26 lines
No EOL
666 B
GDScript
26 lines
No EOL
666 B
GDScript
extends Control
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var game_data = load("res://scripts/data/data.gd").new()
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var data = game_data.load_data()
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var next_stage: int = 0
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func set_next_stage(value: int):
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if value != 0:
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next_stage = value
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else:
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$Panel/MarginContainer/VBoxContainer/NextStage.text = "Main Menu"
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func unlock_next_stage():
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if next_stage != 0:
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data['unlocked_stage'] = next_stage
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game_data.save_data(data)
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func _on_next_stage_pressed():
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get_tree().paused = false
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if next_stage != 0:
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get_tree().change_scene_to_file("res://scenes/stages/stage_{stage_id}.tscn".format({"stage_id": str(next_stage)}))
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else:
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get_tree().change_scene_to_file("res://scenes/ui/main_menu.tscn") |