15 lines
No EOL
455 B
GDScript
15 lines
No EOL
455 B
GDScript
extends StaticBody2D
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signal on_placement(pos: Vector2, tower_placement_id: int)
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func _on_input_event(_viewport, event, _shape_idx):
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var mouse_click = event as InputEventMouseButton
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if mouse_click and mouse_click.button_index == 1 and mouse_click.pressed:
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on_placement.emit(global_position, get_instance_id())
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func _on_hold():
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$Sprite2D.modulate = Color(0.243137, 0.243137, 0.243137, 1)
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func _on_release():
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$Sprite2D.modulate = Color(1, 1, 1, 1) |