 65536, 1, 2, 65536, 1, 3, 65536, 1, 4, 65536, 1, 5, 65536, 1, 6, 65536, 1, 65537, 65536, 1, 131073, 65536, 1, 196609, 65536, 1, 262145, 65536, 1, 327681, 65536, 1, 393217, 65536, 1, 458753, 65536, 1, 524289, 65536, 1, 524290, 65536, 1, 458754, 65536, 1, 393218, 65536, 1, 327682, 65536, 1, 262146, 65536, 1, 196610, 65536, 1, 131074, 65536, 1, 65538, 65536, 1, 65546, 327680, 3, 65545, 524288, 1, 9, 524288, 1, -65527, 524288, 1, 10, 589824, 1, -65526, 589824, 1, 655370, 589824, 1, 655371, 65536, 1, 655373, 65536, 1, 655374, 65536, 1, 655375, 65536, 1, 655376, 65536, 1, 655377, 65536, 1, 655372, 65536, 1, 655360, 65536, 1, 655361, 65536, 1, 655362, 65536, 1, 655363, 65536, 1, 655364, 65536, 1, 655365, 65536, 1, 655366, 65536, 1)
|
||||
layer_1/name = ""
|
||||
layer_1/enabled = true
|
||||
layer_1/modulate = Color(1, 1, 1, 1)
|
||||
layer_1/y_sort_enabled = false
|
||||
layer_1/y_sort_origin = 0
|
||||
layer_1/z_index = 0
|
||||
layer_1/tile_data = PackedInt32Array(458768, 0, 11, 65537, 327680, 11, 458753, 524288, 11, 262152, 786432, 5, 262153, 655360, 11, 131088, 589824, 11, 262145, 589824, 12, 196608, 589824, 12)
|
||||
|
||||
[node name="Path2D" type="Path2D" parent="."]
|
||||
curve = SubResource("Curve2D_jjgnp")
|
||||
script = ExtResource("3_5snh6")
|
||||
|
||||
[node name="Timer" type="Timer" parent="Path2D"]
|
||||
|
||||
[node name="Path2D2" type="Path2D" parent="."]
|
||||
curve = SubResource("Curve2D_pqknf")
|
||||
script = ExtResource("3_5snh6")
|
||||
type = 1
|
||||
|
||||
[node name="Timer" type="Timer" parent="Path2D2"]
|
||||
autostart = true
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="PauseMenu" parent="CanvasLayer" instance=ExtResource("2_qcxs4")]
|
||||
visible = false
|
||||
|
||||
[node name="TowerMenu" parent="CanvasLayer" instance=ExtResource("3_wmghq")]
|
||||
visible = false
|
||||
|
||||
[node name="GameStats" parent="CanvasLayer" instance=ExtResource("4_puhii")]
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Placements" type="Node2D" parent="."]
|
||||
|
||||
[node name="placement" parent="Placements" instance=ExtResource("2_4fmnc")]
|
||||
position = Vector2(438, 320)
|
||||
|
||||
[node name="placement2" parent="Placements" instance=ExtResource("2_4fmnc")]
|
||||
position = Vector2(711, 321)
|
||||
|
||||
[node name="placement3" parent="Placements" instance=ExtResource("2_4fmnc")]
|
||||
position = Vector2(743, 605)
|
||||
|
||||
[node name="placement4" parent="Placements" instance=ExtResource("2_4fmnc")]
|
||||
position = Vector2(401, 604)
|
||||
|
||||
[node name="Bases" type="Node2D" parent="."]
