2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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2022-11-20 00:53:20 +01:00
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== AT ==
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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2021-06-11 14:02:28 +02:00
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-07-17 19:24:53 +02:00
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index 6075e536f09875e577cea7caff70d6a417470254..a9c1aa9e382b0864386030a66158b53d12026a00 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-07-17 19:24:53 +02:00
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@@ -357,7 +357,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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2024-04-24 08:05:14 +02:00
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this.server = server;
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2021-11-24 11:04:30 +01:00
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this.stats = server.getPlayerList().getPlayerStats(this);
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2021-06-11 14:02:28 +02:00
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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2024-06-13 22:14:13 +02:00
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- this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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+ // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
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2023-09-22 04:31:59 +02:00
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this.updateOptions(clientOptions);
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2024-04-24 08:05:14 +02:00
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this.object = null;
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2021-06-11 14:02:28 +02:00
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2024-07-17 19:24:53 +02:00
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@@ -627,7 +627,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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2023-05-12 13:10:08 +02:00
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position = Vec3.atCenterOf(world.getSharedSpawnPos());
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2021-06-11 14:02:28 +02:00
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}
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2023-06-08 00:41:25 +02:00
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this.setLevel(world);
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2023-05-12 13:10:08 +02:00
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- this.setPos(position);
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2021-06-11 14:02:28 +02:00
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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2024-06-14 23:07:44 +02:00
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index f0cc34002e260567322d7acaf803f43a8b92e563..8b0c098c795c5a57fce96ad5d98ac8436024cda9 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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2024-04-24 08:05:14 +02:00
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@@ -226,6 +226,7 @@ public abstract class PlayerList {
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2024-01-21 13:56:22 +01:00
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// Paper start - Entity#getEntitySpawnReason
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2024-04-24 08:44:48 +02:00
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if (optional.isEmpty()) {
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2023-04-02 20:37:53 +02:00
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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2024-06-13 22:14:13 +02:00
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+ player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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2021-06-11 14:02:28 +02:00
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}
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2024-01-21 13:56:22 +01:00
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// Paper end - Entity#getEntitySpawnReason
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2023-06-08 00:41:25 +02:00
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player.setServerLevel(worldserver1);
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