name: "Export" on: push env: GODOT_VERSION: 4.1.2 EXPORT_NAME: Frontier-of-Hell PROJECT_PATH: Frontier-of-Hell jobs: export-windows: name: Windows Export runs-on: ubuntu-20.04 container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v2 with: lfs: true - name: Setup run: | mkdir -p /github/home/.config/godot cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/ mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Windows Build run: | mkdir -v -p build/windows cd $PROJECT_PATH godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: windows path: build/windows export-linux: name: Linux Export runs-on: ubuntu-20.04 container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v2 with: lfs: true - name: Setup run: | mkdir -p /github/home/.config/godot cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/ mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Linux Build run: | mkdir -v -p build/linux cd $PROJECT_PATH godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: linux path: build/linux export-web: name: Web Export runs-on: ubuntu-20.04 container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v2 with: lfs: true - name: Setup run: | mkdir -p /github/home/.config/godot cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/ mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Web Build run: | mkdir -v -p build/web cd $PROJECT_PATH godot -v --export "HTML5" ../build/web/index.html - name: Patch for Cross Origin Isolation and SharedArrayBuffer run: | cd build/web/ curl https://raw.githubusercontent.com/josephrocca/clip-image-sorter/92b108dc670d0b56bd6b72963b0e86c4c862412e/enable-threads.js --output enable-threads.js sed -i 's|headers.set("Cross-Origin-Embedder-Policy", "credentialless")|headers.set("Cross-Origin-Embedder-Policy", "require-corp")|g' enable-threads.js sed -i 's|||g' index.html - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: web path: build/web - name: Install rsync 📚 run: | apt-get update && apt-get install -y rsync - name: Deploy to GitHub Pages 🚀 uses: JamesIves/github-pages-deploy-action@releases/v4 with: branch: gh-pages # The branch the action should deploy to. folder: build/web # The folder the action should deploy. export-mac: name: Mac Export runs-on: ubuntu-20.04 container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v2 with: lfs: true - name: Setup run: | mkdir -p /github/home/.config/godot cp /root/.config/godot/editor_settings-4.tres /github/home/.config/godot/ mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Mac Build run: | mkdir -v -p build/mac cd $PROJECT_PATH godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: mac path: build/mac