Frontier-of-Hell/scripts/bullets/bullet_1.gd

25 lines
529 B
GDScript

extends Area2D
const right = Vector2.RIGHT
var speed: int = 0
var damage: int = 0
var dir = 0
var area_damage: bool = false
var area_damage_target = []
func _physics_process(_delta):
var move_dir = Vector2(1,0).rotated(dir)
global_position += (move_dir * speed)
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_Bullet_body_entered(body):
if body.is_in_group("Enemy"):
if area_damage:
for enemy in area_damage_target:
enemy.hit(damage)
else:
body.get_parent().hit(damage)
queue_free()