PaperMC/Spigot-API-Patches/0177-PlayerDeathEvent-getItemsToKeep.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 11 Mar 2013 20:04:34 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 07a52441a5cdd7e428a14b286d7cb5210e3efa97..1e97d04b3f3509f82d4cda1773909f91800bf5bc 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -17,6 +17,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean keepLevel = false;
private boolean keepInventory = false;
+ // Paper start
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
+
+ /**
+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
+ *
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * <pre>{@code
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+ * {@literal @EventHandler(ignoreCancelled = true)}
+ * public void onPlayerDeath(PlayerDeathEvent event) {
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
+ * ItemStack drop = iterator.next();
+ * List<String> lore = drop.getLore();
+ * if (lore != null && !lore.isEmpty()) {
+ * if (lore.get(0).contains("(SOULBOUND)")) {
+ * iterator.remove();
+ * event.getItemsToKeep().add(drop);
+ * }
+ * }
+ * }
+ * }
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+ * }</pre>
+ *
+ * Adding an item to this list that the player did not previously have will give them the item on death.
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
+ *
+ * @return The list to hold items to keep
+ */
+ @NotNull
+ public List<ItemStack> getItemsToKeep() {
+ return itemsToKeep;
+ }
+ // Paper end
+
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
}