app/pubspec.yaml

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name: nekoya_app
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description: Native application for Nekoya ~
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# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.1.0
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environment:
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sdk: ">=3.1.0 < 4.0.0"
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# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
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animated_splash_screen: ^1.3.0
cached_network_image: ^3.2.3
carousel_slider: ^4.2.1
collection: ^1.17.2
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cupertino_icons: ^1.0.6
dio: ^5.3.3
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file: ^6.1.2
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flutter:
sdk: flutter
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flutter_form_builder: ^9.1.1
flutter_launcher_icons: ^0.13.1
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flutter_onboarding_slider: ^1.0.11
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flutter_svg: ^2.0.7
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hive: ^4.0.0-dev.2
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intl: ^0.18.1
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isar_flutter_libs: ^4.0.0-dev.13
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lottie: ^2.6.0
page_transition: ^2.1.0
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path_provider: ^2.1.1
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rename: ^2.1.1
universal_html: ^2.2.4
url_launcher: ^6.1.14
video_player: ^2.7.2
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dev_dependencies:
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flutter_lints: ^2.0.3
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flutter_test:
sdk: flutter
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flutter_launcher_icons:
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android: true
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adaptive_icon_background: "#ffffff"
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ios: true
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macos:
generate: true
windows:
generate: true
web:
generate: true
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image_path: "assets/images/logo.webp"
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# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
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assets:
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- assets/images/
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- assets/fonts/
- assets/icons/
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- assets/lottie/
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# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Gordita
fonts:
- asset: assets/fonts/Gordita_Regular.otf
- asset: assets/fonts/Gordita_Medium.otf
weight: 500
- asset: assets/fonts/Gordita_Bold.otf
weight: 700
- asset: assets/fonts/Gordita_Light.otf
weight: 300
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# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages