Add resource reward after killing enemy
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parent
85c09ac63f
commit
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3 changed files with 32 additions and 13 deletions
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@ -5,6 +5,7 @@ var enemy_id: int = 0
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var health: int = 0
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var damage: int = 0
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var speed: int = 0
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var reward: int = 0
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var direction_progress = []
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var direction = []
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@ -16,6 +17,7 @@ func set_enemy(id: int):
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health = config.enemy[enemy_id]['health']
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damage = config.enemy[enemy_id]['damage']
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speed = config.enemy[enemy_id]['speed']
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reward = config.enemy[enemy_id]['reward']
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func set_direction():
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var path_direction = config.game['path_direction']
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@ -26,7 +28,8 @@ func set_direction():
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func _process(delta):
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update_healthbar()
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change_direction(get_progress())
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if health <= 0:
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if health < 1:
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get_tree().current_scene.on_enemy_reward(reward)
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queue_free()
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set_progress(get_progress() + speed * delta)
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@ -68,42 +68,48 @@ var tower = [
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"asset": preload("res://scenes/towers/cannon_1.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 30
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"damage": 30,
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"health": 100
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},
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{
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 40
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"damage": 40,
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"health": 100
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},
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{
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"name": "Cannon (V2)",
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"asset": preload("res://scenes/towers/cannon_2.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 40
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"damage": 40,
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"health": 100
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},
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{
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 40
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"damage": 40,
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"health": 100
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},
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{
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"name": "Cannon (V3)",
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"asset": preload("res://scenes/towers/cannon_3.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 40
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"damage": 40,
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"health": 100
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},
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{
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"timer": 0.2,
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"speed": 200,
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"damage": 40
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"damage": 40,
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"health": 100
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}
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]
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@ -112,36 +118,42 @@ var enemy = [
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"name": "Demon",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 10
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},
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{
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"name": "Orc",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 20
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},
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{
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"name": "Cyclops",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 30
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},
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{
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"name": "Demon Boar",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 40
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},
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{
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"name": "Demon Fungus",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 50
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},
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{
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"name": "Demon Shark",
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"health": 100,
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"speed": 30,
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"damage": 1
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"damage": 1,
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"reward": 60
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}
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]
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@ -66,3 +66,7 @@ func on_enemy_entered_base(enemy):
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if data['health'] < 1:
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print("Game Over")
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func on_enemy_reward(value: int):
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data['resource'] += value
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$CanvasLayer/GameStats.set_resource(data['resource'])
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