extends Area2D signal enemy_entered_base(enemy) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): if body.is_in_group("Enemy"): var enemy = body.get_parent() enemy_entered_base.emit(enemy) body.get_parent().destroy()