|
||||
|
||||
[node name="base" parent="Bases" instance=ExtResource("6_e20hd")]
|
||||
position = Vector2(596, 678)
|
||||
|
||||
[node name="base2" parent="Bases" instance=ExtResource("6_e20hd")]
|
||||
position = Vector2(638, 677)
|
||||
|
||||
[node name="base3" parent="Bases" instance=ExtResource("6_e20hd")]
|
||||
position = Vector2(552, 679)
|
||||
|
||||
[node name="base4" parent="Bases" instance=ExtResource("6_e20hd")]
|
||||
position = Vector2(509, 680)
|
||||
|
||||
[connection signal="timeout" from="Path2D/Timer" to="Path2D" method="_on_timer_timeout"]
|
||||
[connection signal="timeout" from="Path2D2/Timer" to="Path2D2" method="_on_timer_timeout"]
|
|
@ -19,8 +19,8 @@ func set_enemy(id: int):
|
|||
speed = config.enemy[enemy_id]['speed']
|
||||
reward = config.enemy[enemy_id]['reward']
|
||||
|
||||
func set_direction():
|
||||
var path_direction = config.game['path_direction']
|
||||
func set_direction(type: int):
|
||||
var path_direction = config.game['path_direction'][type]
|
||||
for x in path_direction:
|
||||
direction_progress.append(x['progress'])
|
||||
direction.append(x['direction'])
|
||||
|
|
|
@ -8,18 +8,20 @@ var game = {
|
|||
"spawn_timer": 3.0,
|
||||
"offset": [-30.0, 30.0],
|
||||
"path_direction": [
|
||||
{
|
||||
"progress": 0,
|
||||
"direction": "right",
|
||||
},
|
||||
{
|
||||
"progress": 570,
|
||||
"direction": "front"
|
||||
},
|
||||
{
|
||||
"progress": 855,
|
||||
"direction": "right"
|
||||
}
|
||||
[
|
||||
{
|
||||
"progress": 0,
|
||||
"direction": "right",
|
||||
},
|
||||
{
|
||||
"progress": 570,
|
||||
"direction": "front"
|
||||
},
|
||||
{
|
||||
"progress": 855,
|
||||
"direction": "right"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,9 @@ func _ready():
|
|||
$CanvasLayer/GameStats.connect("on_paused", on_game_paused)
|
||||
$CanvasLayer/PauseMenu.connect("on_resume", on_game_resume)
|
||||
$CanvasLayer/GameStats.set_resource(data['resource'])
|
||||
$base.connect("enemy_entered_base", on_enemy_entered_base)
|
||||
var bases = $Bases.get_children()
|
||||
for base in bases:
|
||||
base.connect("enemy_entered_base", on_enemy_entered_base)
|
||||
var placements = $Placements.get_children()
|
||||
for placement in placements:
|
||||
placement.connect("on_placement", on_tower_placement)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
extends Path2D
|
||||
|
||||
@onready var timer = $Timer
|
||||
@export var type: int = 0
|
||||
|
||||
var config_path = "res://scripts/stages/1/config.gd"
|
||||
var config = load(config_path).new()
|
||||
|
@ -25,5 +26,5 @@ func summon():
|
|||
add_child(enemy_instance)
|
||||
enemy_instance.set_config(config_path)
|
||||
enemy_instance.set_enemy(0)
|
||||
enemy_instance.set_direction()
|
||||
enemy_instance.set_direction(type)
|
||||
enemy_instance.set_v_offset(rng.randf_range(config.game['offset'][0], config.game['offset'][1]))
|
||||
|
|
202
scripts/stages/2/config.gd
Normal file
202
scripts/stages/2/config.gd
Normal file
|
@ -0,0 +1,202 @@
|
|||
extends Node
|
||||
|
||||
|
||||
var game = {
|
||||
"health": 6,
|
||||
"resource": 100,
|
||||
"spawn_timer": 3.0,
|
||||
"offset": [-40.0, 35.0],
|
||||
"path_direction": [
|
||||
[
|
||||
{
|
||||
"progress": 0,
|
||||
"direction": "front",
|
||||
},
|
||||
{
|
||||
"progress": 200,
|
||||
"direction": "left"
|
||||
},
|
||||
{
|
||||
"progress": 460,
|
||||
"direction": "front"
|
||||
},
|
||||
{
|
||||
"progress": 780,
|
||||
"direction": "right"
|
||||
},
|
||||
{
|
||||
"progress": 1043,
|
||||
"direction": "front"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"progress": 0,
|
||||
"direction": "front",
|
||||
},
|
||||
{
|
||||
"progress": 190,
|
||||
"direction": "right"
|
||||
},
|
||||
{
|
||||
"progress": 450,
|
||||
"direction": "front"
|
||||
},
|
||||
{
|
||||
"progress": 770,
|
||||
"direction": "left"
|
||||
},
|
||||
{
|
||||
"progress": 1033,
|
||||
