Frontier-of-Hell/scripts/bullets/bullet_1.gd

19 lines
387 B
GDScript

extends Area2D
const right = Vector2.RIGHT
var speed : int = 0
var damage : int = 0
var dir = 0
func _physics_process(delta):
var move_dir = Vector2(1,0).rotated(dir)
global_position += (move_dir * speed)
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_Bullet_body_entered(body):
if body.is_in_group("Enemy"):
body.get_parent().hit(damage)
queue_free()