49 lines
No EOL
930 B
GDScript
49 lines
No EOL
930 B
GDScript
extends Control
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var game_data = load("res://scripts/data/data.gd").new()
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var data = game_data.load_data()
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@onready var timer = $Timer
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var debug_state = 0
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func _ready():
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if data == null:
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game_data.save_data({
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"debug": false,
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"unlocked_stage": 1
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})
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func _on_logo_pressed():
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if timer.is_stopped():
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timer.start()
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debug_state += 1
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if debug_state >= 6:
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if data['debug']:
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game_data.save_data({
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"debug": false,
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"unlocked_stage": 1
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})
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else:
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game_data.save_data({
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"debug": true,
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"unlocked_stage": 6
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})
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func _on_timer_timeout():
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debug_state = 0
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func _on_start_game_pressed():
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get_tree().change_scene_to_file("res://scenes/ui/select_stage.tscn")
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func _on_how_to_play_pressed():
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get_tree().change_scene_to_file("res://scenes/ui/how_to_play.tscn")
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func _on_about_pressed():
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get_tree().change_scene_to_file("res://scenes/ui/about.tscn")
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func _on_exit_pressed():
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get_tree().quit() |