"direction": "front"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
|
||||
var menu = [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"image": load("res://assets/icons/towers/cannon-1.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/cannon-1-disabled.png"),
|
||||
"price": 10
|
||||
},
|
||||
{
|
||||
"name": "Railgun",
|
||||
"image": load("res://assets/icons/towers/railgun-1.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/railgun-1-disabled.png"),
|
||||
"price": 20
|
||||
},
|
||||
{
|
||||
"name": "Cannon (V2)",
|
||||
"image": load("res://assets/icons/towers/cannon-2.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/cannon-2-disabled.png"),
|
||||
"price": 50
|
||||
},
|
||||
{
|
||||
"name": "Railgun (V2)",
|
||||
"image": load("res://assets/icons/towers/railgun-2.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/railgun-2-disabled.png"),
|
||||
"price": 60
|
||||
},
|
||||
{
|
||||
"name": "Cannon (V3)",
|
||||
"image": load("res://assets/icons/towers/cannon-3.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/cannon-3-disabled.png"),
|
||||
"price": 90
|
||||
},
|
||||
{
|
||||
"name": "Railgun (V3)",
|
||||
"image": load("res://assets/icons/towers/railgun-3.png"),
|
||||
"image_disabled": load("res://assets/icons/towers/railgun-3-disabled.png"),
|
||||
"price": 100
|
||||
}
|
||||
]
|
||||
|
||||
var tower = [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"asset": preload("res://scenes/towers/cannon_1.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 30,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
},
|
||||
{
|
||||
"name": "Railgun",
|
||||
"asset": preload("res://scenes/towers/railgun_1.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 40,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
},
|
||||
{
|
||||
"name": "Cannon (V2)",
|
||||
"asset": preload("res://scenes/towers/cannon_2.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 40,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
},
|
||||
{
|
||||
"name": "Railgun (V2)",
|
||||
"asset": preload("res://scenes/towers/railgun_2.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 40,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
},
|
||||
{
|
||||
"name": "Cannon (V3)",
|
||||
"asset": preload("res://scenes/towers/cannon_3.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 40,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
},
|
||||
{
|
||||
"name": "Railgun (V3)",
|
||||
"asset": preload("res://scenes/towers/railgun_3.tscn"),
|
||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
||||
"timer": 1,
|
||||
"speed": 200,
|
||||
"damage": 40,
|
||||
"health": 100,
|
||||
"durability_reduction": 10
|
||||
}
|
||||
]
|
||||
|
||||
var enemy = [
|
||||
{
|
||||
"name": "Demon",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 10
|
||||
},
|
||||
{
|
||||
"name": "Orc",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 20
|
||||
},
|
||||
{
|
||||
"name": "Cyclops",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 30
|
||||
},
|
||||
{
|
||||
"name": "Demon Boar",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 40
|
||||
},
|
||||
{
|
||||
"name": "Demon Fungus",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 50
|
||||
},
|
||||
{
|
||||
"name": "Demon Shark",
|
||||
"health": 100,
|
||||
"speed": 30,
|
||||
"damage": 1,
|
||||
"reward": 60
|
||||
}
|
||||
]
|
93
scripts/stages/2/game_manager.gd
Normal file
93
scripts/stages/2/game_manager.gd
Normal file
|
@ -0,0 +1,93 @@
|
|||
extends Node2D
|
||||
|
||||
var config_path = "res://scripts/stages/2/config.gd"
|
||||
var config = load(config_path).new()
|
||||
|
||||
var data = {
|
||||
"paused": false,
|
||||
"tower": {},
|
||||
"health": config.game['health'],
|
||||
"resource": config.game['resource']
|
||||
}
|
||||
|
||||
func _ready():
|
||||
$CanvasLayer/GameStats.connect("on_paused", on_game_paused)
|
||||
$CanvasLayer/PauseMenu.connect("on_resume", on_game_resume)
|
||||
