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--- a/net/minecraft/server/level/ChunkProviderServer.java
+++ b/net/minecraft/server/level/ChunkProviderServer.java
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@@ -83,6 +83,16 @@
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this.clearCache();
}
+ // CraftBukkit start - properly implement isChunkLoaded
+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
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+ PlayerChunk chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkCoordIntPair.asLong(chunkX, chunkZ));
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+ if (chunk == null) {
+ return false;
+ }
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+ return chunk.getFullChunkNow() != null;
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+ }
+ // CraftBukkit end
+
@Override
public LightEngineThreaded getLightEngine() {
return this.lightEngine;
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@@ -127,7 +137,7 @@
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for (int l = 0; l < 4; ++l) {
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if (k == this.lastChunkPos[l] && chunkstatus == this.lastChunkStatus[l]) {
ichunkaccess = this.lastChunk[l];
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- if (ichunkaccess != null || !flag) {
+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
return ichunkaccess;
}
}
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@@ -175,12 +185,12 @@
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if (playerchunk == null) {
return null;
} else {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow((Object) null);
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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if (either == null) {
return null;
} else {
- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse((Object) null);
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+ IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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if (ichunkaccess1 != null) {
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this.storeInCache(k, ichunkaccess1, ChunkStatus.FULL);
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@@ -228,7 +238,15 @@
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int l = ChunkLevel.byStatus(chunkstatus);
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PlayerChunk playerchunk = this.getVisibleChunkIfPresent(k);
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- if (flag) {
+ // CraftBukkit start - don't add new ticket for currently unloading chunk
+ boolean currentlyUnloading = false;
+ if (playerchunk != null) {
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+ FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
+ FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
+ currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
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+ }
+ if (flag && !currentlyUnloading) {
+ // CraftBukkit end
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this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
if (this.chunkAbsent(playerchunk, l)) {
GameProfilerFiller gameprofilerfiller = this.level.getProfiler();
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@@ -247,7 +265,7 @@
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}
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private boolean chunkAbsent(@Nullable PlayerChunk playerchunk, int i) {
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- return playerchunk == null || playerchunk.getTicketLevel() > i;
+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
}
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@Override
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@@ -315,7 +333,7 @@
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} else if (!this.level.shouldTickBlocksAt(i)) {
return false;
} else {
- Either<Chunk, PlayerChunk.Failure> either = (Either) playerchunk.getTickingChunkFuture().getNow((Object) null);
+ Either<Chunk, PlayerChunk.Failure> either = (Either) playerchunk.getTickingChunkFuture().getNow(null); // CraftBukkit - decompile error
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return either != null && either.left().isPresent();
}
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@@ -328,11 +346,31 @@
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@Override
public void close() throws IOException {
- this.save(true);
+ // CraftBukkit start
+ close(true);
+ }
+
+ public void close(boolean save) throws IOException {
+ if (save) {
+ this.save(true);
+ }
+ // CraftBukkit end
this.lightEngine.close();
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this.chunkMap.close();
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}
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+ // CraftBukkit start - modelled on below
+ public void purgeUnload() {
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+ this.level.getProfiler().push("purge");
+ this.distanceManager.purgeStaleTickets();
+ this.runDistanceManagerUpdates();
+ this.level.getProfiler().popPush("unload");
+ this.chunkMap.tick(() -> true);
+ this.level.getProfiler().pop();
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+ this.clearCache();
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+ }
+ // CraftBukkit end
+
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@Override
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public void tick(BooleanSupplier booleansupplier, boolean flag) {
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this.level.getProfiler().push("purge");
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@@ -379,11 +417,11 @@
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this.lastSpawnState = spawnercreature_d;
gameprofilerfiller.popPush("spawnAndTick");
- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
+ boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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SystemUtils.shuffle(list, this.level.random);
int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
- boolean flag1 = this.level.getLevelData().getGameTime() % 400L == 0L;
+ boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
Iterator iterator1 = list.iterator();
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while (iterator1.hasNext()) {
@@ -586,13 +624,19 @@
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}
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@Override
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- protected boolean pollTask() {
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+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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+ public boolean pollTask() {
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+ try {
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if (ChunkProviderServer.this.runDistanceManagerUpdates()) {
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return true;
} else {
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ChunkProviderServer.this.lightEngine.tryScheduleUpdate();
return super.pollTask();
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}
+ } finally {
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+ chunkMap.callbackExecutor.run();
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+ }
+ // CraftBukkit end
}
}
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