extends Control var game_data = load("res://scripts/data/data.gd").new() func _ready(): var data = game_data.load_data() if data == null: game_data.save_data({ "debug": false, "unlocked_stage": 1 }) func _on_start_game_pressed(): get_tree().change_scene_to_file("res://scenes/ui/select_stage.tscn") func _on_how_to_play_pressed(): get_tree().change_scene_to_file("res://scenes/ui/how_to_play.tscn") func _on_about_pressed(): get_tree().change_scene_to_file("res://scenes/ui/about.tscn") func _on_exit_pressed(): get_tree().quit()