39 lines
926 B
GDScript
39 lines
926 B
GDScript
extends Node2D
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@onready var rayCast = $RayCast2D
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@onready var timer = $Timer
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@export var bullet: PackedScene = null
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var config = load("res://scripts/stages/stage 1/Config.gd").new()
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var is_shoot: bool = true
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var enemies = []
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func _update_look_at(enemy: Vector2):
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look_at(enemy)
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func _physics_process(_delta):
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if enemies.is_empty():
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$AnimatedSprite2D.stop()
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else:
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_update_look_at(enemies[0].global_position)
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if timer.is_stopped():
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$AnimatedSprite2D.play("default")
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_shoot()
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func _shoot():
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if bullet:
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var bullet_instance: Node2D = bullet.instantiate()
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get_tree().current_scene.add_child(bullet_instance)
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bullet_instance.global_position = global_position
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bullet_instance.global_rotation = rayCast.global_rotation + 0.1
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timer.start()
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func _on_body_entered(body):
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if body.is_in_group("Enemy"):
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enemies.append(body.get_parent())
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func _on_body_exited(body):
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enemies.erase(body.get_parent())
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