$CanvasLayer/GameStats.set_resource(data['resource'])
|
||||
var bases = $Bases.get_children()
|
||||
for base in bases:
|
||||
base.connect("enemy_entered_base", on_enemy_entered_base)
|
||||
var placements = $Placements.get_children()
|
||||
for placement in placements:
|
||||
placement.connect("on_placement", on_tower_placement)
|
||||
$CanvasLayer/TowerMenu.connect("build_tower", on_build_tower)
|
||||
|
||||
func on_game_paused():
|
||||
data['paused'] = !data['paused']
|
||||
get_tree().paused = data['paused']
|
||||
$CanvasLayer/PauseMenu.show_menu()
|
||||
|
||||
func on_game_resume():
|
||||
data['paused'] = !data['paused']
|
||||
get_tree().paused = data['paused']
|
||||
$CanvasLayer/PauseMenu.hide_menu()
|
||||
|
||||
func on_tower_placement(pos, tower_placement_id):
|
||||
var tower_id = null
|
||||
var disabled = false
|
||||
var disabled_2 = false
|
||||
if data['tower'].has(str(tower_placement_id)):
|
||||
match data['tower'][str(tower_placement_id)]['id']:
|
||||
0:
|
||||
tower_id = 2
|
||||
1:
|
||||
tower_id = 3
|
||||
2:
|
||||
tower_id = 4
|
||||
3:
|
||||
tower_id = 5
|
||||
_:
|
||||
tower_id = null
|
||||
|
||||
if data['resource'] < config.menu[tower_id]['price']:
|
||||
disabled = true
|
||||
else:
|
||||
if data['resource'] < config.menu[0]['price']:
|
||||
disabled = true
|
||||
if data['resource'] < config.menu[1]['price']:
|
||||
disabled_2 = true
|
||||
$CanvasLayer/TowerMenu.show_menu(tower_id, pos, tower_placement_id, disabled, disabled_2)
|
||||
|
||||
func on_build_tower(pos, tower_id, tower_placement_id):
|
||||
if data['tower'].has(str(tower_placement_id)):
|
||||
var current_tower = get_tree().current_scene.get_node(str(data['tower'][str(tower_placement_id)]['name']))
|
||||
current_tower.queue_free()
|
||||
else:
|
||||
data['tower'][str(tower_placement_id)] = {}
|
||||
|
||||
var tower = config.tower[tower_id]['asset'].instantiate()
|
||||
get_tree().current_scene.add_child(tower)
|
||||
tower.set_config(config_path)
|
||||
tower.set_tower(tower_id, tower_placement_id)
|
||||
tower.set_timer()
|
||||
tower.global_position = pos
|
||||
tower.connect("on_destroy", on_tower_destroy)
|
||||
|
||||
data['tower'][str(tower_placement_id)]['id'] = tower_id
|
||||
data['tower'][str(tower_placement_id)]['name'] = tower.name
|
||||
data['resource'] -= config.menu[tower_id]['price']
|
||||
$CanvasLayer/GameStats.set_resource(data['resource'])
|
||||
|
||||
func on_tower_destroy(tower_placement_id):
|
||||
data['tower'].erase(str(tower_placement_id))
|
||||
|
||||
func on_enemy_entered_base(enemy):
|
||||
data['health'] -= enemy.damage
|
||||
$CanvasLayer/GameStats.set_damage(enemy.damage)
|
||||
|
||||
if data['health'] < 1:
|
||||
print("Game Over")
|
||||
|
||||
func on_enemy_reward(value: int):
|
||||
data['resource'] += value
|
||||
$CanvasLayer/GameStats.set_resource(data['resource'])
|
30
scripts/stages/2/summon.gd
Normal file
30
scripts/stages/2/summon.gd
Normal file
|
@ -0,0 +1,30 @@
|
|||
extends Path2D
|
||||
|
||||
@onready var timer = $Timer
|
||||
@export var type: int = 0
|
||||
|
||||
var config_path = "res://scripts/stages/2/config.gd"
|
||||
var config = load(config_path).new()
|
||||
|
||||
var spawn_first: bool = true
|
||||
|
||||
var enemy: PackedScene = preload("res://scenes/enemies/demon.tscn")
|
||||
|
||||
func _ready():
|
||||
summon()
|
||||
timer.wait_time = config.game['spawn_timer']
|
||||
timer.start()
|
||||
|
||||
func _on_timer_timeout():
|
||||
summon()
|
||||
timer.start()
|
||||
|
||||
func summon():
|
||||
var rng = RandomNumberGenerator.new()
|
||||
|
||||
var enemy_instance = enemy.instantiate()
|
||||
add_child(enemy_instance)
|
||||
enemy_instance.set_config(config_path)
|
||||
enemy_instance.set_enemy(0)
|
||||
enemy_instance.set_direction(type)
|
||||
enemy_instance.set_v_offset(rng.randf_range(config.game['offset'][0], config.game['offset'][1]))
|
Loading…
Reference in a new issue