19 lines
387 B
GDScript
19 lines
387 B
GDScript
extends Area2D
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const right = Vector2.RIGHT
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var speed : int = 0
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var damage : int = 0
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var dir = 0
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func _physics_process(delta):
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var move_dir = Vector2(1,0).rotated(dir)
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global_position += (move_dir * speed)
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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func _on_Bullet_body_entered(body):
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if body.is_in_group("Enemy"):
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body.get_parent().hit(damage)
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queue_free()
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