extends Control var game_data = load("res://scripts/data/data.gd").new() var data = game_data.load_data() @onready var timer = $Timer var debug_state = 0 func _ready(): # Init Engine time scale Engine.time_scale = 1.0 if data == null: game_data.save_data({ "debug": false, "unlocked_stage": 1 }) if OS.get_name() == "Web": $TextureRect/Panel/MarginContainer/VBoxContainer/HBoxContainer/Exit.hide() # Check BGM Status if Global.bgm_status: $AudioStreamPlayer.play() func _on_logo_pressed(): if timer.is_stopped(): timer.start() debug_state += 1 if debug_state >= 6: if data['debug']: game_data.save_data({ "debug": false, "unlocked_stage": 1 }) else: game_data.save_data({ "debug": true, "unlocked_stage": 6 }) func _on_timer_timeout(): debug_state = 0 func _on_start_game_pressed(): get_tree().change_scene_to_file("res://scenes/ui/select_stage.tscn") func _on_how_to_play_pressed(): get_tree().change_scene_to_file("res://scenes/ui/how_to_play.tscn") func _on_about_pressed(): get_tree().change_scene_to_file("res://scenes/ui/about.tscn") func _on_settings_pressed(): get_tree().change_scene_to_file("res://scenes/ui/settings.tscn") func _on_settings_hold(): $TextureRect/Panel/Settings.modulate = Color(0.541176, 0.541176, 0.541176, 1) func _on_settings_release(): $TextureRect/Panel/Settings.modulate = Color(1, 1, 1, 1) func _on_exit_pressed(): get_tree().quit()