Commit graph

592 commits

Author SHA1 Message Date
Camotoy
4d925da68a Add specific Jenkins link 2020-10-07 23:05:52 -04:00
Camotoy
f82329b34f Add Jenkins builds to the README 2020-10-07 23:05:23 -04:00
DoctorMacc
ae3896d1d0 Add command permissions system 2020-10-07 22:42:17 -04:00
DoctorMacc
56b70927f2 Fix archiving 2020-10-07 21:05:42 -04:00
DoctorMacc
ca65f9f45a Fix ./gradlew usage 2020-10-07 20:59:09 -04:00
DoctorMacc
0e77f20f86 Specify Fabric repository 2020-10-07 20:37:23 -04:00
DoctorMacc
7b0c1e9a05 Generify Gradle 2020-10-07 20:29:39 -04:00
DoctorMacc
293f691d39 Manually define Gradle 2020-10-07 20:28:43 -04:00
DoctorMacc
f99cbfa231 Maybe this works? 2020-10-07 20:21:46 -04:00
DoctorMacc
ad42c800cd Remove erroneous line 2020-10-07 20:04:08 -04:00
DoctorMacc
9e62c6369c Jenkinsfile attempt 2020-10-07 20:01:01 -04:00
DoctorMacc
105f4f0a32 Fix console chat output 2020-10-07 19:44:13 -04:00
DoctorMacc
977ce4bbec Guess we don't need any relocations 2020-10-07 19:02:41 -04:00
DoctorMacc
b293c3478a It compiles! :D 2020-10-07 18:35:35 -04:00
DoctorMacc
7a91e0a80d Start on compiling 2020-10-06 22:45:15 -04:00
Camotoy
64d5cf51d1 Create README.md 2020-10-06 18:53:11 -04:00
DoctorMacc
c34b63c8c6 Add proper commands support 2020-10-06 18:43:02 -04:00
DoctorMacc
4b6f1a06b7 Remove unused imports 2020-10-06 14:23:55 -04:00
DoctorMacc
6ccde86057 Getting server IP now works 2020-10-06 14:11:27 -04:00
DoctorMacc
be07a47f9f Implement proper logger, shutdown, and IP checking 2020-10-06 13:41:50 -04:00
DoctorMacc
e7c00d897f Add .gitignore 2020-10-06 12:34:25 -04:00
DoctorMacc
754c2f3d78 First commit. 2020-10-06 12:15:07 -04:00
bundabrg
650c02ef66
Remove 'geyser' from parameters when executing a command under Spigot, Bungeecord, Sponge, Velocity (#1266)
* Remove 'geyser' from parameters when executing a command under Spigot, Bungeecode, Sponge, Velocity

Fixes https://github.com/bundabrg/GeyserReversion/issues/8

* Fix case when there are no sub commands

Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-09-28 23:49:46 -04:00
DoctorMacc
d75169392b
Small consistency fixes 2020-09-27 21:08:31 -04:00
Tim203
5b317ec595
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	bootstrap/bungeecord/src/main/java/org/geysermc/platform/bungeecord/GeyserBungeeConfiguration.java
#	bootstrap/spigot/src/main/java/org/geysermc/platform/spigot/GeyserSpigotConfiguration.java
#	connector/src/main/java/org/geysermc/connector/GeyserConnector.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
2020-09-19 14:40:12 +02:00
Tim203
7fbc401dfa
Added RawSkins, Toppings and renamed the Floodgate plugin name 2020-09-19 14:21:54 +02:00
Camotoy
8c8630814d
Update to 1.16.3 (#1272)
* Update for 1.16.3-rc1

* Update to 1.16.3

* Update README

* Update MCProtocolLib
2020-09-10 10:30:56 -05:00
Camotoy
5b76a85895
Non-full-chunk support (#574)
This commit adds non-full chunk support if chunk caching is enabled.
2020-09-03 19:00:36 -04:00
Camotoy
4c58568eb4
Relocate Google Common (#1242)
Fixes NoSuchMethodErrors from occuring on certain Spigot servers.
2020-09-02 23:42:53 -04:00
Camotoy
81a48bf96d
Relocate the rest of our dependencies (#1227)
- Relocate all of our dependencies. This does not include MCProtocolLib and Nukkit dependencies at this time as there are no other known plugins that use these dependencies.
- Switch to a static commit for Adventure dependencies.

Tested working on all versions.
2020-09-01 23:38:10 -05:00
Tim203
1c84993853
Scoreboard improvements (#1166)
* Added a way to check if debug logging is enabled

* Improved scoreboard performance

* Include Teams in pps and return pending pps instead when higher then pps

Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.

* Fixed team pre + suffix "null" issue and added threshold config option

Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".

Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.

* Forgot to bump config version

* Small changes

* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader

Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.

Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.

Changed FloodgateKeyLoader

* Changed default-locale and (remote) address as requested by Camotoy

* Reduce bandwidth and a few final tweaks

* Made the scoreboard-packet-threshold a bit higher due to improvements
2020-08-28 10:47:52 -05:00
rtm516
7cbfdcf521
Fix reflections relocation (#1199) 2020-08-28 10:29:48 -05:00
abeshi-softwire
5458a85ed7
Adding option to use different config file for standalone (#1102)
* Added config option to standalone Geyser

* Cleanup

* Added --gui, --nogui options

* Made new options read default config.yml from correct place internally

* Changed to locale strings rather than hardcoded English

* Using separate options texts

* Changed '-c' to be string parameter so it isn't translated
2020-08-25 17:39:51 -04:00
James Cahill
81f58ee9bf
Add Server Name config option (#1170)
* Add bedrock.server-name config option

* Fix spelling mistake oops!

* Remove trailing whitespace
2020-08-25 09:29:55 -04:00
Camotoy
713085adf2
Fix NPE if block data string isn't in mappings (#1172)
This happens when the server version is below the current version and the block state changed. A better solution would be to use ViaVersion to translate the block state strings but this would require getting the server version and figuring out mappings from there.
2020-08-21 12:02:09 -05:00
DoctorMacc
ec87344a77
Initial skin support 2020-08-19 23:13:05 -04:00
Camotoy
d6290ccb66
Auto-configure more if setting is enabled (#1168)
* Auto-configure more if setting is enabled

- Geyser dumps now show if the config was automatic
- Floodgate is now automatically detected if the address is also automatically found
- If the plugin versions' servers have the listening address set to something different, set our remote address to that

* Fix Sponge config

* Remove redundant Getter
2020-08-19 13:14:17 -04:00
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
rtm516
4af17df46f
Add support for sensitive data in dumps (#1149)
* Add sensitive dumps

* Add better arg handling and offline dumps

* Add sensitive parameters for plugin IPs

* Add sensitive property to the Bedrock remote address

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-15 16:06:50 -04:00
rtm516
41d299fae5
Change version number to 1.1.0 2020-08-11 19:10:48 +01:00
DoctorMacc
31fec1d4bf
Update to 1.16.2 2020-08-11 12:35:45 -04:00
DoctorMacc
2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00
rtm516
0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
DoctorMacc
e8df81167b
Merge latest master 2020-08-05 11:20:25 -04:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
rtm516
b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00