Frontier-of-Hell/.gitlab-ci.yml
Moe Poi ~ a60a34b8d2
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image: barichello/godot-ci:4.1.2
# Cache imported assets between runs
cache:
key: import-assets
paths:
- .godot/imported/
stages:
- import-assets
- export
variables:
EXPORT_NAME: Frontier-of-Hell
# Open the editor to import assets in case the cache was empty or outdated
import-assets:
stage: import-assets
script:
- godot -v -e --quit --headless
linux:
stage: export
script:
- mkdir -v -p build/linux
- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/linux
windows:
stage: export
script:
- mkdir -v -p build/windows
- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/windows
mac:
stage: export
script:
- mkdir -v -p build/mac
- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/mac
web:
stage: export
script:
- mkdir -v -p build/web
- godot -v --export-release --headless "HTML5" ../build/web/index.html
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/web
android:
stage: export
rules:
- if: $SECRET_RELEASE_KEYSTORE_BASE64
- if: $SECRET_RELEASE_KEYSTORE_USER
- if: $SECRET_RELEASE_KEYSTORE_PASSWORD
script:
- echo $SECRET_RELEASE_KEYSTORE_BASE64 | base64 --decode > /root/upload-keystore.jks
- mkdir -v -p build/android
- sed 's@keystore/release=".*"@keystore/release="'/root/upload-keystore.jks'"@g' -i export_presets.cfg
- sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
- sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
- godot -v --export-release --headless "Android" ../build/android/$EXPORT_NAME.apk
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/android
# GitLab Pages Deploy
# pages:
# stage: deploy
# dependencies:
# - web
# script:
# # This ensures the `pages` branch is available.
# - git fetch
# - git checkout pages
# - rm -f *.md
# - mv build/web/** ./public
# artifacts:
# paths:
# - public
# Itch.io Deploy
# itchio:linux:
# stage: deploy
# script:
# - butler push ./build/linux $ITCHIO_USERNAME/$ITCHIO_GAME:linux
# dependencies:
# - linux
# itchio:windows:
# stage: deploy
# script:
# - butler push ./build/windows $ITCHIO_USERNAME/$ITCHIO_GAME:windows
# dependencies:
# - windows
# itchio:macosx:
# stage: deploy
# script:
# - butler push ./build/mac $ITCHIO_USERNAME/$ITCHIO_GAME:mac
# dependencies:
# - mac